sadran Posted April 15, 2012 Share Posted April 15, 2012 Seems most posts here are about everything Bioware did wrong, and don't get me wrong i completely agree they screwed up ALOT of pvp in this game both pre and post 1.2 But anyway since we all agree the Bioware system is massively flawed this thread is for us to give a sensible and descriptive version of what a balanced, engaging and fun PVP system would be to us. Personally i would love to see more meaningful and engaging tactics required to win WZ's if instanced pvp is the way this game is going. Running back and forth clicking on nodes isn't really that engaging/fun or entertaining. Its a mindless boring activity that was copied from WoW. Instead of simply having to click on nodes to change them and take out an enemy base. Maybe add in siege weapons that teams have to work together to deploy and protect in separate locations that will bring a wall down and allow the attacking team into the base where they have to solve a problem or riddle to open the next door or something. Yea i know that will never happen just something random from the top of my head a few seconds ago. I know Galaxies had a type of base busting system where you had to have different classes solve different problems at terminals to destroy a base. Anyway whats all of your idea's? I'm sure theres plenty Link to comment Share on other sites More sharing options...
Sugarray Posted April 15, 2012 Share Posted April 15, 2012 start by going back to pre. 1.2 and then enable people to copy lvl 50's to PTR and then listen and use their feedback to further improve the balance. (which wasnt bad pre 1.2) Link to comment Share on other sites More sharing options...
sadran Posted April 15, 2012 Author Share Posted April 15, 2012 In regard to this thread i just found another that has a lot of clear outlined ideas. http://www.swtor.com/community/showthread.php?t=413697 Link to comment Share on other sites More sharing options...
Vaipyr Posted April 15, 2012 Share Posted April 15, 2012 An FPS. Link to comment Share on other sites More sharing options...
Tirium Posted April 15, 2012 Share Posted April 15, 2012 http://www.swtor.com/community/showthread.php?t=413697 This is effectively a thread of what I think makes good PvP and how to implement it for SWTOR. Link to comment Share on other sites More sharing options...
hargrave Posted April 15, 2012 Share Posted April 15, 2012 (edited) The main problem is we need a competent pvp development team. Not trying to be negative but i dont have much hope or confidence in a team that promises things they that cant deliver on. Then you have james ohlen saying were waiting on technology to fix faction imbalance/open world pvp. So going by what ive seen i dont feel to hopeful about things. To answer the question id say daoc/swg. We need pvp bases on other planets to thin out the fights. The main problem with ilum was the outnumbered side had no where to go except warzones....Why the dev team doesnt understand that is beyond me? We could be having open world pvp right now if we had pvp bases on other planets just sigh =/ Edited April 15, 2012 by hargrave Link to comment Share on other sites More sharing options...
Sugarray Posted April 15, 2012 Share Posted April 15, 2012 I'd like the scroll lock after an interrupt, like WoW. Obviously we'd need longer CD on interrupts. That system just seems to make interrupts more meaningful Link to comment Share on other sites More sharing options...
Bocherel Posted April 15, 2012 Share Posted April 15, 2012 (edited) http://www.swtor.com/community/showthread.php?t=413697 this has it all covered Edited April 15, 2012 by Bocherel Link to comment Share on other sites More sharing options...
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