Canistar Posted May 12, 2012 Share Posted May 12, 2012 (edited) So I have a Sorcerer speced 1/2 healing 1/2 dps and I can chun out an easy 100,000 heals and damage but with my full combat medic I can hardly get 75k healing and half that of damage. Both charactures are in their 30s. Gear wise they both have nothing out side of 3 levels below. I feel sad about my trooper Edited May 12, 2012 by Canistar Link to comment Share on other sites More sharing options...
ScRoBeY Posted May 12, 2012 Share Posted May 12, 2012 I agree.. combat medic needs some slight changes imo.. also the constant interrupts being thrown when Im healing disturbs me.. why does every heal have to be on a timer.. grrr Link to comment Share on other sites More sharing options...
DweezillKagemand Posted May 12, 2012 Share Posted May 12, 2012 Actually, it's perfectly fine. Link to comment Share on other sites More sharing options...
Corruptix Posted May 12, 2012 Share Posted May 12, 2012 So I have a Sorcerer speced 1/2 healing 1/2 dps and I can chun out an easy 100000k heals and damage but with my full combat medic I can hardly get 75k healing and half that of damage. Both charactures are in their 30s. Gear wise they both have nothing out side of 3 levels below. I feel sad about my trooper I highly doubt you're putting out 100,000,000 heals while in your 30's. ^ This is why we take what we learn in school and apply it in real life kids. Otherwise you look foolish for all of the internet to see. Link to comment Share on other sites More sharing options...
Hediori Posted May 12, 2012 Share Posted May 12, 2012 Actually, it's perfectly fine. I wouldn't go as far as to say that. There are some things that need tweaking, though I don't think anything major is warranted. As for the OP; Wat Link to comment Share on other sites More sharing options...
Arzoo Posted May 12, 2012 Share Posted May 12, 2012 (edited) I wouldn't go as far as to say that. There are some things that need tweaking, though I don't think anything major is warranted. As for the OP; Wat It's not fine at all. Even if it were perfectly competitive with the other two healers (even if it were the best of the bunch), it is horribly designed and very uninteresting to play. Since they obviously were not OK with our current unique abilities (efficient heals and supercharge cell) being effective, they obviously need to come up with entirely new mechanics. for example: rather than building supercharge on yourself, you build up kolto residue on other players (MP, kolto bomb with talent, and hammershot build it). Supercharge is replaced with a kolto jolt ability that provides a lot of healing on everybody with kolto residue. The jolt applies some additional benefit to whoever has trauma probe on them. Edited May 12, 2012 by Arzoo Link to comment Share on other sites More sharing options...
Easpeak Posted May 12, 2012 Share Posted May 12, 2012 I'm just going to leave this here: click Link to comment Share on other sites More sharing options...
Huntergoose Posted May 12, 2012 Share Posted May 12, 2012 So only 100K of you healing went to not keeping yourself up? Link to comment Share on other sites More sharing options...
Easpeak Posted May 12, 2012 Share Posted May 12, 2012 So only 100K of you healing went to not keeping yourself up? That would actually be a good day, on that one - 35k went into effective healing if you just look at my numbers. The other guy was a bit more lucky - 160k/360k Link to comment Share on other sites More sharing options...
Chaoskyx Posted May 12, 2012 Share Posted May 12, 2012 My biggest issue with combat medics is that they don't have any escape abilities. Link to comment Share on other sites More sharing options...
anyel Posted May 13, 2012 Share Posted May 13, 2012 I dont see combat medic that bad,is my favourite healer it has a lot of survival and can heal aswell as others this is for those who say its crap. http://imageshack.us/f/138/628khuttball12.jpg/ http://imageshack.us/f/831/732post12.jpg/ kthx Link to comment Share on other sites More sharing options...
Easpeak Posted May 13, 2012 Share Posted May 13, 2012 I dont see combat medic that bad,is my favourite healer it has a lot of survival and can heal aswell as others this is for those who say its crap. http://imageshack.us/f/138/628khuttball12.jpg/ http://imageshack.us/f/831/732post12.jpg/ kthx How do you play through an entire game with 0 damage done? Link to comment Share on other sites More sharing options...
anyel Posted May 13, 2012 Share Posted May 13, 2012 How do you play through an entire game with 0 damage done? Im a healer why should i waste my ammo doing dps when there is healing to be done? lol if i can dps if not i let the dps's do their job Link to comment Share on other sites More sharing options...
skotish Posted May 13, 2012 Share Posted May 13, 2012 How do you play through an entire game with 0 damage done? Cm are a different beast with guard on all the time same as a merc heals no guard = dead Link to comment Share on other sites More sharing options...
anyel Posted May 13, 2012 Share Posted May 13, 2012 Cm are a different beast with guard on all the time same as a merc heals no guard = dead actually any healer with no guard = dead imo Link to comment Share on other sites More sharing options...
Musezy Posted May 13, 2012 Share Posted May 13, 2012 actually any healer with no guard = dead imo But a CM without a guard = dead MUCH faster than other healers. We have a glaring lack of utility/mobility and can't even use our any-time heal on ourselves. All they have to do to kill us is wait for our shield to drop and then interrupt our AMP/MP. We have no stealth escape like a Scoundrel; we have no snare like a Scoundrel; we have no any-time self-heal like a Scoundrel; we have no AoE CC like a Scoundrel; we have no interrupt like a Scoundrel and the list goes on. We have to use our single target stun as an interrupt because we don't get one. Scoundrels get a stun and an interrupt and AoE CC and a snare. On top of that they get to vanish from a fight if they are in trouble. Plus, Scoundrel healers can get a 15% speed increase if they take Sneaky III. Basically, thanks to 1.2, a Sawbones Scoundrel can now heal as well as (or better than) a Combat Medic... but they have WAY more utility to go with it. So essentially, my issue isn't that a CM can't heal... obviously they can still heal (though not quite as well as before). My issue is that there is no reason to play a CM over a Scoundrel anymore because a Scoundrel can do just as much healing (if not more) as a CM but they also get an oversize bag of tricks to go with their upgraded healing skills. What do CMs get? An AoE Knockback... yay! Our lack of tricks means we die faster because we don't have the tools to get away from bad situations. Which means we spend more time off the field and less time actually doing our job. Link to comment Share on other sites More sharing options...
Aelaias Posted May 13, 2012 Share Posted May 13, 2012 (edited) I have seen operatives making some pretty insane escapes healing themselves to full on the run while being heal debuffed for 50%. Edited May 13, 2012 by Aelaias Link to comment Share on other sites More sharing options...
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