BDreason Posted April 13, 2012 Share Posted April 13, 2012 And for ranked WZ's, against good healers, Annih DoT's will be removed. I know, because I have a 50 SI Sorc, and I constantly spam cleanse on my teammates as part of my healing rotation... and it's the first thing I spam when attacked by Melee. Link to comment Share on other sites More sharing options...
Blloodbane Posted April 13, 2012 Share Posted April 13, 2012 but against a team with 2 healers and 2 guards... Yes the Holy Ttrinity syndrome is turning in to the Death Quartet syndrome in SWTOR Link to comment Share on other sites More sharing options...
CardonaLJ Posted April 14, 2012 Share Posted April 14, 2012 This si what I'm using as a carnage spec. http://www.torhead.com/skill-calc#100bcZhGMRRrbdGzZG.1 im new to pvp so im in everything recruit minus ear and two implants that are BM. my normal rotation is charge, battering assult, gore, massacre, and ravage. sometimes i'll use force choke and then canc it right before so first part of ravage hits. all depends tho. Link to comment Share on other sites More sharing options...
CrazyAl Posted April 14, 2012 Share Posted April 14, 2012 What do you guys think about this for a pvp carnage build to test out? http://www.torhead.com/skill-calc#100bcZhrrRRrrdGzZM.1 take 2 out of stagger and put them into narrowed hatred and cloak of carnage and you got yourself a nice spec seems like its gonna be the cookie cutter carnage spec for 1.2 Link to comment Share on other sites More sharing options...
Orielensis Posted April 16, 2012 Share Posted April 16, 2012 (edited) Hm? Carnage get predation bonus at 1.2 Yes that's why I concluded you were talking about the situation post-1.2. This is a bit different to what went before IMHO, as dps are clearly in a stronger position re healers and tanks than they were (except ops/scoundrels perhaps) As for any dps can solo healers, you must be playing against a very bad healers. Other situation is when there're 2 healers and, let's say, tank guarding one you assisting. With Carnage you won't be able to kill healer and your interrupts (single 8/sec disruption) is not enough to not let him heal. With annihilation you completely lock it down having second healer to heal just him and tank. Again, if we are talking post-1.2, there was a strange effect on Thursday after the patch where dps was spiking very high and everyone was much more squishy than before. That now seems to have corrected itself but I don't pretend to understand what went on. That's why I said healers seemed to be in big trouble at the time. I play against some bad healers, which I could solo before 1.2, and some amazing ones who could survive three competent dps focussing them. My point was that Carnage maras are effective at locking down and killing healers. It makes sense to me that Annihilation maras might be slightly better at this with their extra interrupts. But Carnage are still viable in this role. Edited April 16, 2012 by Orielensis Link to comment Share on other sites More sharing options...
Omophorus Posted April 16, 2012 Share Posted April 16, 2012 And for ranked WZ's, against good healers, Annih DoT's will be removed. I know, because I have a 50 SI Sorc, and I constantly spam cleanse on my teammates as part of my healing rotation... and it's the first thing I spam when attacked by Melee. Cleanse is your most Force-efficient heal against Anni Marauders, far and away, provided you have great timing/luck. No doubt about it. I'm not overly concerned about RWZs making Anni Marauders useless, because forcing you to use up to 33% of your GCDs on cleanses rather than heals is highly useful in and of itself. If the threat of the damage DOTs could apply is causing major changes to a healer's game in a way that benefits my team (in the form of more cleanses and fewer heals cast), I'm totally fine with not topping a damage chart. If the threat of the DOTs isn't high enough to spam cleanse, then individual high-value targets are taking piles more damage. Either way, I win. Woo for metagame! Link to comment Share on other sites More sharing options...
Omite Posted April 16, 2012 Share Posted April 16, 2012 Nothing beats Carnage in Huttball.When the enemy gets the ball, the rotation is thus Root...Root...Root...Root...Root...Root Link to comment Share on other sites More sharing options...
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