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thrashpower

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Everything posted by thrashpower

  1. I find my survivability is pretty good these days. I have 3 augmented wh items and 2 augmented bh items. 19500hp (endurance stim). I use all my consumables and relics every time they are off cd. I swap to skill stim if I am not getting attention. (I always have someone taunting the players attacking me, but I don't always have guard or peels). My main issue with powertechs is that their Incendiary Missile have the same icon as explosive probe, so sometimes I either too hastily cleanse incendiary missile or too slowly cleanse explosive probe to prevent a friend from being bursted. My server (TOFN EU) has very few good players still playing, and I haven't versed a decent powertech/vanguard yet. So take my experiences with a grain of salt.
  2. stop spreading misinformation, guardian is no harder to level or pvp with than other classes.
  3. I am not leaving the game, but since I am not playing it at the moment I won't bother paying my subscription either. top5 reasons I have stopped paying my subscription would be. 1: no rated warzones, 2: no 8man queues 3: very few good premades left to fight 4: no server transfers 5: no faction transfers Not sure where I will get my pvp fix in between GW2 BWE's anymore. Currently playing DayZ arma2 mod and will have to pickup dota2 again I guess. I don't get all the drama and bravado connected with unsubbing from a subscription service though. You don't have to play a mmo every day in the year. You can stop by every third month and still be competitive and complete all content as it is released. No point lingering unless you want to.
  4. he is a bounty hunter.... also regardless rocketpunch is easily 2,5k critt with expertise buff..
  5. yeah, agree 100%. if only we had a knockback those sorcs wouldn't be kiting teams of medicine operatives.
  6. Besides wanting new abilities are there any reasons why we actually need this? Anyway if its a wish list thread I'd want a ranged interrupt for medicine and root on sever tendon to be tier 1 or 2 concealment.
  7. For anyone who was not present in your wz game this just looks like a player leaving a losing match. So tell us what happened next ?
  8. not to be rude, but this is where people stop reading your post. maybe put it at the end instead if you want people to read your post.
  9. Do you use relics and adrenals every time they are off cd? Do you use stims?
  10. statistically speaking the odds are that a higher percent of the bad pvp players are also on the imp side. now what ?
  11. How is this even a problem? I've done over 80 wz the last week and I can count on one hand the times I've seen people explode. And the event is over today anyway I think.
  12. How can you play without full readout and why are you using a matrix cube? I agree on everything else, although I never healed pre-1.2.
  13. I just started playing a healer after 1.2 and I feel pretty immortal with the recruit set. Thats mainly because my previous healing experience is from the 10-49 bracket where you suffer really hard from no expertise, lack of skills/resource management. There are three pvp issues that really grind my gears though. 1 People not wearing the recruit set. Seriously your 2 bm pieces and 200 total expertise is not helping anyone. And I have to heal you... 2 Operation frames still bugging and people missing from it. Seriously how is this not fixed??? 3 dps sin's / PTs and Juggs that don't know how to use taunts. Like C'mon, they are off gcd, don't require tank stance and they make you **** medals and magically makes the whole team survive longer. I win more than I lose, and I solo queue or queue with a recruit geared dps. Most my fights are against my own faction.
  14. you need at least 3 medals to get credit. also 5k heal medal is easy, just heal yourself after you respawn and don't have trauma debuff.
  15. the only position you can't stab someone from is the area where the circle of the targeting "base" (idk what to call it) stops in front of the character. (it also stops at the back, but that doesn't matter obviously) so if you are stabbing someone from their 2 o clock, and then move towards their 12 o clock in the animation you will see them stabbing you straight in the face.
  16. It's no news that dual wielders get more stats, but don't forget the drawbacks. Their offhand has a 30% miss chance and a 70% damage penalty. While in turn the assault cannon have a higher damage range than pistols. We have pretty few weapon damage attacks though, so I am curious on the mechanics of railshot. It is a weapon damage attack, but it only hits once and its not fired from the pistol. Does it count the offhand damage or is Commando High Impact Bolt superior ? Here's a thread about slingers complaining about the exact opposite thing though. http://www.swtor.com/community/showthread.php?t=353924 The grass is always greener on the other side.
  17. eve online is a science fiction mmo with player collisions
  18. ehm, just hold the ball the entire game and kill the other team? you don't have to score to win.
  19. Does the root and interrupt component kick in if you are leaping to a player with full resolve, or can we end up being out of melee range by the time our leap animation is over?
  20. During the evenings at any given day on my server it takes between 30min to 1hour to do the weekly. It's not particularly worse than it was pre-patch due to the population limitation on each instance. Its defiantly dead though compared to pre-patch when there was 3-4 full instances of ilum. Now its usually only one full Ilum and one instance with 5-10 guys who are too dumb to join main ops group and shuttle to the correct instance. Still annoying that the cannons outside base breaks randomly though.
  21. It's great for scrappers. When you open on someone whom have low hp they will be dead before stealth is off cooldown. I use multiple times every wz at least.
  22. 6,3 on a sage with bad gear. 100% champ geared juggernaut. no screen as the sage kept dying from my ramp up so half of it was overkill damage
  23. I would like to play a huttball match with 3 teams, 3 goal lines, 1 ball.
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