Not certain where to post this, here, or the PvP forums, seems that it's more focused here.
I'm rank 60 now, working on Battlemaster gear, and all of the set pieces have Alacrity. With our wonderful, diminished energy regeneration, this seems like a stupid stat to focus on. We cast too much, we can do nothing. With Battlemaster Gear, we can do nothing, faster. I'm using a Sawbones/Dirty Fighting Healing Hybrid: 28/13, for Street Tough for extra energy from Pugnacity.
Battlemaster Field Medic Enhancements:
Gloves: +40 Endurance, +20 Power, +51 Alacrity
Headgear: +40 Endurance, +20 Power, +51 Alacrity
Leggings: +24 Endurance, +37 Critical Rating, +51 Alacrity
Suit: +24 Endurance, +37 Critical Rating, +51 Alacrity
Boots: +24 Endurance, +37 Critical Rating, +51 Alacrity
Meanwhile, the Champion's Gear, at least, had some surge on it.
Looking over Enforcer's and Tech's gear, they have accuracy on all of the pieces, which might be preferable to all of that Alacrity.
Bioware:
Give us an option of something aside from Alacrity as a healer, like a second set of equipment or fix our energy regeneration to not go to nothing if we use our abilities too much.