Mekklar Posted May 9, 2012 Share Posted May 9, 2012 I'm presuming the imperial Side is the same as the Republic's, at the War Hero Level: Off-hand Generator and Shield: 113 expertise War Hero Weaponmaster's Lightsaber: 151 expertise Off-hand Shotguns: 113 expertise War Hero Field Tech's Offhand Blaster:151 exp All three of the commando's offhand items have 113 expertise All three of the Consular's offhand items have 113 expertise Examining the other stats on the items to see if they're in tune with each other, the most similar statistics are in the Smuggler's off-hands: Offhand blaster: 87 Cunning, 111 Endurance, 151 Expertise, 649 Tech Power, 53 Accuracy, 61 Critical Enforcer's Shotgun: 87 Cunning, 82 Endurance, 113 Expertise, 649 Tech Power, 53 Surge, 49 Critical Medic's Shotgun: 87 Cunning, 82 Endurance, 113 Expertise, 649 Tech Power, 49 Power, 53 Critical Assertion: Based on other PvP Gear and Reverse Engineering Power, Critical, Surge, Accuracy have the same itemization "cost", lets call this "Other Stat Points" From Reverse Engineering First RE: Defense = Critical = Power Second RE: Surge = Accuracy = Presence = Alacrity = Shield Rating From PvP Gear: Knight pvp gloves: Vindicator and War Leader: Shield = Power and Absorption = Surge Smuggler pvp legs: Tech and Medic: Accuracy = Alacrity Smuggler pvp gloves: Tech and Medic: Accuracy = Surge Smuggler pvp boots: Enforcer's and Medic: Alacrity = Surge Smuggler pvp belts: Tech and Medic: Power = Critical Provided that the above Assertions are true, the Offhand Blaster has +29 Endurance, +38 Expertise, +12 "Other Stat Points" Solution Suggestion: make the support offhand have similar stats and have the same customization as the main hand item Link to comment Share on other sites More sharing options...
Quinton Posted September 6, 2012 Share Posted September 6, 2012 I notised the expertise difference today too. I am a Guardian and I find it realy weird that my offhand only have 113 expertise while others have 151. Its kinda unfair and makes no sense. I hope that it will be changed/fixed asap. Link to comment Share on other sites More sharing options...
DSafana Posted September 6, 2012 Share Posted September 6, 2012 This is why all offhand gear should be orange moddable. Then you could optimize them so they match the main hand if desired. Currently, only the classes that can use moddable gear in offhand get this advantage. Gunslinger, Merc, Sent and Marauder. Link to comment Share on other sites More sharing options...
Recommended Posts