Saprezzan Posted April 6, 2012 Share Posted April 6, 2012 As per 1.2 patch notes : Fire Pulse's visual effect more accurately represents its functionality. Did anyone get a chance to see it? Right now it's a really bad animation (if you could even call it that, it's just "repainted" neural surge). Link to comment Share on other sites More sharing options...
Xyphias Posted April 6, 2012 Share Posted April 6, 2012 I would like to see this too. The animation as it is now, is just weak, and in heavy battles even barely noticable. So any video showing the new animation would be nice Link to comment Share on other sites More sharing options...
Karandor Posted April 6, 2012 Share Posted April 6, 2012 I just hope the damage is no longer delayed by half a second or so. Link to comment Share on other sites More sharing options...
kbstealer Posted April 10, 2012 Share Posted April 10, 2012 I just hope the damage is no longer delayed by half a second or so. i was testing this last night on live, fire pulse isnt really delayed damage per se, its an attack that has travel time. i used it point blank and it insta hit, any range increases the time for the attack to go off. what i'm assuming they are doing in 1.2 is making the animation show a ball of flame of some sort traveling to the target and exploding for damage. i have not been able to test this on PTS so i may be wrong about 1.2 Link to comment Share on other sites More sharing options...
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