N_inja Posted June 25, 2012 Share Posted June 25, 2012 (edited) One thing you'll never hear for ranked is: "We need to get a DPS merc on our team" - Sustained and burst damage: Mercs pretty much equal to Sorc and Sniper in this category. - Off-heals: Sorc does it better, their quick heal doesn't have a CD. - Snares: Sorc does it better, they can cast a snare while the Merc has a chance to proc a snare only in one spec. - Roots: Sniper does it better, with multiple ways to root people. Merc doesn't have a root. - Interrupts: Both Sniper/Sorc do it better, Merc doesn't have one. - Stuns: Sorc equal to Merc here, both have a ranged stun. Sniper has a melee stun. - Team buffs: Sniper does it better, with their team damage reduction bubble. - Survivability: Both Sniper/Sorc does it better than Merc. Sniper has immunity to leaps/pulls/interrupts passively, and immunity to all CC on demand. Sorc has bubble, speed buff, roots. Merc just has heavy armor and one knockback (maybe 2 if specced). - Mezzes: Sorc/Snipers do it better. Sorc can have an instant cast mez, Sniper's mez is instant cast and AoE. Merc always single target and always a long cast time. The conclusion is, there is absolutely no reason to bring a Mercenary for ranged DPS over a Sorcerer or Sniper. There isn't one ability the Merc has that one or both of the other classes don't do better. Edited June 25, 2012 by N_inja Link to comment Share on other sites More sharing options...
MidichIorian Posted June 25, 2012 Share Posted June 25, 2012 And no reason to being a sorc if a sniper is available...especially if that Sniper has a name that starts with Ginger-. On another note, I can't imagine that Sorc pulls will be much of an advantage in ranked Huttball because every competent team will, or atleast should, immediately burn down a sorc in a pull position. Hence, I'd rather have a sniper that can lock down mid, act as a defensive barrier and crit +4K back to back. Link to comment Share on other sites More sharing options...
Chabodeux Posted June 25, 2012 Share Posted June 25, 2012 You are mistaken... Non of the ranged dps'ers are viable for rwz's. A dps sorc will be bursted down so quickly that not even 5 healers could keep him alive against the warrior zerg teams (which will be the most common). Mercs are just a joke as well. Snipers got good cd's, they might have a future, not a bright one tho. WELCOME TO THE AGE OF MELEECRAFT Link to comment Share on other sites More sharing options...
spaace Posted June 25, 2012 Share Posted June 25, 2012 Most, if not all the top teams will have 3+ marauders, 2+ jug/sin (maybe a good dps jug), 2 heals(maybe 3 if they stack marauders)... until marauders finally get a nerf... or healers get on even grounds. Link to comment Share on other sites More sharing options...
cashogy Posted June 25, 2012 Share Posted June 25, 2012 as a pyro spec'd merc, i have to grudgingly agree with the OP. anything i can do, sniper or powertech can do it better. i still do alright tho, but there is no doubt in my mind that if i was a sniper or powertech i would be way, way better. Link to comment Share on other sites More sharing options...
mangarrage Posted June 25, 2012 Share Posted June 25, 2012 agree with all the other posters anyone who isnt made up of juggs, sins and maras are going to get rolled vs a team made of these Its all about melee, protection, and def capabilities and sadly ranged are out Link to comment Share on other sites More sharing options...
kcol Posted June 25, 2012 Share Posted June 25, 2012 4 sin and 4 maras is all you need. guard the maras and maras run split spec rage and anni. Link to comment Share on other sites More sharing options...
Essence_of_Light Posted June 25, 2012 Share Posted June 25, 2012 One thing you'll never hear for ranked is: "We need to get a DPS merc on our team" - Sustained and burst damage: Mercs pretty much equal to Sorc and Sniper in this category. - Off-heals: Sorc does it better, their quick heal doesn't have a CD. - Snares: Sorc does it better, they can cast a snare while the Merc has a chance to proc a snare only in one spec. - Roots: Sniper does it better, with multiple ways to root people. Merc doesn't have a root. - Interrupts: Both Sniper/Sorc do it better, Merc doesn't have one. - Stuns: Sorc equal to Merc here, both have a ranged stun. Sniper has a melee stun. - Team buffs: Sniper does it better, with their team damage reduction bubble. - Survivability: Both Sniper/Sorc does it better than Merc. Sniper has immunity to leaps/pulls/interrupts passively, and immunity to all CC on demand. Sorc has bubble, speed buff, roots. Merc just has heavy armor and one knockback (maybe 2 if specced). - Mezzes: Sorc/Snipers do it better. Sorc can have an instant cast mez, Sniper's mez is instant cast and AoE. Merc always single target and always a long cast time. The conclusion is, there is absolutely no reason to bring a Mercenary for ranged DPS over a Sorcerer or Sniper. There isn't one ability the Merc has that one or both of the other classes don't do better. I agree on everything you said here. It is a real shame when bioware does this to a class that had so much potential. *sigh* Well I'm thinking it's time to re-roll my Commando as a Vanguard. Link to comment Share on other sites More sharing options...
Essence_of_Light Posted June 25, 2012 Share Posted June 25, 2012 (edited) It is also sad because there isn't a solo queue for ranked warzones and the chances of my finding a guild or group for ranked warzones is really, really slim. I guess I'm stuck solo queuing for normal warzones. *sigh* Edited June 25, 2012 by Essence_of_Light Link to comment Share on other sites More sharing options...
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