RenzoMalice Posted April 25, 2012 Share Posted April 25, 2012 Just like the title says. haven't done much in the way of sent/mara pvp since 1.2. Curious as to whats being used. Link to comment Share on other sites More sharing options...
Foxcolt Posted April 25, 2012 Share Posted April 25, 2012 light sabers and swords..just like before 1.2 so..no worries there, you're good to go! Link to comment Share on other sites More sharing options...
PenoNation Posted April 25, 2012 Share Posted April 25, 2012 If you do a little digging, you'll see 100 different people telling you that without a doubt XXX is the best spec to use in PVP and anyone who says differently is a n00b moron who needs l2p. The truth is, there are a few variations of what is the 'best', as far as I can tell. However, most people will agree that this is the best starting point: http://www.torhead.com/skill-calc#100bIrRMRMfsZhM.1 That will leave 5 points for you to play with as you see fit. The debate begins when people talk about which talents are more useful out of Ravager, Malice, Narrowed Hatred, Defensive Roll, and Phantom. Ravager Pros: Ravage has been buffed and is now one of our hardest-hitting abilities. Lowering the cooldown and increasing the damage makes it that much more powerful Cons: While it can't be "interrupted," it is still easy to move away from it. It's still channeled, and you still cannot move while performing it. Malice Pros: +6% crit chance is nothing to sneeze at. This does include all DOTs Cons: Annihilation Marauders should have Berserk up the majority of the time, so you're not getting that much bang for your buck. Narrowed Hatred Pros: Everyone hates to miss. By spending the points here, you are able to re-mod your gear with more power/surge. Cons: Most people will be at or very near the hit cap without needing to waste 3 points Defensive Roll Pros: It's frigging THIRTY PERCENT reduction to all AE damage. Cons: Let healers worry about keeping you alive, you are there to do as much damage as possible, and your points should be used to do just that. Phantom Pros: It's a great way to get away from a fight. The speed boost can be handy. Cons: It's spending points to run away from fighting. Darth Vader would not approve. I'm sure someone will chime in with more useful information shortly, but in the end, you need to decide what will benefit YOU the most. Link to comment Share on other sites More sharing options...
Grendol Posted April 25, 2012 Share Posted April 25, 2012 From what I've read here, My two cents is that "Phantom" has saved me multiple times and actually can be a game changer when it comes to facing an opponent that blew all they got and you are able to escape for a long enough time and then come back at them. Another instance it helps me is that on nodes I am able to defend a little bit longer while I interrupt a cap on Civil war, go invisible and pop back in to play with the person or just destroy them. Depends on what you want to play like as well. Link to comment Share on other sites More sharing options...
HanfordBlows Posted April 25, 2012 Share Posted April 25, 2012 If you do a little digging, you'll see 100 different people telling you that without a doubt XXX is the best spec to use in PVP and anyone who says differently is a n00b moron who needs l2p. The truth is, there are a few variations of what is the 'best', as far as I can tell. However, most people will agree that this is the best starting point: http://www.torhead.com/skill-calc#100bIrRMRMfsZhM.1 That will leave 5 points for you to play with as you see fit. The debate begins when people talk about which talents are more useful out of Ravager, Malice, Narrowed Hatred, Defensive Roll, and Phantom. Ravager Pros: Ravage has been buffed and is now one of our hardest-hitting abilities. Lowering the cooldown and increasing the damage makes it that much more powerful Cons: While it can't be "interrupted," it is still easy to move away from it. It's still channeled, and you still cannot move while performing it. Malice Pros: +6% crit chance is nothing to sneeze at. This does include all DOTs Cons: Annihilation Marauders should have Berserk up the majority of the time, so you're not getting that much bang for your buck. Narrowed Hatred Pros: Everyone hates to miss. By spending the points here, you are able to re-mod your gear with more power/surge. Cons: Most people will be at or very near the hit cap without needing to waste 3 points Defensive Roll Pros: It's frigging THIRTY PERCENT reduction to all AE damage. Cons: Let healers worry about keeping you alive, you are there to do as much damage as possible, and your points should be used to do just that. Phantom Pros: It's a great way to get away from a fight. The speed boost can be handy. Cons: It's spending points to run away from fighting. Darth Vader would not approve. I'm sure someone will chime in with more useful information shortly, but in the end, you need to decide what will benefit YOU the most. Just wanted to compliment you on the great info... Good analysis of the pros and cons, an recognition that there are many ways to 'skin a cat'. Link to comment Share on other sites More sharing options...
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