Cirslis Posted April 18, 2012 Share Posted April 18, 2012 Hello, I know, this been said before. I'm just adding fuel to the fire..., but these mentioned classes are destroying PvP. There's no fun at all to play any BG, when these classes are 50% or more for opposing team. I play a dps Sage. I have a champ geared sent, too. Yes, nerf for Sages/Sorcs where needed, but buff for those two classes, why? MS/ravage uninteraptabe, why? They where fine allready. I dont get it. You can say, L2p or whatever, I dont care. I know how to play my class. My sub. gona run out soon and i'm not gona re-sub. till this BS is fixt. Have a good day. Link to comment Share on other sites More sharing options...
Anishor Posted April 18, 2012 Share Posted April 18, 2012 (edited) You see a lot of Knights/Warriors and you die quickly, so you assume that they need a nerf. When really it's the changes to expertise that are having the largest affect on PVP, not the changes to the classes. Commando's/Mercs can hit for 7-8k with Demolition Round/Heat-seeking Missile. That's on top of hte 2.5k-3k Grav/Tracer spam. Snipers and gunslingers can also achieve a quick kill. DPS Vanguard and PTs can melt face. It's not any class atm that you can say is overtly OP, the changes to expertise have made all Bursty DPS a lot stronger in PVP. P.S adding a 't' on the end is not the same as adding 'ed' at the end. I believe you were looking for the word 'fixed' Edited April 18, 2012 by Anishor Link to comment Share on other sites More sharing options...
xChroniCx Posted April 18, 2012 Share Posted April 18, 2012 I ran into my counter class and got beat, please nerf. So pathetic. Link to comment Share on other sites More sharing options...
AngusFTW Posted April 18, 2012 Share Posted April 18, 2012 LEAVEEEE SENTINELS ALONE. Link to comment Share on other sites More sharing options...
StDogbert Posted April 18, 2012 Share Posted April 18, 2012 strange before 1.2 and after 1.2 i still face teams of imps that 50% sorcs Link to comment Share on other sites More sharing options...
Didy_Kush Posted April 18, 2012 Share Posted April 18, 2012 How about we just have staring contests Link to comment Share on other sites More sharing options...
Aehgo Posted April 18, 2012 Share Posted April 18, 2012 You see a lot of Knights/Warriors and you die quickly, so you assume that they need a nerf. When really it's the changes to expertise that are having the largest affect on PVP, not the changes to the classes. Commando's/Mercs can hit for 7-8k with Demolition Round/Heat-seeking Missile. That's on top of hte 2.5k-3k Grav/Tracer spam. Snipers and gunslingers can also achieve a quick kill. DPS Vanguard and PTs can melt face. It's not any class atm that you can say is overtly OP, the changes to expertise have made all Bursty DPS a lot stronger in PVP. P.S adding a 't' on the end is not the same as adding 'ed' at the end. I believe you were looking for the word 'fixed' You say Troopers,Knights and snipers are able to kill quick,well Sage is light armor,one escape that is easily stopped by Melees and now their dps spec is destroyed altogether Link to comment Share on other sites More sharing options...
Shardas Posted April 18, 2012 Share Posted April 18, 2012 (edited) How about we just have staring contests Good luck, having a staring contest with my Miraluka Sentinel. On Topic though: I understand, that the dual wielders got buffed in the last patch and thus are stronger than before (which I was rather surprised about as I thought Sentinels/Marauders were just fine the way they were). However I don't understand understand what the problem with Guardians/Juggernauts is. I have started a Juggernaut (Immortal) a few days ago and honestly don't understand where the problem lies there. Maybe someone could explain? I will admit, that my PvP experience in TOR is rather limited. Edited April 18, 2012 by Shardas Link to comment Share on other sites More sharing options...
Cempa Posted April 18, 2012 Share Posted April 18, 2012 I ran into my counter class and got beat, please nerf. So pathetic. But Marauder is counter TO EVERY CLASS!!!! Link to comment Share on other sites More sharing options...
Godeivus Posted April 18, 2012 Share Posted April 18, 2012 (edited) But Marauder is counter TO EVERY CLASS!!!! Name it? I can kill two of them with my Guardian ;P Unless they really have skill ;P As with most classes, it's easy/moderate hard to kill and average player but damn hard to kill a good one. Maybe you have bad luck of fighting with actually good players ;P Or you run with just PvE gear and PvE spec ;P Edited April 18, 2012 by Godeivus Link to comment Share on other sites More sharing options...
LordbishopX Posted April 18, 2012 Share Posted April 18, 2012 I have way way way harder time with a well played jugg/guard then a mara/sent any day actually. I feel like a fracking rag doll tossed all over the place. Link to comment Share on other sites More sharing options...
Terimac Posted April 18, 2012 Share Posted April 18, 2012 FEEL MY WRATH NOOB. Well the only big thing they chaged was the dmg on ravage, but comeone its a 3 sec attack with a 30 sec cooldown. Go cry somewhere else. Link to comment Share on other sites More sharing options...
alcek Posted April 18, 2012 Share Posted April 18, 2012 Don't mix the OP sentinels/marauders with the quite normal guardians/juggs. Link to comment Share on other sites More sharing options...
alcek Posted April 18, 2012 Share Posted April 18, 2012 Name it? I can kill two of them with my Guardian ;P Unless they really have skill ;P You must be facing a really, REALLY bad ones. In green lvl 40 gear, keyboard turners. Link to comment Share on other sites More sharing options...
iiell Posted April 18, 2012 Share Posted April 18, 2012 You must be facing a really, REALLY bad ones. In green lvl 40 gear, keyboard turners. Or maybe. just maybe he knows how to play and isn't spec'd "focus" Link to comment Share on other sites More sharing options...
mordredz Posted April 18, 2012 Share Posted April 18, 2012 I ran into my counter class and got beat, please nerf. So pathetic. ^^^^^^^^^^^^^^ lol right there.... Link to comment Share on other sites More sharing options...
JustinxDuff Posted April 18, 2012 Share Posted April 18, 2012 Anyone complaining about maras/sents has not faced a good dps pyro/vang. Link to comment Share on other sites More sharing options...
VoidJustice Posted April 18, 2012 Share Posted April 18, 2012 strange before 1.2 and after 1.2 i still face teams of imps that 50% sorcs cept now they die, and cry endless tears because they can't 3v1 melee anymore. Link to comment Share on other sites More sharing options...
VoidJustice Posted April 18, 2012 Share Posted April 18, 2012 (edited) Name it? I can kill two of them with my Guardian ;P Unless they really have skill ;P lol yea, when they ignore you, your getting uber heals or their level 25 each. Also while it's misguided, it's nice to see Jugs/Guardians at least mentioned for once as being a threat. Edited April 18, 2012 by VoidJustice Link to comment Share on other sites More sharing options...
StDogbert Posted April 18, 2012 Share Posted April 18, 2012 cept now they die, and cry endless tears because they can't 3v1 melee anymore. Yup they die now and its soooo much fun playing vengeance spec when speced into unremitting and watching them waste their cc and knockback on me after i force leap to them. After that doesn't work they go into derp run mode unable to do anything, although some do try to spam their lighting occasionally Link to comment Share on other sites More sharing options...
Sraom Posted April 18, 2012 Share Posted April 18, 2012 I agree with many changes to both ACs of JK/SW but the 15% increase to MS/Ravage, make MS uninterruptable, and that it now can be talented for 8% more damage is just too much. Link to comment Share on other sites More sharing options...
iiell Posted April 18, 2012 Share Posted April 18, 2012 I agree with many changes to both ACs of JK/SW but the 15% increase to MS/Ravage, make MS uninterruptable, and that it now can be talented for 8% more damage is just too much. Actually, it makes it useful. But go ahead and nerf it so nobody uses it again, except maybe Juggs/ Guardians... Link to comment Share on other sites More sharing options...
Serrowherrow Posted April 18, 2012 Share Posted April 18, 2012 I agree with many changes to both ACs of JK/SW but the 15% increase to MS/Ravage, make MS uninterruptable, and that it now can be talented for 8% more damage is just too much. People on my server have already adapted unfortunately. Patch-day when the servers came up, I ran around derping and critting for about 4k on my last crit of ravage, with 2kish on the precursor hits. Now however, people have learned this concept : "The guy who's drawing his lightsabers back in an extremely dramatic and slow fashion is about to rip off your balls in the next second. You ought to run away or knock him back, bro." And you know what? 99% Of the people on my server do now. Inquisitors sprint away, bounty hunters carbonize or knockbacks, warriors aoe mezz or force choke. The best part is? They all still have something that they save for my undying rage. Almost brings a tear to my eye. Pvpers adapting and learning to pvp. Link to comment Share on other sites More sharing options...
Sookster Posted April 18, 2012 Share Posted April 18, 2012 (edited) On my operative it's hard to get away when crippled/leg slashed but sever tendon (talented to root) helps- however if I attempt to vanish, the ravage/MS uncloaks me if they're still casting. You should try and use cripple/slash to snare enemies before casting ravage/MS so they can't run off (I don't think it can be cleansed either), I've been jumped by sentinals only to be rooted with their MS going and then snared while seeing my HP below 20% and going oh sh**! Like rage/focus jugg/maras, people basically just run away from them. Edited April 18, 2012 by Sookster Link to comment Share on other sites More sharing options...
Ashmadai Posted April 18, 2012 Share Posted April 18, 2012 A harnessed TK throw/force lightning is uninterruptible and hits for about the same as a master strike/ravage. It also heals them and can be used more frequently. You know how you deal with it? You knock them back, stun, or CC them. Do the same to a knight/warrior. Link to comment Share on other sites More sharing options...
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