SweetOldBob Posted March 30, 2012 Share Posted March 30, 2012 What does a gunnery commando have that will interrupt a marauder who is spinning up something nasty? E.g., I'm pretty sure that a concussion charge will do this, while hammer shots and grav rounds won't. But what about explosive rounds, sticky grenades, high impact bolt, other? FWIW, I mostly PvP. Thanks! Link to comment Share on other sites More sharing options...
BobaFaceroll Posted March 30, 2012 Share Posted March 30, 2012 Concussion Charge and traited Stock Strike will do it, assuming his resolve bar isn't full. Tech Override + Concussive Round will do it too, but it's not near as quick since it requires two skills. Link to comment Share on other sites More sharing options...
SweetOldBob Posted March 30, 2012 Author Share Posted March 30, 2012 Concussion Charge and traited Stock Strike will do it, assuming his resolve bar isn't full. Tech Override + Concussive Round will do it too, but it's not near as quick since it requires two skills. Thanks! It dawned on me shortly after hitting "send" that a Cyro Grenade will at least stop them; hopefully it makes them start over. Link to comment Share on other sites More sharing options...
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