Yoshiblade Posted March 13, 2012 Share Posted March 13, 2012 As usual, on Tuesdays my guild clears EV in HM, and this is the first time this happens. We are on the Ancient Pylons event and they keep bugging on the 3rd wheel. The first and second wheel go well, but then when we have to click on the consoles to solve the 3rd wheel, they are both (south and north side) not clickable. Has this happened to anyone else? Thank you. Link to comment Share on other sites More sharing options...
Natarii Posted March 13, 2012 Share Posted March 13, 2012 Happens all the time. Solution: solve south first always on all levels. Link to comment Share on other sites More sharing options...
seektravota Posted March 14, 2012 Share Posted March 14, 2012 (edited) You need to split the group into 2 and solve it in the NSSN order. it works everytime like a free loot. Edited March 14, 2012 by seektravota Link to comment Share on other sites More sharing options...
Khayleth Posted March 14, 2012 Share Posted March 14, 2012 This was supposed to be fixed already, it's in the patch notes. Link to comment Share on other sites More sharing options...
Shai-Huluud Posted March 14, 2012 Share Posted March 14, 2012 we did EV on hard mode last night and this bugged out 6 times for us before we called it... Link to comment Share on other sites More sharing options...
selectah Posted March 14, 2012 Share Posted March 14, 2012 (edited) Same for us. 3rd wheel bugged 2 times. Noteable is also that there was the same color combination in each of the three tries. First two tries south got the same, and in the third try north got the one south got the first two times. Edited March 14, 2012 by selectah Link to comment Share on other sites More sharing options...
Fumanchu_Fow Posted March 14, 2012 Share Posted March 14, 2012 Once again we one shot it..........that makes it about a billion times in a row without a problem. I don't know why people keep making these posts when there are about 1,000 posts out there telling you how to easily work around this. Link to comment Share on other sites More sharing options...
cshouston Posted March 14, 2012 Share Posted March 14, 2012 We've completed pylons two weeks in a row since the patch intended to correct the issue, with two 8 man groups, for a total of four clears and had zero bugs. We've also completed it on normal mode alt runs with zero issues. We just find the most efficient path and click as fast as the buttons allow. If they are still bugged, I can't see why we, or anyone else we've spoken to, wouldn't have run into this at least *once*. Curious. Link to comment Share on other sites More sharing options...
BorisLeLoux Posted March 14, 2012 Share Posted March 14, 2012 Hey mate, we've had some trouble with this aswell for some time. Our solution on NM is solving north first, then south finishes second and third first and then north finishes first. Works for us everytime Link to comment Share on other sites More sharing options...
Parthis Posted March 14, 2012 Share Posted March 14, 2012 We've completed pylons two weeks in a row since the patch intended to correct the issue, with two 8 man groups, for a total of four clears and had zero bugs. We've also completed it on normal mode alt runs with zero issues. We just find the most efficient path and click as fast as the buttons allow. If they are still bugged, I can't see why we, or anyone else we've spoken to, wouldn't have run into this at least *once*. Curious. You're lucky. We still hit issues on all difficulties and all sizes. They bug out, still. We've been clearing 16 NMM for some time now, yet this encounter can still cause us problems. The other night we had our best yet on 16 NMM; the top row on the North Pylon was ALREADY solved; as soon as we completed the third row elites started spawning. We had to deliberately invalidate the top row just to solve it again; by that time we had 6 elites north. I'm sorry, but people saying "it's fixed!" are speaking purely for themselves; this encounter is still buggy, and worse, completely broken as a well designed, sign posted event. I have every faith that BW have learned from this, and i'm very tolerant of bugs in new games, especially in the first ever raid tier... but to still have these operation breaking issues three months after launch leaves a sour taste. Link to comment Share on other sites More sharing options...
Reico Posted March 14, 2012 Share Posted March 14, 2012 Use this If the top row is already solved or has 1 spin, reset. Solve south first on every row. Easy loot. You also can skip almost all the trash except one pack by the chest. Link to comment Share on other sites More sharing options...
Dee-Jay Posted March 14, 2012 Share Posted March 14, 2012 We've had similar issues but ever since we settled on SSSS it's been working. Link to comment Share on other sites More sharing options...
Taybul Posted March 14, 2012 Share Posted March 14, 2012 You don't have to reset the instance if the top row is already solved or has 1 click. Just move it out and then back again if it's already solved. Similarly for the 1-click situation, move it away from the solution once then solve it from there, treating it like it requires 2 more cilcks. Link to comment Share on other sites More sharing options...
Shai-Huluud Posted March 14, 2012 Share Posted March 14, 2012 Once again we one shot it..........that makes it about a billion times in a row without a problem. I don't know why people keep making these posts when there are about 1,000 posts out there telling you how to easily work around this. Because it is one of a number of methods (certainly the most expedient) by which the developers can be informed that a bug fix has not actually fixed a problem. Link to comment Share on other sites More sharing options...
dcgregorya Posted March 14, 2012 Share Posted March 14, 2012 You don't have to reset the instance if the top row is already solved or has 1 click. Just move it out and then back again if it's already solved. Similarly for the 1-click situation, move it away from the solution once then solve it from there, treating it like it requires 2 more cilcks. Tried this last night - does not work. Having any single click solves always bugs the boss for us (top row or otherwise). We have not had the random unclickable bug since the "fix" but every time without fail that we have a one-turn solve on one of the wheels, it bugs regardless of what approach we take (trying to solve it in the other direction, turning it and turning it back, etc). Link to comment Share on other sites More sharing options...
Xneco Posted March 14, 2012 Share Posted March 14, 2012 (edited) I'm not going say it won't bug out, but my guild has not had an issue(ever). We've always done it solve North first on first wheel, solve South first on second wheel, solve South first on third wheel, and solve North first on last wheel. Edited March 14, 2012 by Xneco Link to comment Share on other sites More sharing options...
Mblythe Posted March 14, 2012 Share Posted March 14, 2012 We bugged out on this 3 or 4 times before we came here and saw its a pretty simple NSSN locking system. We havent had a problem since. There is also a great website out there that gives the sequence of the turns so you know what you have to turn... Like 2 left, 3 right, 2 left, 3 right and so on. And if you want to get to a color and you want the wheel to turn left, you hit the right station. Really simple. Link to comment Share on other sites More sharing options...
KiranK Posted March 14, 2012 Share Posted March 14, 2012 More Bioware lying, just like how they said they "fixed" the Interrogator on Directive 7. Bioware would rather lie about their fixes and hope that no one catches it rather than admit to us that they have no idea how to fix the problem. Pathetic, really. Link to comment Share on other sites More sharing options...
Ruuprect Posted March 14, 2012 Share Posted March 14, 2012 South solving first works every time, but the point is that BW needs to fix its bugs. We still run into a lot of bugs on SOA. They say they fix them yet we still get at least one of them on every run. Link to comment Share on other sites More sharing options...
Taybul Posted March 14, 2012 Share Posted March 14, 2012 More Bioware lying, just like how they said they "fixed" the Interrogator on Directive 7. Bioware would rather lie about their fixes and hope that no one catches it rather than admit to us that they have no idea how to fix the problem. Pathetic, really. I don't think they're lying. I think they're just not testing it enough. Link to comment Share on other sites More sharing options...
Fumanchu_Fow Posted March 14, 2012 Share Posted March 14, 2012 They know it's broken still, we know it's broken still, making posts here about this "new" bug serves no purpose at this point. There is a very simple work around that works 100% if done correctly. People still post here how they wiped 10 times but yet they insist they know what they are doing and chalk anyone who one shots it weekly for months as lucky. Bug report it in game, work around it and accept that it will likely be fixed when we are about 5 tiers beyond caring. Link to comment Share on other sites More sharing options...
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