Hugey Posted March 27, 2012 Share Posted March 27, 2012 (edited) If Mercenary and Commando are supposed to be mirror classes, how come there's quite a noticeable difference between their gear? Like I get that mercs use 2 weapons and commando's use 1 bigger weapon and a cheap knockoff generator, but why does that justify for example a difference of 610 health? Also wouldn't it be fairer to have mods in generators/allow them to have augments (I haven't come across generators with augments yet, so if they do have them disregard this) Basically my question is: if they are mirrors, why is the gear they use so different? It's a bit odd since they do use the same skills. Bounty Hunter Rakata Eliminator totals: 4735 armor 536-994 energy damage 1224 tech power 982 aim (1234 aim total from 9x28 aim augments) 1042 endurance 121 critical rating 153 surge rating 243 power 204 accuracy Commando - Rakata Eliminator Totals 4735 armor 321-597 energy damage 1224 tech power 965 aim (1189 aim total from 8x28 aim augments) 981 endurance 121 critical rating 255 surge rating 270 power 102 accuracy ^1.2 stats Edited March 27, 2012 by Hugey Link to comment Share on other sites More sharing options...
Keinhoran Posted March 28, 2012 Share Posted March 28, 2012 Oupssssss Bioware naughty you !!!!! Link to comment Share on other sites More sharing options...
DarkSideTOR Posted March 28, 2012 Share Posted March 28, 2012 Is this accurate? How could they overlook something like this? Link to comment Share on other sites More sharing options...
Silentzium Posted March 28, 2012 Share Posted March 28, 2012 This doesn't seem right on so many levels... Link to comment Share on other sites More sharing options...
Fight Posted March 28, 2012 Share Posted March 28, 2012 In before the condescending "That's just how we wanted it" answer. Link to comment Share on other sites More sharing options...
oaceen Posted March 29, 2012 Share Posted March 29, 2012 at least we have more power? > Link to comment Share on other sites More sharing options...
Fight Posted March 31, 2012 Share Posted March 31, 2012 I see this thread disappearing down the pages and not getting the attention it should. Link to comment Share on other sites More sharing options...
ermiyonn Posted March 31, 2012 Share Posted March 31, 2012 (edited) I found out the same thing today with the battlemaster gear, you have 71 endu disparity on the primary weapon and secondary weapon combined Edited March 31, 2012 by ermiyonn Link to comment Share on other sites More sharing options...
NeverRose Posted March 31, 2012 Share Posted March 31, 2012 OP, you sure about that? Link to comment Share on other sites More sharing options...
Fight Posted March 31, 2012 Share Posted March 31, 2012 I found out the same thing today with the battlemaster gear, you have 71 endu disparity on the primary weapon and secondary weapon Wow really? That's just crazy. Link to comment Share on other sites More sharing options...
Hugey Posted April 1, 2012 Author Share Posted April 1, 2012 (edited) OP, you sure about that? Yeah Rep: http://i40.tinypic.com/vj5w8.png http://i41.tinypic.com/21lpv88.jpg Empire: http://i40.tinypic.com/9a95z7.png http://i41.tinypic.com/sewrgp.jpg Totals before/after: http://i41.tinypic.com/fq9ug.jpg When I sent in a ticket asking what's up with that I got the response that it's intended and meant to benefit the player base as a whole. Not sure if that's a canned response or their actual stance on it though. Edited April 1, 2012 by Hugey Link to comment Share on other sites More sharing options...
thrashpower Posted April 1, 2012 Share Posted April 1, 2012 It's no news that dual wielders get more stats, but don't forget the drawbacks. Their offhand has a 30% miss chance and a 70% damage penalty. While in turn the assault cannon have a higher damage range than pistols. We have pretty few weapon damage attacks though, so I am curious on the mechanics of railshot. It is a weapon damage attack, but it only hits once and its not fired from the pistol. Does it count the offhand damage or is Commando High Impact Bolt superior ? Here's a thread about slingers complaining about the exact opposite thing though. http://www.swtor.com/community/showthread.php?t=353924 The grass is always greener on the other side. Link to comment Share on other sites More sharing options...
Hugey Posted April 1, 2012 Author Share Posted April 1, 2012 (edited) I assume that, like commando's, they mainly use tech damage too But yeah, that's most likely why there's a difference in aim/power/surge. The main question is why is there a (pretty big) difference in Endurance? I mean we have the same survivability skills as mercs and we get the same survivability nerfs as mercs....yet we don't have the same survivability stats. I can't check the high impact bolt difference as I don't have both chars at lvl 50 with equal gear, but it deals weapon damage Edited April 1, 2012 by Hugey Link to comment Share on other sites More sharing options...
Fight Posted April 1, 2012 Share Posted April 1, 2012 The grass is always greener on the other side. Agreed, but why cant the grass just be the same on the other side? Link to comment Share on other sites More sharing options...
ImariKurumi Posted April 4, 2012 Share Posted April 4, 2012 (edited) Holy crap... No wonder theres not much QQ on Mercenary Forums... they secretly have way better stats than us republic commandos... Man Bioware is bias, pro-Imperial, pro-Lightsabers, pro-dps. Edited April 4, 2012 by ImariKurumi Link to comment Share on other sites More sharing options...
Iram Posted April 4, 2012 Share Posted April 4, 2012 This expains a bit. Anyone know if the "war hero" gear also has the endurance gap? Link to comment Share on other sites More sharing options...
Suwa Posted April 5, 2012 Share Posted April 5, 2012 Don't Bounty Hunters also get something like the equivalent of 1.8 more ammo than us? It took them this long to fix Mortar Volley, why do they overlook huge gear differences now? Link to comment Share on other sites More sharing options...
oaceen Posted April 5, 2012 Share Posted April 5, 2012 Don't Bounty Hunters also get something like the equivalent of 1.8 more ammo than us? It took them this long to fix Mortar Volley, why do they overlook huge gear differences now? they get .5 more ammo than us and a larger gap before they regen less per sec, but there's a few other things that tip against them, like some skills costing 25 instead of 24 (not sure if that makes up the difference though) Link to comment Share on other sites More sharing options...
Mayali Posted April 5, 2012 Share Posted April 5, 2012 Commandos get bigger hits over Mercenaries... stop qqing.... I have a BM mercenary and my friend is a BM Commando... he gets 5k hits almost every game, where i get a 5k hit occasionallly on a consular once in a while.... yea we have modifiable offhand, but it doesnt make a notable difference... id trade it in for consistent 5k hits... Link to comment Share on other sites More sharing options...
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