Gumpen Posted July 2, 2012 Share Posted July 2, 2012 im about to get my first wh piece (yay!).. anyways. somone told me to just buy wh helm and put it in my currently gear. oO ? can anyone confirm this. or what are ppl doing to optimize wh gear 100%? atm im using the advanced reflex 18 aim/ 12 endurance augment. not sure is 18 power / 12 endurance is better? thx in advance Link to comment Share on other sites More sharing options...
Adiari Posted July 2, 2012 Share Posted July 2, 2012 As a Commando healer I do a mix of Overkill Augments (Power and End) and Reflex (Aim and End). It all depends on how much aim you have without any buffs (Stims included). You want to get around 1550 Aim unbuffed and then start to Augment for power. Hope that helps a little? Link to comment Share on other sites More sharing options...
Daegil Posted July 2, 2012 Share Posted July 2, 2012 It doesn't really matter if you go for Aim or Power. Power is very slightly better, but in the end it probably won't make a difference if you have Aim augment instead of Power. Link to comment Share on other sites More sharing options...
Gumpen Posted July 2, 2012 Author Share Posted July 2, 2012 im doing pvp moslty btw. - so after 1550 aim I benefir more from power or? Link to comment Share on other sites More sharing options...
xexex Posted July 2, 2012 Share Posted July 2, 2012 http://mmo-mechanics.com/swtor/forums/Thread-SWTOR-formula-list?page=51 "Taking Primary Stat over Power Augment means: 0.012% loss to Bonus Damage, 0.089% loss to Bonus Healing, 1.37% gain to Crit (In % change terms)" Its your choice. There is only a little difference in bonus healing between your main stat and power augments and a big difference in crit chance. As a healer in would always prefer main stat augments, but it may vary with your playstyle and role. Link to comment Share on other sites More sharing options...
ThatGuyToo Posted July 9, 2012 Share Posted July 9, 2012 Main stat adds to damage and crit chance as stated above. Basically, add aim until your crit chance is 35% without buffs. 35% crit without buffs is what a point of diminishing returns in that department. Thas is post 1.2. Once crit is where you want it add power. Power has no diminishing returns. Adds a small amount more to damage/healing than the main stat. Additionally, you could add surge as well although I am not certain of the point for diminished returns for surge. Link to comment Share on other sites More sharing options...
Meparch Posted July 10, 2012 Share Posted July 10, 2012 All things being equal (usually not the case though) the RNG decides victory, that means crits. Go with the primary stat augments and get yourself the power relics. Link to comment Share on other sites More sharing options...
SheHasMySpleen Posted July 17, 2012 Share Posted July 17, 2012 I know that everyone says for end game power > aim, however, if you have Ironsights (+9% to aim), that will offset and the bonus to healing will make aim (with ironsights) > power. the math was something something like aim = .16 healing, power = .17 healing, but with ironsight it is .174 healing. Does anyone have any toughts/info on this? especially since every medic will have ironsights anyway. Link to comment Share on other sites More sharing options...
Tugoro Posted July 18, 2012 Share Posted July 18, 2012 Honestly I'm running aim/end in my main pieces (chest boots pants gloves helm cannon and power generator) and end power in everything else I've also heard the wh eliminator helmet mod is best for maxing power while only loosin 12 ish end and 15 or so aim Link to comment Share on other sites More sharing options...
KBsFuRy Posted July 19, 2012 Share Posted July 19, 2012 (edited) I favor aim over power simply for the crit. Even though my current build is running both reflex and overkill augs, I am slowly replacing them with reflex. Here's my current setup: http://swtor.askmrrobot.com/character/bf487e97-344c-4b5e-9545-8cb90267f241 Edited July 19, 2012 by KBsFuRy Link to comment Share on other sites More sharing options...
seanclark Posted July 23, 2012 Share Posted July 23, 2012 I personally went with mostly end and aim. I have 4 augments of alacrity. I know a lot of people say alacrity is useless. But I am at about 20% reduction. Please note my trooper is mostly PVE Link to comment Share on other sites More sharing options...
jjmartin Posted July 29, 2012 Share Posted July 29, 2012 (edited) Aim is marginally better due to +9% skill, but you won't really notice the difference in gameplay, imo. Edited July 29, 2012 by jjmartin Link to comment Share on other sites More sharing options...
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