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Creeping Terror needs a bigger sound


Qonor

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All of the above plus the fact that it is such a horrible spell for it's talent point costs that no one specs into it. Your dps improves dramatically with any other build that doesn't spec into it.

 

This is flat out wrong.

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All of the above plus the fact that it is such a horrible spell for it's talent point costs that no one specs into it. Your dps improves dramatically with any other build that doesn't spec into it.

The viable hybrid build has an incredibly marginal DPS increase and has force issues that prevent it from keeping the (rather marginal) dps boost sustainable, making it's advantage against any raid boss negligible. PVP is a different story.

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The viable hybrid build has an incredibly marginal DPS increase and has force issues that prevent it from keeping the (rather marginal) dps boost sustainable, making it's advantage against any raid boss negligible. PVP is a different story.

 

The viable hybrid is a dps increase over a strict madness build, gives you a lot more tools/force conservation than a strict madness build, and dominant in PVP over a strict madness build. You claim the advantage is negligible in pve (which I question), but even if it was, the fact that it performs the same in PVE, and better in PVP, and gives you more options to boot makes it the better build.

 

Until Creeping Terror is significantly buffed, it is not worth sacrificing the other talent perks to spec into it.

 

If you have force issues, our class has means to negate it, not to include the boon of having biochem to boot.

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The viable hybrid is a dps increase over a strict madness build, gives you a lot more tools/force conservation than a strict madness build, and dominant in PVP over a strict madness build. You claim the advantage is negligible in pve (which I question), but even if it was, the fact that it performs the same in PVE, and better in PVP, and gives you more options to boot makes it the better build.

 

Until Creeping Terror is significantly buffed, it is not worth sacrificing the other talent perks to spec into it.

 

If you have force issues, our class has means to negate it, not to include the boon of having biochem to boot.

Force in the hybrid build is managed by casting chain lightning less even though you have a wrath proc, which decreases your overall DPS, making the DPS boost in PVE marginal, if it exists at all. I assume we're talking about 0/13/25 here, considering any more points than that in the lightning tree is not giving you a significant DPS increase for raids.

 

Biochem wouldn't help force regen...? Not sure why you even brought that up, considering that would boost the damage of both specs.

Edited by LordZanos
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Force in the hybrid build is managed by casting chain lightning less even though you have a wrath proc, which decreases your overall DPS, making the DPS boost in PVE marginal, if it exists at all. I assume we're talking about 0/13/25 here, considering any more points than that in the lightning tree is not giving you a significant DPS increase for raids.

 

Biochem wouldn't help force regen...? Not sure why you even brought that up, considering that would boost the damage of both specs.

 

Consumption, use biochem medpack to heal, rinse and repeat. Wrath procs used on crushing darkness, and the lightning barrage procs more than making up for the creeping terror dmg and GCD. If Force management was a problem, a 0/17/24 build would pretty much ensure you never run out, no matter how long the fight.

 

Chain lightning is for trash mobs, its free cast just an added bonus, which by itself is a huge dps boost over creeping terror (if cast against more than 1 opponent).

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Consumption, use biochem medpack to heal, rinse and repeat. Wrath procs used on crushing darkness, and the lightning barrage procs more than making up for the creeping terror dmg and GCD. If Force management was a problem, a 0/17/24 build would pretty much ensure you never run out, no matter how long the fight.

 

Chain lightning is for trash mobs, its free cast just an added bonus, which by itself is a huge dps boost over creeping terror (if cast against more than 1 opponent).

Meant 0/13/28 in my last post, whoops.

 

And again, you're losing out on both dot damage and deathfield damage with that spec. I concede the point of consumption though, hadn't considered using the reusable medpacs like that.

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The viable hybrid is a dps increase over a strict madness build, gives you a lot more tools/force conservation than a strict madness build, and dominant in PVP over a strict madness build. You claim the advantage is negligible in pve (which I question), but even if it was, the fact that it performs the same in PVE, and better in PVP, and gives you more options to boot makes it the better build.

 

Until Creeping Terror is significantly buffed, it is not worth sacrificing the other talent perks to spec into it.

 

If you have force issues, our class has means to negate it, not to include the boon of having biochem to boot.

 

Well for Assassins it's a 30 meters gap closer on a 9 seconds cooldown which is kinda awesome.

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