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Quarterly Producer Letter for Q2 2024 ×

Sorcerer Corruption Healers 1.2 PvP


VVyrdo

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Sorcerer Corruption Healers 1.2 PvP

 

Talent spec: http://www.torhead.com/skill-calc#201GGrRRd0dGzZf00MZ0M.1

 

I have to admit I was very skeptical when 1.2 hit that we would, very quickly, become a PvE only class. But after a few weeks with lots of practice and adjustments in Warzones, I have found us to be just as effective as before the patch.

 

Let me go into a bit more detail, because so many people are just posting "we are not broken, L2P" everywhere without giving anything to back it up (as stated in previous posts).

 

Basically we are a bit more squishy in PvP nowadays due to no longer having the double cast of DI in 2.6 seconds, if you could queue it up quick enough. But this does not mean we are punching bags either.

 

What you need to start doing is just rely on your HoTs (Innervate, Resurgence) and your bubble (Static Barrier). Work at taking out Dark Infusion from your normal rotation (priority) and replace it with Dark Heal. If your DH doesn't get interrupted you still get a semi-decent heal in less time than a full DI, if it does then you can always use DI then.

 

Your job has changed, no longer can you just be in the middle of everything casting away like you own the place. Learn to love the background, you will be in there for a long time. The moment we are focused or marked we are pretty much doomed, I spent an entire Huttball match being pounded by the entire Republic team. But I had fun, I realized that I could no longer just take everything that came at me and heal through it, like I could pre-1.2.

 

So I lurked in the shadows, I hid behind every object that was big enough to hide my enormous bum. When I got focused and stunned, I ran. I popped my CC breaker (Unbreakable Will) and moved as fast as my legs could take me.

 

Force Speed is great for getting out of tight situations very fast. Go find someone to help you, this is your role now. You are a healer and only that (not a tank as well). Although, if you are just being harassed by someone with under 50% HP, you could probably finish him/her off (that is assuming you are at full health, with about half your force, bubble off cooldown).

 

Use the terrain to your advantage, it's been put there for a reason. In a single Alderaan Civil War I didn't die once because I had a need for speed. I was in the middle area and I was just jumping all over the place, running up either side of the arena and jumping off the end, quickly darting underneath and out the other side away from whoever was chasing me. I had a decent tank with me who kept up his taunts on people that came after me so we could just pick them off, me healing us both as best I could. He died once due to being mobbed while I was stunned, Unbreakable Will was on cooldown :( (Oh and we won :)).

 

Things happen, this tank was in my guild and had joined me for the game as backup and he knew nothing could be done. It worked wonders, more than wonderful because I got top healing (he got top protection), like I was pretty much always getting pre 1.2 anyways. I always get MvP votes because I help do the objectives and you should be to.

 

In Pugs, sometimes you get groups (not hating here, just stating facts) that just seem to think that rushing in, not listening to anyone trying to help them win, will secure them the match. Ok I can pretty much keep most of them alive for as long as possible, but when I'm not alive because they are not trying to do the objective (because I then have to attempt to do it myself), I cannot heal them, this leads to many people ending up in the waiting zone. The other team has nobody to fight, so they just run through or cap turrets and lose us the game.

 

I thank BW for giving us back rewards for losing. From the bottom of my heart, I do. Post 50 Warzones seem to be all about gear + skill nowadays so the majority of PuGs who fly in straight after dinging without bothering to buy Recruit gear will be squished like bugs and we will lose regardless.

 

Our future is bright, like the dark side, but funnier.

 

 

tl;dr:

 

1. Love the terrain, it will love you.

 

2. If you are focused, RUN AWAY!

 

3. Bring a mate.

 

4. Listen to your teammates. Watch out for calls of incoming attacks.

 

5. Hide from everyone on the opposing team and use your HoTs!

 

6. Bubble is your friend, spam it on everyone near you before a large attack or defence and you will save yourself a bit of force later during the initial brawl.

 

7. :mad:

 

8. You are not Hercules.

 

9. If in doubt, don't leave, I was in a failing ACW and half the team left. In the time it took for another four players to be brought in the ones who stayed (me included) managed to take either side turrets and held them long enough to regain the lead. We won that game and I got top MvP votes, top healing all because I followed these simple rules.

 

10. ^_^

 

11. Just read it all if you haven't already! ^

 

12. If things are going south, just spam your HoTs with Dark Heals and Innervates. When your Dark Heal gets interrupted, you Innervate should be off cooldown.

 

Síth.

Edited by VVyrdo
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Yep this sounds about accurate. We're no longer situational healers... we're HoT bots.

 

And you're advice of 'DONT LET ANYONE SEE YOU' is pretty much the case. Our class can't stand toe to toe with anyone but another sorc healer. This isn't fun to me, which is why I don't PvP anymore.

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While the build listed above is higher throughput, a 29/12/0 build will have much more control with electric bindings. The AoE heal is hardly used in PVP situations already so it's hardly a sacrifice.

 

Otherwise, good tips.

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Yeah wait till you play as a Sorc healer aginst real warhero premades that know what their doing: you wont live to cast any heals but on yourself, reroll if PvP is your goal: either go DPS sorc or go OP or Merc healer, trust me you will be happier. You will get 200,000+ more heals with the same gaurd and effort plus you will get MVP votes.

 

If your just Puggin WTFC anyway.....

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lol is all I can say. Go and play against some good teams that know what they are doing and come in a post you hide in the shadows. The shadows will be in the waiting room just after you died. All good teams will kill the sorcerer healer first because wet paper gives more resistance.
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if against premade, you should think of your own premade to counter. that y i prefer to q with 3 man. they need 5 man to kill us. i just have to trust 5 pugs to do objective.

 

i q with sin tank and ops dps.

 

pt,jug, mara always leap somewhere and could not find me afterward.

 

p/s but i solo q 90% of the time coz i get bored after winning streak. feel like pve doing same thing.

Edited by rolotomasi
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Yeah wait till you play as a Sorc healer aginst real warhero premades that know what their doing: you wont live to cast any heals but on yourself, reroll if PvP is your goal: either go DPS sorc or go OP or Merc healer, trust me you will be happier. You will get 200,000+ more heals with the same gaurd and effort plus you will get MVP votes.

 

If your just Puggin WTFC anyway.....

 

I play a Sorcerer Corruption Healer. This will never change, no matter how bad you say we are. I am not there for numbers, I join Warzones to do the objectives and try and help my team win. Top healing and MvP votes are simply a bonus in my eyes. Even against a well geared, well skilled team I am still in the top 3 and the majority of the time I am still top healing for my team, meaning I get the MvP votes from the Imps anyway.

 

To me it seems like there is a lot of hate against sorc healers nowadays. I have played against teams of War Hero geared players, I have spent the time being pummeled nonstop for an entire game and I can tell you I had fun anyways.

 

You seem to be taking this game too seriously, because I can assure you that either PuG'ging or going with a pre-made this will be happening in the majority of games either way.

 

If you've not already gotten use to the idea that you are going to be dying a hell of a lot more than pre-1.2 then you should probably not be PvPing in general.

 

My strategies will not work every game, I can assure you of that. Don't just resign yourselves to being bad, because you are not, far from it.

 

 

If things are going south and you have been marked and targeted by the enemy team, then don't just leave the Warzone. That isn't the way to build a reputation. If you are being farmed, or your team just isn't up to putting up a good fight against the other then find yourself a group, or a couple of PuGs that just seem to be running around aimlessly and heal them.

 

I only advise doing this during complete no-win scenarios. Like a 5-0 Huttball or an Alderaan Civil War when the enemy team is more organised so they make it impossible to regain a second turret. You are more likely to get your three commendations needed to get your rewards and you will look good to the rest of your team.

 

I once spent an entire Voidstar being killed as soon as I dropped out of the starting zone because they had clearly marked me, when I came out they came running. But I didn't let this get me down, I just took the hits, bubbled everyone as quickly as possible and then died as before. When you have 7/8 people on you, you will die very quickly.

 

I managed to get second to top healing (Sage on the other team got top) that match. Just because I realized I would never have time to get any real casts off, so I used nothing but my bubble and the occasional HoT when I could get a chance. I also got second to top MvP votes, the sage healer in this game didn't get any.

 

 

Like I said, love your team and they will love you in return. Maybe not in the same game, but sometime in the future.

 

Try to talk to them, don't just assume they know what they are doing (because they likely don't).

 

Ask for a guard, don't just expect one to be given.

 

 

tl;dr stop complaining about us, I have given you more than enough reasons to keep PvPing with your full sorc healers. I get piled 3/4 matches, but I don't let that get me down. I adjust my playstyle so that it doesn't happen the same way the next game.

 

Remember, people love a healer who tries. If you spend your time constantly leaving failing Warzones or leaving because you are constantly taking damage then nobody will know who you are and you will never be that famous Sorc Healer you've always wanted to be ;)

 

Síth.

Edited by VVyrdo
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There was a nerf, yes, but sorc healing is still quite viable. If you have problems with it, swap to a FotM class and go troll those forums. The OP in this thread gave sound advice to players pugging their WZs. If serious pvp is your cup of tea, you probably shouldn't be trolling in these threads looking for tips anyway.

 

Back on topic though, the one thing that I disagree with is starting to replace DI with DH. DH is still inefficient and most of the time you can get your DIs off if you don't let someone stand on you. DH is the clear choice in an emergency situation while you wait for innervate to be off cd, but you'll oof quick if you're not careful. Force management is key here, as free consumption is out the door. Using cooldowns on DI is also great as you'll pump out some big numbers. What I like to do, if I know someone is being focused, is to FB-Innervate, then pop adrenal, reckless, and relic, and bomb them with 2x crit DIs. This will top em off (including them being smashed in the mean time) and innervate is off cd again.

 

All effective sorc healing takes now is adaptation. I like the changes in 1.2 because there is now much more of a skill cap, and you can distinguish who was actually good

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All I'm hearing is "I still have fun playing under conditions that everyone else considers unfun, so there's nothing wrong." Sorry, but being reduced to a bubblevending target dummy is OBJECTIVELY broken. No ifs, ands or buts. If you still find that fun, you are an outlier, an exception to the rule.
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All I'm hearing is "I still have fun playing under conditions that everyone else considers unfun, so there's nothing wrong." Sorry, but being reduced to a bubblevending target dummy is OBJECTIVELY broken. No ifs, ands or buts. If you still find that fun, you are an outlier, an exception to the rule.

 

So, if I understand it correctly, now that we are no longer are invincible, that means can no longer be fun? Surely that is a bit close-minded of you. Changes like this happen all the time, if you are going to stop playing a class just because it has been altered slightly then perhaps you weren't really "playing" it to begin with.

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So, if I understand it correctly, now that we are no longer are invincible, that means can no longer be fun? Surely that is a bit close-minded of you. Changes like this happen all the time, if you are going to stop playing a class just because it has been altered slightly then perhaps you weren't really "playing" it to begin with.

 

Thank you for starting with a false premise in order to construct a straw man mmischaracterization of what I said. It's ever so legitimate to just change what I said to something mroe convenient for you to argue against.

 

FIrst, we were never invincible. NEVER. That's a lie and just the mad rantings of bad BAD players who had no idea how to use their cc/stuns/mezz/silence/interrupt abilities to lock us down. It's also a result of a couple other things:

 

1. DPS classes think that healers (a) should not be able to survive getting attacked by a DPS class, (b) should NEVER be able to actually win in a 1v1 situation and manage to kill a DPSer and © shoudl have ZERO chance of surviving focus fire, such that if the team is organized and focs fires healers, it can 100% remove them from the fight (all of which, of course, is wrong as all get out).

 

2. If your team is playing right, the healer getting focus fired is guarded, taunts are going out, people are peeling attackers off you, etc. Morons who kept whacking away at the healer under these perfect circumstances perceived it as the healer doing it all by himself. That simply NOT TRUE.

 

Second, it has NOT altered 'slightly." For a full healing spec to be reduced to borderline viability (almost not viable) such that we are being pigeonholed into a weak hybrid that is loaded up with stuns/roots/etc instead of being able to take our 31 point healing talent and other talents...that is a MAJOR change, not "slightly altered." That you "still have fun" getting your head knocked off any time you play a team comprised of reasonably good players who focus fire the sorc healer first, then spending tons of time dying repeatedly and waiting for the timed lockout barrier to drop...that has nothing to do with whether BW has made severely stupid design decisions in hoe they've treated sorcerer healers. Many MANY people are not having any fun whatsoever trying to play their sorcerer healer anymore. They'ev quit, switched to an alt, rolled a new class, rolled DPS instead...a whole host of things...and that's indicative that there is a problem. Your cnodescending claim that "aaaw, I'm gonna assume you don't know how MMOs work and you must not realize this just happens when there are nerfs." I've yet to ever see a reaction to nerfs as thoroughly negative as this one in any MMO I've ever played...and I don't need you "teaching" me how playing MMOs works.

 

Third, all you did just now is resort to the fallback of saying "I have no argument to counter what you said, so I'm just going to level an ad hominem attack at you and claim you don't know how to play your class." Good for you. I know perfectly well how to play my class and you insulting me by claiming otherwise doesn't change it. I've been in full BM gear for quite some time and am quite recognized on my server as someone who needs to have a targetting icon over his head in ever WZ for a reason.

Edited by Blotter
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Thank you for starting with a false premise in order to construct a straw man mmischaracterization of what I said. It's ever so legitimate to just change what I said to something mroe convenient for you to argue against.

 

FIrst, we were never invincible. NEVER. That's a lie and just the mad rantings of bad BAD players who had no idea how to use their cc/stuns/mezz/silence/interrupt abilities to lock us down. It's also a result of a couple other things:

 

1. DPS classes think that healers (a) should not be able to survive getting attacked by a DPS class, (b) should NEVER be able to actually win in a 1v1 situation and manage to kill a DPSer and © shoudl have ZERO chance of surviving focus fire, such that if the team is organized and focs fires healers, it can 100% remove them from the fight (all of which, of course, is wrong as all get out).

 

2. If your team is playing right, the healer getting focus fired is guarded, taunts are going out, people are peeling attackers off you, etc. Morons who kept whacking away at the healer under these perfect circumstances perceived it as the healer doing it all by himself. That simply NOT TRUE.

 

Second, it has NOT altered 'slightly." For a full healing spec to be reduced to borderline viability (almost not viable) such that we are being pigeonholed into a weak hybrid that is loaded up with stuns/roots/etc instead of being able to take our 31 point healing talent and other talents...that is a MAJOR change, not "slightly altered." That you "still have fun" getting your head knocked off any time you play a team comprised of reasonably good players who focus fire the sorc healer first, then spending tons of time dying repeatedly and waiting for the timed lockout barrier to drop...that has nothing to do with whether BW has made severely stupid design decisions in hoe they've treated sorcerer healers. Many MANY people are not having any fun whatsoever trying to play their sorcerer healer anymore. They'ev quit, switched to an alt, rolled a new class, rolled DPS instead...a whole host of things...and that's indicative that there is a problem. Your cnodescending claim that "aaaw, I'm gonna assume you don't know how MMOs work and you must not realize this just happens when there are nerfs." I've yet to ever see a reaction to nerfs as thoroughly negative as this one in any MMO I've ever played...and I don't need you "teaching" me how playing MMOs works.

 

Third, all you did just now is resort to the fallback of saying "I have no argument to counter what you said, so I'm just going to level an ad hominem attack at you and claim you don't know how to play your class." Good for you. I know perfectly well how to play my class and you insulting me by claiming otherwise doesn't change it. I've been in full BM gear for quite some time and am quite recognized on my server as someone who needs to have a targetting icon over his head in ever WZ for a reason.

 

You still haven't given me a reason that we are broken. You say you are in full BM gear, but everything you have said is just upholding what I have stated in previous posts. We have been fixed, I don't know about you but pre-1.2 I was invincible, even when targeted by 4/5 people. If you were not then that's just you.

 

You shouldn't come into the thread, attacking me with your opinions when they are clearly just that. Of course when we are targeted nowadays we are going to die, that is what should be happening and I don't see what the big deal is. Of course it's not great fun when you are just being pummeled for an entire game because your team has no idea what guarding is or that if they don't do something about this guy following your healer about then he will start to die very quickly. This is true in every Warzone, there will always be people who have no idea what they are doing and there will always be players with some semblance of skill. Sometimes one will outweigh the other, but this is what you are going to have to deal with until Rated Warzones come out. Then you know who it is who isn't doing their job correctly.

 

Until then you just have to suck it up, hide from everyone and if you don't like it then you don't have to PvP.

 

Síth.

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You still haven't given me a reason that we are broken. You say you are in full BM gear, but everything you have said is just upholding what I have stated in previous posts. We have been fixed, I don't know about you but pre-1.2 I was invincible, even when targeted by 4/5 people. If you were not then that's just you.

 

You shouldn't come into the thread, attacking me with your opinions when they are clearly just that. Of course when we are targeted nowadays we are going to die, that is what should be happening and I don't see what the big deal is. Of course it's not great fun when you are just being pummeled for an entire game because your team has no idea what guarding is or that if they don't do something about this guy following your healer about then he will start to die very quickly. This is true in every Warzone, there will always be people who have no idea what they are doing and there will always be players with some semblance of skill. Sometimes one will outweigh the other, but this is what you are going to have to deal with until Rated Warzones come out. Then you know who it is who isn't doing their job correctly.

 

Until then you just have to suck it up, hide from everyone and if you don't like it then you don't have to PvP.

 

Síth.

 

This is where I start believing YOU have not actually played the class or are just using this as a way to fluff your epeen. NOBODY...I don't care how good they are...was "invincible" against 4-5 people pre-1.2. That a load of complete crap and a falsehood sold by baddies who didn't know how to fiht a sorc healer pre-1.2. The only time you could survive focus fire from 405 people was with proper guards, taunts, cross-healing etc., from your teamates. That's not debatable. It's 100% truth. Claiming you had somehow figured out how to survive all by yourself against 4-5 people just makes you look like you're one of the non-sorcs trying to justify the nerfs because you're super enjoying the new easy-kill mode.

 

We're not "fixed" unless you're using the word the way a vetrinarian would. There are serious issues with healing spec survivability and viability in PvP, and there is NO justification whatsoever for forcing us to forgo our 31 point healing talent in order to load up with crowd control, roots, etc., just to be able to survive. You've given no justification for it and neither has BW and I've yet to see anyone give one on thse forums either. It's just "dude, hyrbid now mandatory and I'm awesome for accepting that and believing it is just fine. You have to agree with it or it means you're bad. Nobody is allowed to be 31 point healers and everything BW does is ok because I don't mind being forced to change to a gimped healing spec." Well, alot of people do mind...they mind alot...and don't like having their fun nerfed simply because BW hasn't the firrst clue what they're doing with PvP class balance and so they made a whole bunch of PvE-oriented changes with foreseeable, but ignored, PvP repercussions.

 

As for claiming we should be an easy kill, that's total crap and yet another reason I think you're just faking that youplay a sorc. It's yet another thing there is no justification for: healers being an easy kill who cannot survive even 1 person coming at them and focusing on them. That's a DPSer's kind of thinking. Full spec healers should be allowed decent survivability and shoudl be able to actually wina 1v1 fight. Turning us into team-dependent easy kills who need to be babysat the entire match sucks all the fun out of playing for alot of people. Good for you that you don't mind being a gimped healer who had to load up on DPS tree crowd control talents in order to salvage a little survivability. However, that's not acceptable to a lot of people and we're going to keep complaining about it no matter how hard you try to establish with faulty logic and zero underlying justification that in order to prove ourselves good at the class we have to just take it lying down, accept it and re-spec to work around the issues.

 

You want to talk about what happens in MMOs? This happens every time there is a nerf too: a couple dudes rush to the forums because they like some new spec that the class is forced into and then they pretend that the new spec means that there's no problems at all, claiming that anyone who disagrees with them doesn't know how to play their class. Most people don't agree with the extent of these nerfs. BW will eventually try to un-nerf the class in some fashion and people are going to voice their distaste for the over-nerfing until they do. You trying shut everyone up by arguing we should L2P and just accept it and play the way you think we should now play is just an attempt to keep people who want to play a full heal spec from having the fun they should be able to have.

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I haven't actually played a "dps" type class since the days of Morrowind. Every mmo, rpg that I have played to date I have always gone with a healer. My playstyle is being a healer, always and forever. I played as a healer from level 10 until 50 and haven't even tried a "hybrid" spec or even dps'ed with my sorcerer. Now tell me I am a dps.

 

My only character is my sorcerer, so I don't know why you keep saying I clearly don't play one. It is my main and has been my only character since I started playing. Other than a sage to about 40 (on another server), just to see a bit of the storyline.

 

 

I'm going to ask you to stop posting in this thread because you seem to have a grudge against myself and Bioware from a development standpoint.

 

Once again I'd just like to reiterate that yes, when I get focused I will die, when I am allowed to free-cast I do. I just try my best in whatever situation. I still get the majority of MvP votes, I still get top or second top healing in the majority of matches. I still do my job, crying about it to other players that can about not being able to play your class anymore isn't going to make you any better.

 

Go play some Warzones, it took me a while to get back into the spirit of the game. I was even very tempted to unsub at one point. But I kept at it and here I am today defending these nerfs because I used them to my advantage, I started utilizing my other spells, I stopped thinking I was a tank and became a healer.

 

 

Oh and if you couldn't survive long enough against 4/5 people, before teammates came and pulled a couple off of you, then I was clearly doing something that you were not.

 

 

I don't want this to turn into a flame thread, if you don't have anything constructive to contribute then I ask that you don't post.

 

And fyi, this thread is for people who still want to stick with the 31pt corruption spec but can't yet cope with the changes in survival tactics. Not for hybrids or people who don't mind having to sacrifice being a "pure" healer just for a bit of extra CC'ing. Revivification can be very helpful in games of ACW and NC.

 

If you have a problem with my playstyle, then that's your prerogative. You can go find another way to play the class, until then.

 

 

Síth.

Edited by VVyrdo
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Most people don't agree with the extent of these nerfs. BW will eventually try to un-nerf the class in some fashion and people are going to voice their distaste for the over-nerfing until they do.

 

From 99% of what I've seen, nobody is arguing this point with you. 1.2 was a huge blow to sorc healing, and I'm hearing a lot of "where did all of the healers go". This could be due to a couple of reasons:

 

1) We WERE overpowered with the bug allowing FB to effect 2 DI casts (or Innervate + DI), making bad-average players look pretty darn good. These players have already swapped to FotM characters, which are not healers.

 

2) Many good healers got tired of having to pick their game up in order to survive against an average DPSer, and swapped to something more equal.

 

However, for those still willing to play the class, and for those players who are skilled enough to still compete against average / good teams, sorcs are still able to limp along and be viable in team play - you just have to adapt.

 

I'd really like to see this thread get back on topic, a collaborative 1.2 Sorc Healing PVP thread, as opposed to another QQ and flame-this-person/mechanic thread.

 

Perhaps this should be moved to the more mature Healing forums.

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