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Should A game Like SWTOR Come to Xbox360


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Хboх 360 System Performance - Draft

Custom IBM PowerPC-based CPU •3 symmetrical cores running at 3.2 GHz each

•2 hardware threads per core; 6 hardware threads total

•1 VMX-128 vector unit per core; 3 total

•128 VMX-128 registers per hardware thread

•1 MB L2 cache

 

 

CPU Game Math Performance •9 billion dot product operations per second

 

Custom ATI Graphics Processor •500 MHz

•10 MB embedded DRAM

•48-way parallel floating-point dynamically-scheduled shader pipelines

•Unified shader architecture

 

Polygon Performance •500 million triangles per second

 

Pixel Fill Rate •16 gigasamples per second fillrate using 4X MSAA

 

Shader Performance •48 billion shader operations per second

 

Memory •512 MB GDDR3 RAM

•700 MHz DDR

•Unified memory architecture

 

Memory Bandwidth •22.4 GB/s memory interface bus bandwidth

•256 GB/s memory bandwidth to EDRAM

•21.6 GB/s front-side bus

 

Overall System Floating-Point Performance •1 TFLOP

 

Storage •Detachable and upgradeable 20 GB hard drive

•12X dual-layer DVD-ROM

•Memory unit support starting at 64 MB

 

I/O •Support for up to 4 wireless game controllers

•3 USB 2.0 ports

•2 memory unit slots

 

Optimized for Online •Instant, out-of-the-box access to Xbox Live features, including Xbox Live Marketplace for downloadable content, Gamer Profile for digital identity and voice chat to talk to friends while playing games, watching movies or listening to music

•Built in Ethernet Port

•Wi-Fi Ready: 802.11 A, B and G

•Video Camera Ready

 

 

Digital Media Support •Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD

•Stream media from portable music devices, digital cameras, Windows XP PCs

•Rip music to Xbox 360 hard drive

•Custom playlists in every game

•Windows Media Center Extender built in

•Interactive, full screen 3D visualizers

 

HD Game Support •All games supported at 16:9, 720p and 1080i, anti-aliasing

•Standard definition and high definition video output supported

 

Audio •Multichannel surround sound output

•Supports 48 KHz 16-bit audio

•320 independent decompression channels

•32-bit audio processing

•Over 256 audio channels

 

Minimum System Requirements

 

CPU: AMD Athlon 64X2 Dual-Core 4000+ or better / Intel Core 2 Duo Processor 2.0 GHz or better.

OS: Windows XP with 1.5GB RAM or higher / Windows Vista/7 with 2GB RAM or higher / PCs using built-in graphic chipsets, 2GB RAM is recommended.

8x DVD-ROM or faster.

VIDEO: ATI X1800 or better* / NVIDIA 7800 or better* / Intel 4100 or better* / *256MB minimum video RAM / *Shader 3.0 or better fully compatible graphics card *Note: Due to potential changes, the minimum system requirements for this game may change over time, and you may need to upgrade your current system (or obtain a new system) to play the game.

 

/End Thread

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Nobody would play it and it would never get past Microsoft's strict policy. That's why DUST514 is on PS3.

 

PS3, yes, it could work. It has that open-mindedness. It has Keybo & mouse support. Only thing is that icons would totally be weird on a TV. Just doesn't translate well. Hence, is why we are getting DUST514(a shooter) on the PS3 instead of EVE Online on the PS3. PS3 already has huge load times with games already and SWTOR already has atrocious load times for planets.

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Nobody would play it and it would never get past Microsoft's strict policy. That's why DUST514 is on PS3.

 

PS3, yes, it could work. It has that open-mindedness. It has Keybo & mouse support. Only thing is that icons would totally be weird on a TV. Just doesn't translate well. Hence, is why we are getting DUST514(a shooter) on the PS3 instead of EVE Online on the PS3. PS3 already has huge load times with games already and SWTOR already has atrocious load times for planets.

 

That policy is what I was talking about apparently the cost of patches are 40,000 dollars , but people would play it. I see no need for a mouse on a console version , well actually I dont use a mouse at all on swtor since I started in December.

 

GW2 is been made for a console , so yeah why not swtor. I wonder what console though. Possibly the xbox 720 as someone suggested and I feel it wouldn't be cross platform just a unique console version.

 

Cheers,

 

Badorb.

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Do you know what? I completely agree. In a way, the PC is the wrong platform for the game - it feels like a console game somehow. Don't ask me why or how - it just does! Anyone more erudite than myself on this matter care to elaborate? :)
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To any who are arguing that an MMO is incapable of working on a console from a hardware/software standpoint. You are inexorably wrong. Fact is Final Fantasy XI is on PS2, PC, and Xbox 360. The game is still around and still a sub model. Oh and the players on all 3 platforms all play on the SAME SERVERS. DCU is also on PS3 and PC for what It's worth.

 

The current issue with MMO's on the Xbox is the ungodly strict policies MS has on XBL now, Square-Enix got FFXI on the console before these policies were created IIRC. It pretty much makes it near impossible for an MMO to work on the platform.

 

There is a reason about half a dozen MMO's that originally were announced for PC and Xbox dropped development for Xbox over the years.

 

One issue with consoles I consent to is consoles cannot be upgraded or (legally) modified. They are what they are. Down the road you start to run into limitations on how much you can actually put into the game.

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I was originally a PC gamer, moved to xbox and now am doing both. I wanted this for the 360, in some ways still do (big screen) In all honesty though I would have been happier with at least games for windows live compatability. I miss my Achievements. :wea_03:

 

 

Meh, I play mine on a 32" screen. Plenty big enough for me. Nevermind the 32" right next to it with either the blu-ray player, Roku player, or cable (I watch very little of this though) on. The perks of having a huge executive size desk to set everything on. I've even got the sound bar up on the wall above the tv's.

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well, if they could make swtor work on a console, i say go for it. more money for the business.

 

I'm guessing you are missing the part of Massively in the MMO. Consoles right now cannot hold that many players on a server. They are not structured for it

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I'm guessing you are missing the part of Massively in the MMO. Consoles right now cannot hold that many players on a server. They are not structured for it

 

No problem there just limit the console players to well, the majority of the servers :D

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I think it should, just beacuse not everyone has a computer that can hold swtor. But if you put it on a console like the xbox360 then a lot of people would buy it. There Already alottt of people on swtor already, but what if it was on the xbox360?

 

Tell Me what you think?

 

I'd quit the game if it ended up on a console, mmos arent made to be handled by a controller and a small console. mmos on consoles usually suck.

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SWTOR would be a way better game for me if it wasn't a MMO. A XBOX/PC Star Wars Skyrim-like RPG would be ideal for me.

 

Personally, I hate MMOs for I hate the average MMO player. I just don't get the whole concept, if I wanted to befriend/socialize with more people, the internet would be the last place I'd look.

 

 

 

However this game is too good to be frowned upon and ignored by me.

Edited by Socialist
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SWTOR would be a way better game for me if it wasn't a MMO. A XBOX/PC Star Wars Skyrim-like RPG would be ideal for me.

 

Personally, I hate MMOs for I hate the average MMO player. I just don't get the whole concept, if I wanted to befriend/socialize with more people, the internet would be the last place I'd look.

 

 

 

However this game is too good to be frowned upon and ignored by me.

 

 

I understand this, but to the average MMO player, being anonymous and having the ability to pretend to be someone else around others has its thrills.

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Playing an MMO on a console is a dreadful experience, to say the least. You have to consider the lack of buttons (on a typical MMO, you would probably be using every number key + clickable skills) as well as the fact that there is no mouse or keyboard. DC Universe Online is the biggest example of this.

 

If there was an official voting poll, I'd vote "no".

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Ridiculous thread, there is no way in a hundred years that they could get this game to run on an xbox 360. The resolution is too low, the hardware is far too weak, the controls wouldn't work, the loading times would be horrific. I doubt even WoW would run properly on xbox and this game doesn't run great even on state-of-the-art systems.

 

No, just no.....

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Nobody would play it and it would never get past Microsoft's strict policy. That's why DUST514 is on PS3.

 

PS3, yes, it could work. It has that open-mindedness. It has Keybo & mouse support. Only thing is that icons would totally be weird on a TV. Just doesn't translate well. Hence, is why we are getting DUST514(a shooter) on the PS3 instead of EVE Online on the PS3. PS3 already has huge load times with games already and SWTOR already has atrocious load times for planets.

 

I have 0 issues like such running my PC on a 32" flat panel. Dual screen 32" flat panels if needed as well.

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Conroller issues aside (they would make the game work with whatever controller they sought fit to r&d)

I wonder if the next generation console could handle this game

 

Witcher 2 on x-box shows that ports are still possible

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I have 0 issues like such running my PC on a 32" flat panel. Dual screen 32" flat panels if needed as well.

 

50" lcd here, I've got one of those new setups where my cpu is routed through my home main TV, with wireless mouse and keyboard

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Conroller issues aside (they would make the game work with whatever controller they sought fit to r&d)

I wonder if the next generation console could handle this game

 

Witcher 2 on x-box shows that ports are still possible

 

i wouldnt put it passed the xbox 720 or even a ps3 top end model.

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i wouldnt put it passed the xbox 720 or even a ps3 top end model.

 

witcher 2 runs at a higher resolution the TOR and they ported it to 360, and last time i checked that game had a higher standard of graphics then TOR, so why couldn't TOR be ported?

 

(you could limit number of people seen on video, to enhance performance)

Edited by Ensquire
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Could you imagine how many game discs there would be & how often you'd have to switch them out?

To the OP; As my Jugg likes to say, "That's the dumbest thing I've ever heard".

I love people that think they know everything - and are so completely wrong.

 

They would do the same thing they do with DC Universe on the PS3: Create a small file you download; then (like the patcher) it would download the game. TOR only takes up 20 gig; Xbox usually has 250gig hard drives. It would have no problem operating on the Xbox 360.

 

Since the xbox 360 usually runs at 720p for games; the graphics files would be even smaller. Look at a game like GTA IV; the XBox version - and the PC version (running on normal) are almost identical.

Edited by Sabster
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witcher 2 runs at a higher resolution the TOR and they ported it to 360, and last time i checked that game had a higher standard of graphics then TOR, so why couldn't TOR be ported?

 

(you could limit number of people seen on video, to enhance performance)

 

It might run at a higher resolution on the PC but it definitely won't on the xbox. Most of the games run on lame resolutions like 1024x600,(I know the cawadooty ones do) also keep in mind most xbox games have textures on low, draw distance low and 2xAA tops.

 

Like I said before SWTOR runs bad on PCs that have more than 3x the processing, graphical, memory and storage capabilities than the xbox360. There is literally no way in hell this game could ever run well on an xbox. You cannot compare single player games to massively multiplayer ones.

Edited by Nyoro
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