-Hughesy- Posted April 12, 2012 Share Posted April 12, 2012 WHY has this been done? It nerfs the class massively, when it wasn't even that strong anyway. The skill tree is now utter crap. Stupid update. Link to comment Share on other sites More sharing options...
Codename_Quincy Posted April 12, 2012 Share Posted April 12, 2012 still kickin doors down in pvp. the 'nerf' may have even helped me. my melee jousts are more reliable with HiB. Link to comment Share on other sites More sharing options...
Amouris Posted April 12, 2012 Share Posted April 12, 2012 I seem to be doing pretty well actually Link to comment Share on other sites More sharing options...
Fordel Posted April 12, 2012 Share Posted April 12, 2012 I assume your talking about a DPS tree? My tanking tree has either break even or been buffed. Link to comment Share on other sites More sharing options...
TehMerc Posted April 12, 2012 Share Posted April 12, 2012 I assume your talking about a DPS tree? My tanking tree has either break even or been buffed. Probably Assault, people who had redonculous burst (like operatives before) tend to not know how to pvp after getting put in line. Glad I play Tactics, it's great with the buffs we got. Link to comment Share on other sites More sharing options...
Zunayson Posted April 12, 2012 Share Posted April 12, 2012 Probably Assault, people who had redonculous burst (like operatives before) tend to not know how to pvp after getting put in line. Glad I play Tactics, it's great with the buffs we got. This. And I learned PG affects Sticky Nade and Mortar Volley, so: 5 stacks of PG + Sticky Nade + Mortar Volley + Pulse Cannon = a pile of dead sorcs. Link to comment Share on other sites More sharing options...
Lt_WGorman Posted April 13, 2012 Share Posted April 13, 2012 AS, is still as good as before. Did not notice any dps loss on a 8/8/25 build so no burnout nor AP as vanguard. You still burn people down as usual but it take a bit more time, nothing major. I only noticed less proc from IA/PPA than before the patch on my 50 Vanguard and equally the same as 1.1.5 on my 45 PyroTech. Link to comment Share on other sites More sharing options...
Soulmourne Posted April 13, 2012 Share Posted April 13, 2012 This. And I learned PG affects Sticky Nade and Mortar Volley, so: 5 stacks of PG + Sticky Nade + Mortar Volley + Pulse Cannon = a pile of dead sorcs. IT DOES WHAT?!? Hahaha... i hope they dont fix it in the patch tomorrow - i want some fun with that comba first then. Rofl. Link to comment Share on other sites More sharing options...
Manuad Posted April 13, 2012 Share Posted April 13, 2012 T 5 stacks of PG + Sticky Nade + Mortar Volley + Pulse Cannon = a pile of dead sorcs. If this is a late april fool then you got me, I am off to test this. Link to comment Share on other sites More sharing options...
Omegix Posted April 13, 2012 Share Posted April 13, 2012 If this is a late april fool then you got me, I am off to test this. It has been bugged for a long time, but I haven't checked it in the new patch. This is for Republic only too, it wasn't bugged for Empire when I tested. Link to comment Share on other sites More sharing options...
me_unknown Posted April 13, 2012 Share Posted April 13, 2012 i never tryied it before 1.2 but now pulse generator's 5 stacks do not increase puls cannons damage at all neither does it apply the mentioned slow of 70%. and actually, pulse cannon with these 5 stacks does less damage than it did before the patch without even being skilled tactics. Link to comment Share on other sites More sharing options...
Arzoo Posted April 13, 2012 Share Posted April 13, 2012 They fixed it in 1.2 No wait, they actually DISABLED THE ENTIRE TALENT. Pulse Generator does not work at all right now. Link to comment Share on other sites More sharing options...
Varena Posted April 13, 2012 Share Posted April 13, 2012 When I respecced tactics last night I noticed that they'd added an extra tick to pulse cannon and reduced the damage by about 25% per tick. So, instead of 3 ticks for 2.4-2.5k self buffed I'm getting four ticks for 1.8-1.9k I didn't try PvP so I didn't really see if the slow was working. PG does still affect MV and SG though. And yes, if the RNG gods smile and everything crits, the combination of SG/MV/pulse cannon with 5 stacks of PG does absolutely insane AoE damage. (3k+6x1.6k+4x1.8k, or just under 20k damage over 6 seconds). Of course, the chance of everything critting is pretty minimal, even with cooldowns and you can only do it once a minute. Link to comment Share on other sites More sharing options...
Zunayson Posted April 14, 2012 Share Posted April 14, 2012 Well, ALSO! Explosive Surge now generates a PG even if it doesn't hit anyone! So now you can always start a fight with explosive surges, then recharge and reload! Loving these new "bugs". I just wish explosive surge made a PG Per target hit. And at 5 stacks, PG is like Ion Pulse - so it's more damage/ammo and damage/time effecient when hitting 2+ people in it. Link to comment Share on other sites More sharing options...
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