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Game Client Time Length


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I mean, it's an MMO, so basically it's a game connected to the Internet, making it somewhat part of the Internet. IT's not like the Internet servers send me a warning saying "You will be logged for 3 hrs of idle time."

 

You are not making sense.... What exactly are these 'Internet Servers' you're talking about ?.... you're comparing things that are totally different...

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I think that the SWTOR client shouldn't have a time limit before the game sends the player(s) Error 3001. I mean, it should be like the internet in general: You leave the internet on, no error or whatever is gonna be sent.
When there were queues this caused issues as people would remain logged on just so they did not have to queue.

 

I agree, that in these days of lower pops, it does seem dumb that you can get kicked from a server after such a short period, when the server is listed as "LIGHT"

 

Would make sense to only invoke kicking when server pop is high.

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