blindxsecrets Posted June 27, 2012 Share Posted June 27, 2012 This is odd....all the build spec pages are not listing the proper levels or taken skills. The lvl 50 spec for instance, when I click it...it says lvl 23 and has 27 points still available. Anyone else having this issue? Link to comment Share on other sites More sharing options...
Rashaverik Posted June 27, 2012 Share Posted June 27, 2012 This is odd....all the build spec pages are not listing the proper levels or taken skills. The lvl 50 spec for instance, when I click it...it says lvl 23 and has 27 points still available. Anyone else having this issue? Its probably because torhead updated their skill calculators for 1.3, thus the links point to old builds which aren't valid anymore. Link to comment Share on other sites More sharing options...
blindxsecrets Posted June 28, 2012 Share Posted June 28, 2012 Rats! I hope the builds here are fixed soon, then! Link to comment Share on other sites More sharing options...
exphryl Posted June 29, 2012 Author Share Posted June 29, 2012 Rats! I hope the builds here are fixed soon, then! Oh geez. sorry. Haven't logged in to forums for a bit. Will get all builds updated to new calc later today Link to comment Share on other sites More sharing options...
blindxsecrets Posted June 30, 2012 Share Posted June 30, 2012 Oh geez. sorry. Haven't logged in to forums for a bit. Will get all builds updated to new calc later today Can't wait, thank you! <3 Really appreciate it. Link to comment Share on other sites More sharing options...
LordSinfury Posted July 8, 2012 Share Posted July 8, 2012 The links in his builds, why aren't they showing all the skill point allocations? Frustrating Link to comment Share on other sites More sharing options...
Hardcora Posted July 12, 2012 Share Posted July 12, 2012 Hi Exphryl, could you please update your Links? Especially the PvE one? thx Link to comment Share on other sites More sharing options...
SuperDaioz Posted July 12, 2012 Share Posted July 12, 2012 (edited) Very nice guide and you answered a question ive always wondered whether TD gets Explosive Fuel crit % increase after thrown . The rest I was pretty much using. I tried a couple of links and they didnt work so I'll put my tree here for people in the meantime: http://www.torhead.com/skill-calc#301MsMZfhMrzGhrsZ0M.2 I too recommend the TD setup. Hot Iron over intimidation. 2 points on Intimidation increases all fire effects by 4% where 2 points on Hot Iron increases Flame Burst by 6%. Deaguss - Suppose it comes down to personal preference I find I dont really overheat that much so I prefer the stun stopper for PVP. One thing I have wondered though in PVE is it worth putting flamethrower into the rotation? Or is it better just to spam FB for PPA chance/ no cast/ less heat use? Maybe use Flamethrower straight after Railshot? Edited July 12, 2012 by SuperDaioz Link to comment Share on other sites More sharing options...
Hardcora Posted July 12, 2012 Share Posted July 12, 2012 Why not this build? http://www.torhead.com/skill-calc#3010MZfhMrzGhrsZhMh.2 Intimidation raises the damage from all fire effect, not only the damage of Flame Burst from Hot Iron. Steely resolve raises your main stat and with that also your crit and damage. That sounds better then 6% crit chance to fire effect from Prototye burn Enhancers and 3% Tech Crit from Prototype Cylinders. Link to comment Share on other sites More sharing options...
SuperDaioz Posted July 12, 2012 Share Posted July 12, 2012 (edited) Hardcora, A very viable tree and one I have tried. I previously spent a few days racking my brains between the two. Shield Tech tree 6pts = +6% Flame Damage, +9%Aim AdvPrototype Tree 6 pts = +20% Railshot armour ignore, +6% Flame Burst, +3% Tech Crit, + 6% Crit for fire effects As for flame damage Pyro IMO only really uses Flame Burst consistently and Railshot is your big hitter along with +3 tech crit and + 6% Fire effects crit for flame burst and tech attacks over long boss fights is really going to help. I believe this gives you more for the points spent and the tree seems to be working well for me. I would be interested to hear from other Pyrotech players to see what they think and arguments for both. I would happily be proven wrong Also the advanced prototype points arent restriced by diminishing returns. Mainstat\ Power\ Crit can be raised sufficiently through gear and augments. Edited July 12, 2012 by SuperDaioz Link to comment Share on other sites More sharing options...
RicoZaid Posted July 12, 2012 Share Posted July 12, 2012 Can you please reports the below level 40 pyro PvP build? The link doesnt work. Thanks! Level 40: http://www.torhead.com/skill-calc#301ZZfhrbzGhrs.1 Allocation Order: Firebug > Rain Of Fire > Burnout > Automated Defenses > Thermal Detonator Note: If PvP, replace Automated Defenses with Energy Rebounder Link to comment Share on other sites More sharing options...
Hardcora Posted July 16, 2012 Share Posted July 16, 2012 hey SuperDaioz, after a weekend of testing i'll stay with your build. With my 3 new campaign set-parts and 2 new bh-implants the rail hits like a hammer With the 9% Aim version i've more crit than i need. Link to comment Share on other sites More sharing options...
SuperDaioz Posted July 16, 2012 Share Posted July 16, 2012 Hey Hardcora, thanks for getting back to us on the forumn. Its good to have a second opinion on someone who's tested both. Guess I'l be sticking to my tree Link to comment Share on other sites More sharing options...
Scarg Posted July 16, 2012 Share Posted July 16, 2012 Great guide. Would love to be able to access the links though. Will this be updated? Link to comment Share on other sites More sharing options...
SargeShadywalker Posted July 18, 2012 Share Posted July 18, 2012 On my Pyrotech Spec I currently run in a hybrid 5/5/31 spec with TD taken instead of going for the extra aim in the Shield tech tree. A bunch of the raiders I play with say I should drop Thermal Det and pick up the extra aim % from the shield tech tree. I however find that in certain fights if I need to jump out and range DPS I am able to do so pretty well with my build and I also still DPS pretty good up close making me a bit more versitile. However maybe I should scratch the versatility if I just want to try to get my self as itemized as possible and do the most overall DPS with my build. What are your thoughts On taking TD instead of the extra aim skill in the shield tech tree?:jawa_confused: Link to comment Share on other sites More sharing options...
SuperDaioz Posted July 20, 2012 Share Posted July 20, 2012 Keep TD its at the top of the Pyrotech damage tree for a reason Link to comment Share on other sites More sharing options...
Aurec Posted July 25, 2012 Share Posted July 25, 2012 (edited) I'd like to add a tactic that has served me well. Right after TD, use Unload at range until TD times out THEN RS. This serves two purposes. One: it keeps pressure up on say, a healer, knocking his castbar back if he's unshielded; and two: The last tick of Unload is usually what bursts that initial defensive bubble, allowing TD to detonate and deal it's full potential alongside an unhindered RS. Proc RS again off of RP/FB and then Flamethrower to run out the internal cooldown. You will probably weave in a Rapid Shots or two after the initial burst. Edited July 30, 2012 by Aurec Misspelling Link to comment Share on other sites More sharing options...
doghairedinfant Posted July 26, 2012 Share Posted July 26, 2012 Hi Exphryl, could you please update your Links? Especially the PvE one? thx yes! this would be great. Link to comment Share on other sites More sharing options...
Luckeyduckey Posted July 28, 2012 Share Posted July 28, 2012 Level 35 PT. I PvP a ton when not RPing. Can you explain to me how infrared sensors is better than rapid venting? I use vent heat all the time when off CD, and infrared sensors doesn't look very promising. Anyways, loving the spec/class. My buddy, who's a merc Pyro, teams with me and we ROFLstomp everyone. Cheers Link to comment Share on other sites More sharing options...
warsaws Posted August 27, 2012 Share Posted August 27, 2012 Don't use Incendiary Missile on all of your target. Especially if u know that the target will be downed less than 7 sec or the target can cleanse your DOT. You will have better heat management. If healer can cleanse your dots, just use FB since you can re-apply whenever you cast FB. Link to comment Share on other sites More sharing options...
Rinkialol Posted August 31, 2012 Share Posted August 31, 2012 Um hi, I play Lightning Sorcerer and I've yet to be beaten by a Pyro so why put "Bad" against them? lol Link to comment Share on other sites More sharing options...
Tourmaline Posted September 26, 2012 Share Posted September 26, 2012 (edited) Thank you so much for this. New to BH and this really helps. Might want to make an abbriviation code thought for true game newcomers, but otherwise it is a great guide. Edited September 26, 2012 by Tourmaline Link to comment Share on other sites More sharing options...
Kipp Posted November 1, 2012 Share Posted November 1, 2012 Are any of the Torhead build links working for anybody? None of them work for me. Link to comment Share on other sites More sharing options...
Recommended Posts