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pinkseid

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Everything posted by pinkseid

  1. I can totally solo Presh, Fugue, and Jeck, its fine shroud would totally work against all three of them, low slash and wind/gren. Nah.. its nobodys fault they couldn't work out Presh, Fugue and Jeck weren't in mid... certainly not their fault they were getting wiped while Presh, Fugue and Jeck weren't at mid. Juggs and Guardians totally useless at shutting down the offense consisting 2Maras/2Pts who have effective ranges of less than 4-10yds, tanksin is a superior tank in the frontline, sins do so much more dps. Lol
  2. We should totally discuss how Core2 can beat Core1
  3. Too many sin/shadows that: spike, maul, maul, maul, vanish, spike, maul, maul , maul............... maul............ maul sometimes they might low slash
  4. 70 RWZ comms for losing fast is not bad imo. Thats much better than losing in regularWZ with newb pugs for 10mins and only getting 70wz comms. When 2.0 comes out, it makes sense to max RWZ to 4500 anyways to buy the Paragon gear.
  5. Thanks for Legit and Nightmare Council for showing up :0 Really need to do this more often.
  6. Hi everyone, By now you're all probably bored of playing 4man premades and complaining about random pugs, unbalanced teams, poor class composition, too strong, too weak opponents. Proposing regular balanced ranked games on a nightly basis. 7:30pm start Prerequisite is Full WarHero and just show up and ask for invite. Hopefully we can field 2/4/6 teams on a nightly basis and simply play 8's. Odd teams is no fun so hopefully we can coordinate both sides accordingly. Monday to Wed : Fun scrimmages balanced. 4 Person limit per guild unless agreed upon prior or numbers Thursday to Sunday: Bring your best scimmage Feel free to PM me on my toons if your guild or you as an individual wants to play. Or post here. Also <Treason> is recruiting. We're hoping to get 20 or so members competent at PVP who simply want to play and play we will. Play with us, against, amongst us... all are welcome. Hoping to field at 2 teams for frequent 8's amongst ourselves or vs whomever. Just be active. Just show up play. Trying to keep number of teams at an even number. 4 preferably. Emphsis on Balanced teams. Please have Teamspeak ready. Suggestions or expressions of interest most welcome! Pinkachu
  7. Not preach lol... I lived/mastered it throughout high levels of play in QuakeTF > TFC > DAOC > WoW > AoC > WAR > DCUO > Rift > TF2 >SWTOR. These concepts are by no means new however to a random bunch of players playing their first team based game it might sound new. If you dont define a play you can't reproduce or refine it. Execution of set plays are only possible if you have complete mastery of your toon and are playing the metagame with other players in the same skill level. The best team is the team that has suffered the most defeats. Midian/Core etc consist of battle hardened veterans who have lost in every conceivable way and as a result of those many defeats have evolved to be better. To execute Killbox you need to understand that the arena is a bunch of overlapping circles. These circles consist of eDPS, eHPS, fDPS, fHPS... e = enemy, f = friendly Killbox is an area with the following properties. Most importantly minimum eHPS, followed by eDPS, fHPS and lastly fDPS. Thats right total team damage done to the target is the last in consideration. Peelbox is zone of entrapment for overextender, either induced or oppurtunistic. An designated area either predetermined or designated where players usually healers but applies to any player. Where "chasing players" are isolated /kiled or deterred from pursuit. You would analyse each individual map. Plan primary/secondary/tertiary formations and have several plans and fallback plans depending on battle conditions and enemy formations. Obviously this is hard to achieve as SWTOR doesn't offer us any opportunity to practice drills on maps. So most strategies in SWTOR are adhoc/underdeveloped. You can't pick maps or run 8. If you do run drills you expose your formation to enemy. So the only real way to drill plays down is if a guild has 16 players to match against themselves to familiarise positioning, zone control and formation. Core's strength certainly lies in Jeck's presence/leadership. Their staggered/syncronised AoE mez, grens are massive eHPS, eDPS reduction. Chieftain, Jeck , First and Presh have amazing focus fire. Offensively they create spike-plays individually and they are somewhat fast at cashing in on spikeplays. In addition to when the spike play is initiated aoe CC on the backline prevents reinforcements further reducing eDPS and eHPS. Their 2 Shadow/Guardian evolution of the 8 man is the way of the future. 2 Sin, 2 PT is somewhat old fashioned.and not ideal for 1.6 onwards. Certainly Presh/Fugue/Bobcow as a stealth trio cannot be matched by any three others either faction. Presh/Fugue are at the top of the foodchain in a duel context so on a solo d strategy. A 2v1 attempt on weak node is always a possiblity and 1v1 is a risk so help is always required. If its presh/fugue then you need to help with 2. If you send 2 main line collapses. A lot of the above in reality is executed by instinct mostly, but in a 8man ranked team where everyone haven't played with one another in an 8 man team. Each and every player has a different interpretation of the concept and it all falls apart and becomes too hard to execute. As a result most games come down to 7v7 brute force type games. The true reason though of Core1 and MidianOriginal's success is that the players more or less respect and like each other. With a very high level of individual skill, passion, drive and friendship.
  8. Hi Scorpiooooo, You still looking for a commentator? Sounds like fun. I'm in Sydney Pink
  9. Terrible.. you don't get any useful Talents... you end up being terrible at everything. Something like this is the best UTIL spec... i bring 300k dmg, 200k heals to most warzones... often topping both categories outhealing other 31 heal specs and doing more dmg than marauders etc in the same game. http://www.torhead.com/skill-calc#201MZbsbRbMrZcMfRsMz.1 - the above build is a UTIL build and is prob best spec for PVP for a UTIL role You need Lightning Effusion to make it affordable to heal while doing dmg on proc. - this skill is 20 deep in lightning tree and is key to making healing affordable.... ie infinite mana PVP survival Backlash Electric Bindings Instand Whirlwing (madness tree) Deep Madness has mana probs if you try to doing anything other than dps.. it only does slightly more dmg.. with no support options. You don't need to spec into Corruption to heal.. mana is biggest problem when trying to UTIL style. Heal Sorcs in PVP should never spec higher than INNERVATE for various reasons.
  10. Dont use WASD, you're just limiting yourself... majority use it because its simply default keys DFGR is far superior, especially if you're just learning from nothing. 1237890-= qwaszxcvbyuiophjklnm,. All these keys become much closer. WASD players play WASD because thats what they're used to and it'd take too much effort to change. You're gimping yourself if you ever want to go pro in the future. Your hand is stuck way off to the left and you're wasting the potential of your Pinky and Ring finger, also far right of keyboard is hard to reach. Otherwise if you're just casual, WASD will be easier because you dont have to map keys etc to an extent.
  11. You just need to do 2 things 1. "backlash", get it 2. ignore posts from subpar sorcs in reply to this... telling you not to.
  12. best dps sorc spec for PVP... aka UTIL sorc http://www.torhead.com/skill-calc#201MZbsbRbMrZcMfRsMz.2 Proper way to play is to do 300k+ dmg and 200k+heals Anyone can heal Anyone can dps ... it takes a lot of skill to do both at same time and excel at it... which is why UTIL sorcs are rare. Operative and Mercs heal better than 31corr sorc. Marauder/PT-pyro do wayyyyyyyyyy more damage than a 31madness sorc. A proper UTIL sorc is a must have on top ranked teams.
  13. Let me sum this up with 2 points. Ask any player, any class, any spec.. the following simple 2 questions: 1. Do you know what Creeping Terror looks like when you're hit with it? PT = No, Thermal Det > Incendiary > RailShot > Pull > Punch > Railshot > Flame.. dead sorc Marauder = No... Creeping Terror means no backlash+no elec bindings... rupture, dot, dot, dot, choke, execute... didn't even need to ravage, stealth, undying, stun. Sin = No, what noob tries to root a tanksin Sniper = sab charge, charged, trickshot, aimed shot, sos, charged shot.. lol Sorc = No... if i'm rooted I can still shoot lol. I kill sorcs cause they're the only thing I can beat The only classes that can recognise the effects of Creeping Terror are Madness sorcs who cast it. One thing for sure is when I see a 31mad sorc is .. you dont have backlash/electric bindings... you are toast. 2. What class do you target first? FYI... Sorcs hit sorcs first, so does every other class. Not because they're threatening or anything.. but they can be shutdown most of the time easily. Especially 31specs.
  14. How does one do 10dmg? If you guys simply let the heal sorc live and not touched him... he would've ran out of mana and only healed for 600k. also... 1649524 heals / 921.52 = 1790secs played 1790 / 60secs = 29.83 minutes This game is extremely long and was probably mostly a South Node stalemate or a No-Cap west beatdown. 30min game is equivalent to 3 Voidstars Both sides were terrible dmg/healing wise to allow for these figures. 30min game and you only killed the sorc 6 times. 30mins and you didn't notice sorc/op healer? Did you even mark them? How did the winning team even win .. lol
  15. This is why. 8 players a side. formation eg: a-b-c west-mid-east 3-4-1 .. is by far the best and only formation you should run. 2-5-1 is also viable gifting a free node is very silly with standard 4dps 2tank 2heal ... or 5dps, 1tank, 2 heal teams You would balance 3 sides with appropriate personnel to achieve either. Kill everyone, delay, win duel, rotate. 3-4-1 vs a-b-c at the start: - watch enemy and call formation of enemy a-b-c to define enemy formation and adjust accoringly Common formations commonly used are 4-0-4 4-4-0 1-7-0 1-6-1 2-4-2 0 to a node is very silly, sacrificing a node gives a very big disadvantage when the game comes to a 1node each > mid slugfest. west node: (3-4-1) vs a-b-c 1 to cap, 1 to intercept, 1 to secure/rotate 3v3 ... stalemate for at least 90secs.. better 3 to cap 3v2... West node capped in 1min 3v1... 1 friendly intercept / rotate to mid 4+1 ... node won in 30secs 3v0... 2 friendly add to mid 5secs easy cap in 15secs 3v4... West node lost in 90secs+ 5 friendly attack 4 enemies in the other 2 lanes should result in winning Mid and East middle node 4v7 .... mid node stalemate or lost in 2mins easy cap on at least one node with fast rotation from side to mid 4v6 ... mid stalemate or lost in 2min+ west node won in 30secs with 2 reinforcements arriving within 30secs east node 50/50 1v1 duel... possible win duel to cap 4v5... stalemate or lost in 3min+ one node will be secured quickly. East Node: (generally you'd send a strong duelling class, mara/sin) 1v0 = free node 1v1 = duel.. winner takes node 1v2 = delay for 1min... or 1v2 lol ... play for 1node each ... 30-0 win 1v3 = delay for 30secs ... will prob win west/mid nodes 1v4 = delay for 15secs... lol win&roflstomp west/mid .... sometimes losing is winning. Sending 1 to east is a prime example where sacrifice results in a bigger gain on the other 2 nodes Anyways... thats how you should strategise Civil War. Headcounting and planning for contingecies while controlling enemy reinforcements and respawns.
  16. Stand there let the bubble break. Don't dot or channel FL Its short melee range abouts. Practically the same as a IA flashgren ... in fact you can cancel your bubble to proc the flashbang... great for voidstar delaying for cap... combo with Elec.Bindings If a mara were to ravage on the bubble... the flashbang effect would interrupt the channel. If a mara was full resolve and got to full ravage you... its not because of Backlash. Would rather get killed by a mara with no resolve doing the gore+ravage or same guy with full resolve... whats the diff.
  17. This spec is heal and dmg, superior to yours with less mana probs. Much more dps. Wrath, Force Lightning gains net 18 force (Best of heals and madness spec) http://www.torhead.com/skill-calc#201RGbRMdMzZbZcMcRsMz.2 My personal favourite sorc spec: http://www.torhead.com/skill-calc#201MZbsbRbMrZcMfRsMz.1 (infinite mana, great dmg and cc) True strength of the sorc is UTILITY, and the ability to heal great with no spec talent points in Corruption. Backlash is very important. Forget/ignore what sorcs say about it..... Listen to the melee classes that hit a Backlash bubble and they'll tell you its the only reason the sorc they were beating the crap out of got to live 20-30secs longer.
  18. /gquit ... lol You'll end up carrying their PVE carebear butts even if you were grouped with them. Not to mention you'll get stomped then blamed for it. PVP and PVE have very different different fundamentals and skills. The GM more or less doesn't trust/respect/like/know you... so /gquit Guild like that is going to fail at ranked anyways.
  19. 2/19/20 http://www.torhead.com/skill-calc#201MZbsbRbMrZcMfRsMz.2 300k dmg & 250k healing... should be your benchmark per warzone -you dont need heal spec to heal all other specs are subpar / useless for PVP especially at ranked. Viable but other classes do better.
  20. Use Crushing Darkness's and DeathField's cooldown timer as a countdown timer to pace yourself... Both are on 15sec cd duration which is is the length of affliction. Factoring if you've spec'd for increase tick length of affliction and gcd to cast.
  21. Comments on your video... You tank too much. Bring a guard. Tell your tank to active rotate guard and not static guard. Why did you Consumption yourself to 50% and charge into a 4v2 mid?!?!? Consumption to Medkit > mid would've been smarter. Or even just seething. 3 techniques/concepts that might help you and your team 1: Killbox 2: LOS Heal Peel 3: Enemy Assist bubble 1. If the enemy is hitting you hard. You designate a place where you can hit them harder. This spot will be concentrated where your team's dmg potential is highest and the enemy's damage/healing potential is weakest. This is a foundation of "peeling" eg .. Left side under stairs 2. When the enemy offence tries to rush you down... if you overextend them beyond line of sight of their heals. You will draw the enemy healers to crappy positions. (You tend to be drawn/susceptible/victim to this) You get pulled out to their half in open while trying to keep friends up. 3. a) Target the enemy b) Hit "assist" key aka (obtain target of target) c) Bubble Static Shield d) resume regular pattern You can use this offensively and defensively. When you target a high dps enemy, you can apply a bubble premptively. Works for guard and regular offence too.
  22. Nice vid, quite entertaining and good editing. Anti crater pulls on bridge so pro. I'd love to post more vids or do a montage tooo... but that takes time away from actually playing Hope to see more
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