ZeusThunder Posted March 20, 2012 Share Posted March 20, 2012 Wondering what the opinions of the community are on this build: http://db.darthhater.com/skill_calc/bounty_hunter/powertech/#::fef5ef5ef6efef11e2f3e6fe2f3efef2e: You'll notice that I didn't pick up burnout. My original PvP dps build had this, but I realized after awhile that after 30% my targets aren't staying alive long enough to really get much benefit from this. In PvE a dps spec will obviously want to have this ability but assuming you're in a good group that is focus firing burnout isn't all that useful. Instead I put the points in Hot Iron and Prototype Cylinders. Instead of getting maybe 200-600 extra damage on targets, depending if I have IM on them or not, I'm getting 6% extra Flame Burst damage and 3% tech crit chance. Link to comment Share on other sites More sharing options...
exphryl Posted March 20, 2012 Share Posted March 20, 2012 It's a perfectly fine build. I run that or 8/6/27 a lot of times Link to comment Share on other sites More sharing options...
Aradax Posted March 20, 2012 Share Posted March 20, 2012 (edited) I have the same build. But you should note that this build will not work after 1.2 changes to RS. In 1.2 You will need a TD and other things from Pyro. Edited March 20, 2012 by Aradax Link to comment Share on other sites More sharing options...
Gnugthreeonefive Posted March 20, 2012 Share Posted March 20, 2012 I tried this and found it lacking in max range dps. Being squishy as we are, when facing a team sentient enough to recognise you as a top but squishy dps, you will be targetted a lot, so you'll need to LoS many enemies while hitting your target. Therefore, you won't be out in the open & within 10m all of the time (being on high ground in huttball is the typical situation). TD helps a lot with keeping ranged DPS up. Mind you, I'm not saying staying at max range is our goal at all - on the contrary. But TD helps make up for when you need to, while arguably not losing overall DPS to the 8/8/25. Overall, it's pretty close, so for solo play I'd say it's a matter of preference. Obviously numbers would be nice to see. Link to comment Share on other sites More sharing options...
Agooz Posted March 20, 2012 Share Posted March 20, 2012 Wondering what the opinions of the community are on this build: http://db.darthhater.com/skill_calc/bounty_hunter/powertech/#::fef5ef5ef6efef11e2f3e6fe2f3efef2e: You'll notice that I didn't pick up burnout. My original PvP dps build had this, but I realized after awhile that after 30% my targets aren't staying alive long enough to really get much benefit from this. In PvE a dps spec will obviously want to have this ability but assuming you're in a good group that is focus firing burnout isn't all that useful. Instead I put the points in Hot Iron and Prototype Cylinders. Instead of getting maybe 200-600 extra damage on targets, depending if I have IM on them or not, I'm getting 6% extra Flame Burst damage and 3% tech crit chance. I run 8/8/25 all the time. But I am afraid that post 1.2 Pyros need to compensate for the loss of burst, and will most likely need TD. Link to comment Share on other sites More sharing options...
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