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kbstealer

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Everything posted by kbstealer

  1. kbstealer

    Mar/Sents

    i've gone toe to toe with the best mara's on my server with my vanguard. the fights are always random with who wins since we both have always (since 1.2 hit anyway) finished with less then 10% hp each. they do hit harder, but so does everyone, give it a couple of days so you can get used to the new pace of action and you'll all stop complaining. fighting mara/sent is the same as it was before imo.
  2. 10/31/0 with full combat tech. pwns so hard. just need to get some better enhancements, *** is with all the accuracy on vanguard gear? we have 2 abilites (hammer shot,hib) that need accuracy and only 1 spec (assault) out of 3 that makes 1 of those 2 (hib) a main damage ability. we need a tactics set that has power/crit/surge in place of the accuracy.
  3. this. this thread has half the posters talking about pvp and half talking about pve. all of my comments are about pvp. on a side note, i have tank'd and dps'd with my pvp tactics build in hm flash points. i just swap in hec. maybe its just my ability to manage my ammo but i never had issues.
  4. tactics isnt about aoe, its all about flame pulse, ion pulse, stock strike and gut. the extra aoe and snare from pulse generator is more of a bonus not central to the tree. Tactics in 1.2 is the only way to play imo, you just need to use ion cell not high energy cell. 10/31/0 is the way to go imo.
  5. i'm 10/31/0 spec (ion cell), full bm combat tech with 1100 res. I destroy people. If you're havn vanguard problems i feel bad for you son, i've got 99 problems but my class aint 1. i regularly crit for over 3k and i can take one hell of a beating. there is nothing wrong with the vanguard.
  6. i have 0 mobility or ammo issues with my spec in pvp. tactics is ammo friendly even without the regen from hec.
  7. there is nothing wrong with being useful, there is however an issue (like biochem used to be) of having a mandatory profession to pvp. if they just gave armormech/synthweavers the ability to make augment slot addon items so you can add an augment slot to w/e u wanted then there wouldnt be an issue. the way that it is set up now, to be at the top you MUST use crit crafted gear. you shouldnt HAVE to use any profession to be at the top.
  8. so out of 8 AC's you're saying that the shield helps against 2 which is reason enough to take it? if it doesnt help me vs. the majority of what i'm gonna encounter then its not worth it imo.
  9. i was testing this last night on live, fire pulse isnt really delayed damage per se, its an attack that has travel time. i used it point blank and it insta hit, any range increases the time for the attack to go off. what i'm assuming they are doing in 1.2 is making the animation show a ball of flame of some sort traveling to the target and exploding for damage. i have not been able to test this on PTS so i may be wrong about 1.2
  10. yes taunts add to protection in wz, both single target and aoe taunts
  11. gear is part of progression for the game, macros are not progression they are to make difficult things simpler. the people who complain about not having macros think that they should be just as good as the people who dont use them and still kick their ***. you want a non level playing field that u can show people and tell them how level it is. if you cant keybind your abilities and use them intelligently you deserve to lose, you dont deserve to have the game start playing for you. to the person who said that they have so many abilites that they cant pay attention to the action cuz they are always looking at their bars: ITS NOT THE GAMES FAULT YOU CANT LEARN YOUR OWN KEYBINDS. i have a multiple level 50 toons, being not stupid i set up their keybinds exactly the same and then put like abilities in the corresponding keybind. ie. i use the letter R for snare, irregardless of toon R is always snare so i dont have to hunt for my snare. people who want macros need to use their brains a little more and their mouths (typing fingers) less. this whole issue is a L2P one
  12. because i use ion cell (tank cell) not the cell for the tactics tree. with assault you can run with ion cell now but in 1.2 you wont be able to whereas tactics will still work perfectly fine with ion cell. My tactics build for use with ion cell: http://www.torhead.com/skill-calc#801hMGZMsrrobfkds.1
  13. in assault i can crit upto 5200 with hib, thats the max i've seen on a squishy lowbie. in tactics u lose 9% damage from burning, 30% crit damage, 30% armor pen. back to the main topic, i dont pve with tactics as dps i ot as tactics. i'm mostly a pvper and as such i cannot give up hib. its plain to see that most of you are dead set in your opinion of hib for tactics. all i can say is that from personal experience of owning pretty much anything cept full heal spec healers (cuz my burst isnt high enough as tactics) hib cannot be discarded. *DISCLAIMER* if this whole thread was about tactics pve damage rotations and removing hib from that then i withdraw all my arguments. i have no experience doing ops/hm fp as tactics dps, i dps solely in assault. My Current tactics pvp build: http://www.torhead.com/skill-calc#801hMGZMsrrobfkds.1 (using ion cell)
  14. what? you're tryn to say that PG stacks are better than hib? people can run out of pulse cannon, you can get stunned while using or knocked back or pushed. you cant stop hib with a kb or a push. pulse cannon is also very situational, hib is 30m range instant cast. you can try to rationalize yourself but i play tactics, i own hard with it, hib cannot be given up, its just not a main attack. i'd love to show you the error of your ways, but as that is not possible you just need to take my word for it, HIB = must use even for tactics.
  15. AP/Tactics is a good spec to use, i love it. I was pyro/assault until very recently and i can say pretty confidently that AP/Tactics is fine. What people seem to forget is that pyro is squishy rdps and ap is tanky melee dps. you lose burst/damage and gain survivability and mobility enhancements. The tradeoffs are fine for what you get, its just a different playstyle. I lost on avg about 150k+ worth of damage per wz switching from pyro to ap and in return i can hold off upto 4 people for a decent amount of time instead of getting bursted down fast. I like it, it works for me because i make it work, yes pyro is more damage but damage doesnt always win wz, staying alive however does win wz.
  16. you cannot give up hib, as tactics it is just not a main ability. using hib right after fire pulse = nice burst. if you think removing it gives u a dps boost you're crazy.
  17. shields only activate on normal (white) damage in pvp. my vanguard tactics spec has 2 abilities that use white damage (hammer shot, hib) and 6 that dont (fire pulse, ion pulse, sticky grenade, stockstrike, gut, pulse cannon). if you were to fight me using a shield the chance that you would have it trigger is very very very low. a shield in pvp adds really no extra survivability, get a power generator for pvp, shields are for pve tanking untill they make them able to proc on tech/force attacks in pvp.
  18. tactics is different than assault. Personally i ran assault till very recently when i decided i wanted to get used to the spec i'm gonna use in 1.2. I can no longer burst tank sins down, without going below 50% hp, but i also can no longer be killed by ops who try to stun you to death. also tanks are easier to kill since 95% of my damage comes from tech abilites now that hib isnt my primary damage dealer. tactics needs more attention payed to each fight to get everything out of the spec, assault is just watch for procs and then hitting hib.
  19. shields are useless in pvp, dont get the shield.
  20. assault is a med-long range tree, gut is going to force you into melee a lot more often for you to justify the points spent to get it. burst from AP (31 assault) > gut personally i dont think gut is worth taking if you want to go assault. for a tactics or shield spec build i think you need it. really tho, the best way to find out if its worth it is to play with it for a couple of days. dont get it, lose 1 wz and switch. you need to see all sides with it before you determine what your next move is going to be.
  21. personally i'd get the offhand first and get the champ gun, greatest stat boost for ya. the bm gun is only marginally better, but the 81power and 52 surge on the offhand is just amazing.
  22. spec i used with both: http://www.torhead.com/skill-calc#801hMhZMsr0oZfhbrzG0M.1 Assault: http://www.torhead.com/skill-calc#801hMbZ0cZfIobzGhrs.1 Tactics: http://www.torhead.com/skill-calc#801hMGZRsrrobfkbs.1 (ion cell) http://www.torhead.com/skill-calc#801hMhZMsrzRrfkbsZb.1 (high energy cell)
  23. i've used a spec with both, its terrible. it looked really good on paper and in my head but in practice i wasted tons of ammo for very little benefit.
  24. is there a reason 90% of the vanguard/powertech community needs someone else to think of builds for them? I keep seeing people referencing Taugrim's selection of builds as if they are the only viable ones out there. I've looked at all of his builds and none of them are ones i use, some are similar but none are the same. I already know what build i'm going to be using in 1.2 and it doesnt have a name. (its either going to be 8/31/2 or 10/31/0, figure out what i took by experimenting) Seriously, people need to open up a skill calculator or their ingame tree and figure out what they want to do and what points where let them do that. If you are only using someone else's builds then you dont really understand why points were put where they were and therefore done really understand the class (not that there is really all that much to understand to begin with). Keep making new specs and see if they perform as you wish, if they dont, go and tweak it.
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