darkusnite Posted May 23, 2012 Share Posted May 23, 2012 So I'm bored with annihilation and I'm trying to master Carnage now. With annihilation, I can pretty much top 300k dmg, average 30-50 kills, and usually top 5 in objectives on a winning team in WZs. With Carnage, I feel like a glass cannon that dies often before I can kill more than one opponent. I enjoy the fast paced play style but I am not sure what the best rotation is. The guides that I have seen lay out the rotation for PVE stationary targets that have ravage in the middle of the rotation, which I've always used towards the end in annihilation. any tips would appreciated. Link to comment Share on other sites More sharing options...
Veniras Posted May 23, 2012 Share Posted May 23, 2012 Precision strike/Gore -> Blade Rush/Massacre -> Blade Storm/Force Scream -> Master Srike/Ravage -> Something (Apply Zen beforehand for more killing) Link to comment Share on other sites More sharing options...
irishtim Posted May 23, 2012 Share Posted May 23, 2012 Use gore early for the armor penetration debuff and ravage is also useful early on as it has a rooting effect in the carnage tree Link to comment Share on other sites More sharing options...
Animaras Posted May 23, 2012 Share Posted May 23, 2012 Easy. This: Massacre > Gore > Ravage > Force Scream There's a talent that makes Ravage root the opponent, forcing them to be stationary. So the only thing you have to mindful of is KBs/stuns during ravage. If a KB happens, that's why we don't use charge to open a fight because you can just come right back for the Force Scream before Gore fades at the very least. Another good rotation is: Berserk > Gore > Massacre > Massacre > Massacre > Force Scream > Then 3 more Massacres after Gore fades. Link to comment Share on other sites More sharing options...
Kniphis Posted May 23, 2012 Share Posted May 23, 2012 I have found the best way to open is to hold gore until they have knocked you back.....every time I jump in and go for the dmg dump I always get knocked back......I find it much more fruitful to jump in battering assault, massacre by which time to knock back comes.....then I can happily root them with the heal debuff (sorry name escapes me) as it usually has about the same range as the knock back. Then you can stroll in gore, ravage into scream for uber dmg on a hapless target. I also tend to save my relics adrenals and bloodthirst for this point too. Link to comment Share on other sites More sharing options...
darkusnite Posted May 23, 2012 Author Share Posted May 23, 2012 Easy. This: Massacre > Gore > Ravage > Force Scream There's a talent that makes Ravage root the opponent, forcing them to be stationary. So the only thing you have to mindful of is KBs/stuns during ravage. If a KB happens, that's why we don't use charge to open a fight because you can just come right back for the Force Scream before Gore fades at the very least. Another good rotation is: Berserk > Gore > Massacre > Massacre > Massacre > Force Scream > Then 3 more Massacres after Gore fades. So I just throw in a Battering Assault for a rage builder when needed? Link to comment Share on other sites More sharing options...
Animaras Posted May 23, 2012 Share Posted May 23, 2012 (edited) I have found the best way to open is to hold gore until they have knocked you back.....every time I jump in and go for the dmg dump I always get knocked back......I find it much more fruitful to jump in battering assault, massacre by which time to knock back comes.....then I can happily root them with the heal debuff (sorry name escapes me) as it usually has about the same range as the knock back. Then you can stroll in gore, ravage into scream for uber dmg on a hapless target. I also tend to save my relics adrenals and bloodthirst for this point too. Yeah, it is always helpful to be mindful of KBs and even stuns. I often shake someone out so they use KB and it completely misses me, or even place my back on a wall next to them so it doesn't hit me more than a few meters. So I just throw in a Battering Assault for a rage builder when needed? Yes sir. I often open up with battering assault and assault then go straight into whichever rotation is open. It takes about 7 or so rage (with according talents) to pull off in a row. The second rotation requires around 7+ rage depending on how many massacres you want to throw off. Edited May 23, 2012 by Animaras Link to comment Share on other sites More sharing options...
bassfu Posted May 23, 2012 Share Posted May 23, 2012 Easy. This: Massacre > Gore > Ravage > Force Scream Don't forget to stack as much power and surge as you can, I've been able to get people down to ~20% after getting this rotation off then it's all a matter of making sure you have the rage for a Vicious Throw. Link to comment Share on other sites More sharing options...
Amins Posted May 24, 2012 Share Posted May 24, 2012 (edited) I think many people are leaving out alot of skills in your rotation: Charge or run to target Snare + Assult + Throw (20% healing debuff) B.Assult + Mass + Gore + Ravage + Scream Forcechoke + Charge/Snare + Throw (20% healing debuff) Bezerk + Gore + Mass spam -> scream. -> Vicous Throw Edited May 24, 2012 by Amins Link to comment Share on other sites More sharing options...
Animaras Posted May 24, 2012 Share Posted May 24, 2012 Don't forget to stack as much power and surge as you can, I've been able to get people down to ~20% after getting this rotation off then it's all a matter of making sure you have the rage for a Vicious Throw. I stack crit and surge. Power would be ideal for drawn out fights, but with our burst and medium armor, doesn't favor us too well. But yes, after the rotation I get people down to that amount as well, just leaving me to finish them off and move on to the next target. I think many people are leaving out alot of skills in your rotation: Charge or run to target Snare + Assult + Throw (20% healing debuff) B.Assult + Mass + Gore + Ravage + Scream Forcechoke + Charge/Snare + Throw (20% healing debuff) Bezerk + Gore + Mass spam -> scream. -> Vicous Throw These are all situational things, therefore not mentioned in a rotation. Outside of the primary/priority skills and rotation, these are things you use to fill in between or use when the situation deems them useful. Link to comment Share on other sites More sharing options...
bassfu Posted May 25, 2012 Share Posted May 25, 2012 I stack crit and surge. Power would be ideal for drawn out fights, but with our burst and medium armor, doesn't favor us too well. But yes, after the rotation I get people down to that amount as well, just leaving me to finish them off and move on to the next target. I'd be pressed to say it doesn't seem to matter which is stacked then if we're getting pretty much the same results. Link to comment Share on other sites More sharing options...
Animaras Posted May 25, 2012 Share Posted May 25, 2012 I'd be pressed to say it doesn't seem to matter which is stacked then if we're getting pretty much the same results. Yeah, I wouldn't disagree with you on that. To each their own. Link to comment Share on other sites More sharing options...
Amins Posted May 25, 2012 Share Posted May 25, 2012 I These are all situational things, therefore not mentioned in a rotation. Outside of the primary/priority skills and rotation, these are things you use to fill in between or use when the situation deems them useful. Saying a 20% healing debuff and Snare is situational suggests you are a PVE'r. Thread states Carnage PVP Rotation. nuff said. Link to comment Share on other sites More sharing options...
tynt Posted May 25, 2012 Share Posted May 25, 2012 Lol at pve guy. Link to comment Share on other sites More sharing options...
Blloodbane Posted May 25, 2012 Share Posted May 25, 2012 IMHO, for PVP, there is no set "I win" rotation Carnage/Combat as for me it depends on which WZ, what class(es) I am facing, and WHO I am facing. Link to comment Share on other sites More sharing options...
Animaras Posted May 25, 2012 Share Posted May 25, 2012 (edited) Saying a 20% healing debuff and Snare is situational suggests you are a PVE'r. Thread states Carnage PVP Rotation. nuff said. Refer to the quote below. IMHO, for PVP, there is no set "I win" rotation Carnage/Combat as for me it depends on which WZ, what class(es) I am facing, and WHO I am facing. Agreed. It's like saying "Hey! I'm facing a sniper, better root him while he is in cover and give him a healing debuff while no healers are in range! Not like I need that rage or anything...." Hence the "situational" ability use. C'mon, really? Lets be smart people. Edited May 26, 2012 by Animaras Link to comment Share on other sites More sharing options...
zxckakel Posted May 26, 2012 Share Posted May 26, 2012 (edited) It is true that Carnage's survivability isn't up par with Annhilation but the burst damage is good enough for you to kill healers/tanks. During before, i always open up with FC > BA > Gore > Ravage > FS. But always end up getting knocked back/pushed away. I always open up with FC > BA > Creepling Slash or Saber Throw or Rupture (to burst them bubbles) > Mass > *FS* situational > Mass > *FS* *situational if Blood frenzy is activated. So i always reserve gore/ravage if my target used his cc/cloak or unless i have a full resolve so in that way I can kill my target in one rotation which is Gore>Ravage>FS. Edited May 26, 2012 by zxckakel Link to comment Share on other sites More sharing options...
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