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spaace

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  • Location
    Ontario, Canada
  • Interests
    cooking and playing vids
  • Occupation
    Chef
  1. Usually if you're the first person to dive in, everybody uses all their stuns first. I love sacrifical lambs.
  2. Been in about 15 or so games today. Lose most, like usual. Sub 55.. Why the **** are there so many, arrogant little ****s.. who have NO IDEA WHAT THE **** THEY ARE DOING in the first place... Does it get better at 55? seriously. It wasn't this terrible on fatman
  3. So, I waited a few matches to post this, but now I have to say its confirmed... and a cheap as **** way to win... Attacking team gets so far in their attack... say 4 checks in.. Round 2 starts, players from that team leave... game is forced to close... that team wins because the second team doesn't make it as far in that time.. Sure, the people who leave get the loss.. but it only takes 2 to start the timer... I'm sure giving a win to 6 people is worth their "sacrifice"
  4. Oh you mean how people go from 100% hp to 5% hp in a matter of seconds with a marauder and pt on you? with 2 dps on you, it's possible to die before you get a chance to react... that doesn't seem right to me. TLDR; People who say healing is OP just suck really bad. Healing was OP... for the first 3 weeks while everyone was leveling, and there was 1-50 wz.
  5. always assume (in a pug) that most players are terrible as all hell... If you dont cap, nobody will. If you start to cap, everybody will. Lose/lose situation..... I'm also bitter today because i went 0-7, where every game, over half my team did not score any medals..
  6. spaace

    Expertise Points

    lvl 40 pvp gear has some expertise on it
  7. People ignore the fact and just continue on down the attempt at flame road...... In regular warzones I walk over everything... I can kite 3-4 melee all day long, (until I get a few good players on me) In ranked, I'm first target. Healing is fine.... Survivablity for sorcs/sages is where its in the *******s.. in case anybody forgot, Ops/Mercs = 2s "main" heal with surge talent modifiers. Sorc = 2.5s (or 3s channel/9s cd) "main" heal.
  8. Already half way to 50 on my new sawbones smuggler! rip sage D: in GOOD ranked wz matches, the other team knows what classes pose a threat.. even because we're not the best, we can still put out decent numbers.... but die easier..... therefore, make us the #1 target.. D:
  9. I like how everyone's defense is against 1 or 2 attackers. Try playing a rated match where you actually have 4-5+ things on you, while having 2 on you HARD nonstop soon as you get out of the gate. 1800+ people actually know how to play, and WILL focus down healers, (any sage, really).... your best to save force speed to run back into the fight with. I'm about to put alacrity in my augments over willpower so I can actually get a cast off... -.-'
  10. In PVP, DPS hit harder then PVE. How is giving people more HP going to fix the healing problem? That's far from the solution. Back when everyone was 16-18k hp it was sweet... now seeing tanks with 24k hp in PVP gear just blows (especially since recruit gear is only 12k)
  11. I should have taken it... but I was in a 49 wz and there was 7 PT on 1 team, and 5 vanguard on the other.. :3
  12. Left alone a sage can keep up to the other healers, but its hard at times. Harassed, we just fold. I can kite bad players all day, but it's when you get 2 good players, then it's stun, snare, dead.. But realistically, even if we went back to pre 1.2 sage, it doesn't change our incoming.. just outgoing.. the main problem is the incoming.
  13. Thats why ops and bh's have shorter cooldowns on the "same" abilities that smugs and troopers do.. Not to mention orbital strike does lots more dmg then firefighter. the list can continue
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