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Easpeak

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  1. It now far surpasses any other tank spec. Dark Reaver gear was enough to reach 1500-2000 dps.
  2. This sums it up. Remove the cast and it would be useful.
  3. Both are ridiculous and both will do fine: just depends if you like Stealth more or single target damage.
  4. If I could queue up a group of 8 for regs I would.
  5. That might appeal to a very certain demographic, but I'm not sure it's the one you are looking for.
  6. Team ranked: more imperial guilds/teams queuing. Solo ranked: More imperials and I'm fairly certain that over the course of this (long) pre-season I've lost less than 10 games to republic solo queuers. Regs: does it even matter?
  7. Don't get all touchy-feely about it, it is true though, isn't it? I'm not the one derailing it, I said the nerf was overdone by BW as usual and that you are not being objective.
  8. Yet you are not being objective, you are justifying overkill changes, whereas I have never seen you suggest any changes to your own overtuned abilities. Your sage/sorc is the only one I've ever seen in warzones, I'm sure you have your Legacy name enabled on most of them. The other comments about Powertech were not aimed towards you. If you are saying PT is hard to play or hard to master you need a time out. After your time out go do some (solo) ranked games where you will be focused and most likely globaled every round and when you get tired of that then I'll show you how you can do 1000-1400 dps (probably more with the upcoming buff to Shieldtech damage) and 80k protection every yolo round as a tank with 50k health.
  9. You play consular/inquisitor classes and have been loudly advocating that your counter class needs nerfs because obviously your classes are very "balanced" right now. Completely unbiased, eh? From 0.5 to 1.0 sec ICD change was the only thing needed: that way people would have had the choice if they wanted to waste that ability by damaging the enemy or mitigating focus fire with the SC heal utility. In it's current form it is as you said a "free damage" (read fluff damage) ability with no real point outside of guarding nodes. And plasmatech nerf is unwarranted, probably a PVE change, but guts the class for PVP. Same with Full Auto, PVE change with no regards to PvP: 1 of 2 abilities that PTs could use against Shadows/Assassins Also, boost to Shieldspec damage is lol, PT Tank and Hatred Assassin will be my two specs to play this season in Yolo.
  10. So, gentlemen, if Force Storm is not really a "thing" in WZs, then why are people defending it with such zeal?
  11. Maybe it's time to get that commando healer and shadow from 55 to 60.
  12. My thoughts on AP as a mainly PT player: 1) Too many bad players running around as assassins and juggernauts: main reason AP PT and Sniper dies fast right now is because no support from the team and point (3) 2) Seriously high spike, when it crits. Yes there's an auto-critical perk from the gear, but unless you want to pad stats there isn't much point in trying to use it in the first 5 seconds of combat (auto-crit proc is bound to APs main filler attack) because hoping for people to not have DCDs up is a bad gamble. So I'll save it for the next proc and hope I'll still be alive 1 minute into the game or that my 25% chance to crit happens. 3) Too much CC immunity so it's hard to counter focus fire. 4) My changes to AP: more controllable burst to AP (right now you just throw it around and when it crits: much damage, so wow), binding taunts and DCDs - so stupid, tone down the lol-burst-run and and other CC immunities.
  13. I look at it as a handicap, it's only there for good sportsmanship and to help those who need the extra boost.
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