Upathealmighty Posted April 23, 2012 Share Posted April 23, 2012 I dont understand why snares arent affected by the resolove bar. All these pushbacks/snare, pull/snare, leap/snare, its quite frankly becoming a frustrating thing. Especially now since knights/guardians are the new FOTM, getting trained by snares, one after the other is getting mad old. I get that resolve prevents "any move that renders your character incapacitated" but there needs to be a DR on it or SOMETHING, not just "lets just let the person not move until he dies" At the very LEAST when your white bar'd you shouldnt be able to get re snared. nothing is more annoying than to be running the ball, getting stunned until white bar, trinket!, then getting snared into oblivion. There has to be a fix out there somewhere and i have a feeling im not the only one that feels this way This really isnt supposed to be a QQ thread about a certain class but if i QQ about anything is that snares arent affected by the resolve bar. Link to comment Share on other sites More sharing options...
Visue Posted April 23, 2012 Share Posted April 23, 2012 I disagree. Resolve bars fill up very quickly as-is. Melee have enough tools at their disposal. Link to comment Share on other sites More sharing options...
Kasukua Posted April 23, 2012 Share Posted April 23, 2012 resolve could use a twink, but having snares affect it would be a bad idea, I think they are fine as is Link to comment Share on other sites More sharing options...
MorgothQuick Posted April 23, 2012 Share Posted April 23, 2012 People saying snares shouldn't be affected are clearly playing ranged classes. Slows should not be affected by resolve, but snares most definitely should be. When people carrying the ball in huttball can be spam snared till death, there's something wrong! Link to comment Share on other sites More sharing options...
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