sithlordmauler Posted April 26, 2012 Share Posted April 26, 2012 Hey all. So my focus is currently raiding. My guild is currently working on HM Ops so I am mostly in Columi/Rakata gear. I have been going Pyro, then I tried AP last night and, while it was pretty fun, I think Im going to go back to pyro. I really enjoy the versatility of the Pyro build. That being said, I have a couple questions. TD/Steely Resolve/Puncture: Ive been currently running with Steely/TD and skipping out on Puncture. Any thoughts on if this is optimum or not? Rotation: Rotation priority has been mostly RS, IM,TD, RP, FB, and fill with RS when high on heat. Is this the right idea or should I tweak that some? Gear: The two set bonuses for my current gear the RS damage and the -15 sec on EF......Are those really worth it, or would augmented +Aim pieces with my set mods moved over be better? Thanks in advance. Link to comment Share on other sites More sharing options...
sithlordmauler Posted April 27, 2012 Author Share Posted April 27, 2012 Bump? Link to comment Share on other sites More sharing options...
Hardened Posted April 27, 2012 Share Posted April 27, 2012 (edited) duplicate Edited April 28, 2012 by Hardened Link to comment Share on other sites More sharing options...
Hardened Posted April 27, 2012 Share Posted April 27, 2012 Are you not using railshot in PVE? This is coming from a paper but puncture seems like one of the last last talents I would give up as a pyro build. 60% armor pen seems like a lot to give up on an ability that is used so often. While steely resolve does sound really tempting surely you would sacrifice other talents to get it. I currently am trying to figure out a good way to keep TD and get steely resolve while maintaining the most dps and a lot of people trying to do the same can only get 2/3 steely resolve if they don't want to lose prototype burn enhancer( 3/6%fire crit). Steely resolve is looking better and better as I get more augmented gear. I would really like to be able to get it 3/3 but I think for now I am going to stick to 7/3/31. Link to comment Share on other sites More sharing options...
Zesidil Posted April 27, 2012 Share Posted April 27, 2012 (edited) My rotation for PVE, currently 4/4 16man EC (HM) on RMP - I will not take credit for this rotation, it is a community development of 100’s of hours of parsing and testing. Defacto PVE pyro build 7/6/28 Opener TSO + IM + Rail RP,FB with PPA as soon as it procs [it seems super simple] with a PPA proc you have 2 gcd before RP is off CD, and 3 w/o a proc Based on Krays spredsheed IM and server testing IM + RS > FT if the dot lasts 18 seconds, as the rotation is about 6 seconds to get full dmg you should only use it once every 3 times* so My 2 GCD priority is IM + RS > FT > UL (or IM for double dotting) TSO is used on 25 heat abilities on CD Dont use FT, or IM if your heat is greater than about 20, as 45 heat = reduced heat dissipation, which is less dmg and you are already fighting the RNG so don’t make it hard on yourself if heat > 40 don’t do anything that makes more heat !!!!!! Unless necessary let me know if you want to talk more specific of the rotations or would like to see numbers / math /cheers, EDIT: oh and railshot is about 18-20% of my damage total, and with OP bosses having 35% or so AC being able to bypass 90% of that is a significant boost to Railshot damage compared to talents elsewhere. 2/4 Rakata: Explosive fuel cool down is a waste as boss fights are generally 600seconds which is shorter than you would need to get another CD. 4/4 Rakata: 8% damage on Railshot is nice due to how many uses it sees in a fight, if i remember i will put it in the spreadsheet but i suspect it would be slightly more damage overall, that being said you will want the rakata gear even to just move the mods. *also need to verify if set bonuses travel with the armouring, as that could be best of both worlds. Edited April 27, 2012 by Zesidil Link to comment Share on other sites More sharing options...
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