BCBull Posted March 28, 2012 Share Posted March 28, 2012 (edited) Perhaps more tellingly Blizzard is not following SWTOR's lead and making their talent trees bigger, getting rid of LFD/LFR, removing addons/macros or adding restrictions to transmogrification. With these Blizzard is happy with the direction they've chosen, and that should give SWTOR devs pause. Small talent trees, 31 point or pick a point every 15 levels are for dumb people, and it makes dumb boring games. That is not the way to go. We play and mmoRPG no 2 character should be alike. Over the course of the next few year we will see things move in the direction of TSW and GW2. Edited March 28, 2012 by BCBull Link to comment Share on other sites More sharing options...
Drewser Posted March 28, 2012 Share Posted March 28, 2012 Small talent trees, 31 point or pick a point every 15 levels are for dumb people, and it makes dumb boring games. That is not the way to go. We play and mmoRPG no 2 character should be alike. Over the course of the next few year we will see things move in the direction of TSW and GW2. Where is GW2 hiding the "no 2 characters alike skills"? As I understand skills are set by your weapon so two warriors both using a longbow - have the same skills. Am I missing something? Link to comment Share on other sites More sharing options...
Lethality Posted March 28, 2012 Share Posted March 28, 2012 Blizzard "getting it" cost them over 4 million subscribers and counting... Uh, no. "Getting it" got them over 12 million subscribers. Link to comment Share on other sites More sharing options...
BCBull Posted March 28, 2012 Share Posted March 28, 2012 (edited) Where is GW2 hiding the "no 2 characters alike skills"? As I understand skills are set by your weapon so two warriors both using a longbow - have the same skills. Am I missing something? Maybe I am, but from what I have seen of talent progression it look deeper that the swtor/wow models. Edited March 28, 2012 by BCBull Link to comment Share on other sites More sharing options...
Drewser Posted March 28, 2012 Share Posted March 28, 2012 Maybe I am, but from what I have seen of talent progression it look deeper that the swtor/wow models. I found this: 10 slots 5 set by weapon so all warriors using a mace/shield will have the same 5 Second 5 set by profession and race so that will provide some variety until the "best" cookie builds are figured out. http://www.guildwars2.com/en/the-game/combat/part-one/ Link to comment Share on other sites More sharing options...
RabidPopcorn Posted March 28, 2012 Share Posted March 28, 2012 take a breath, i know you love to argue the point. to be an option it would have to be available in the core game if add ons were not available. now take another breath as i am not disputing what has been put into wow at any stage. You know like it is an option within 1.2 todo certain things without the need for add ons and how it is optional now for specific things without the use of an api nor addons right now. You do know what the meaning of 'option' is right? I shall retrieve a definition for you. Definition 3a of the OED defines "option" as: "3. a. Power or liberty of choosing: opportunity or freedom of choice." Therefore, WoW is giving players the "freedom of choice" as to whether they want these 3rd party addons or not; if players decide not to pick up these 3rd party addons then they stick with the default package. Simple. Link to comment Share on other sites More sharing options...
Notannos Posted March 28, 2012 Share Posted March 28, 2012 Greetings everyone! This thread has passed our maximum 1k post threshold. We are therefore closing this thread and have re-created it here: http://www.swtor.com/community/showthread.php?t=383321 Please continue discussing this topic in the new thread. Thanks! Link to comment Share on other sites More sharing options...
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