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What stat?


Dark_Hazard

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Crit for watchman, dot tick crits heal you for 2% of max hp

 

Wrong. Don't give advice if you don't know the answer.

 

Power>Surge(to diminished returns)>Crit

 

You auto critical DoT's on the use of Zen taking value away from stacking crit.

Edited by -Jodea-
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Wrong. Don't give advice if you don't know the answer.

 

Power>Surge(to diminished returns)>Crit

 

You auto critical DoT's on the use of Zen taking value away from stacking crit.

 

What a harsh reaction. Don't listen to this guy: most of your gear should have crit. Most of your dots in wzs won't be benefiting from zen auto crits. Having more crit chance ups your survivability since youre healing yourself more. I assumed you were talking about pvp. If youre more of a pver, then yes, you'll want to favor surge and power.

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What a harsh reaction. Don't listen to this guy: most of your gear should have crit. Most of your dots in wzs won't be benefiting from zen auto crits. Having more crit chance ups your survivability since youre healing yourself more. I assumed you were talking about pvp. If youre more of a pver, then yes, you'll want to favor surge and power.

 

Obviously you don't know how to read, go check the primer or any other well though out thread and see what the stat priority is.

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Obviously you don't know how to read, go check the primer or any other well though out thread and see what the stat priority is.

 

Claiming that people on other threads agree with you isnt an argument, its a fallacy. There is no single stat priority, it changes based on your build and playstyle.

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Claiming that people on other threads agree with you isnt an argument, its a fallacy. There is no single stat priority, it changes based on your build and playstyle.

 

WOW. Enjoy clicking, keyboard tuning or whatever else you think will help your game play!

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From

http://www.swtor.com/community/showthread.php?t=47695#stats

 

Stat Priorities

 

We have five main stats to work with. Strength, Power, Critical Strike, Surge and Accuracy.

 

Watchman: 100% Accuracy, Strength, Power, Surge, Critical

 

Combat: 100% Accuracy, Strength, Power, Surge, Critical

 

Focus: 100% Accuracy, Strength, Power, Surge, Critical

 

Strength

 

Strength increases your critical strike chance. It increases your critical strike chance at a much higher conversion rate than the critical strike stat and it also has diminishing returns. For a ball park figure in you're looking at between 150 and 200 strength per 1% critical strike depending on your current strength. So the more strength you have, the more strength you must add to gain an additional 1%.

 

Strength also increases your bonus damage at a liner rate. For each point of strength you gain 0.2 to your base damage meaning you're looking at 500 strength for 100 bonus damage.

 

Crit Scales logarithmically with Strength which means for each additional point of Strength you get it will add less and less crit. Here is an example table based on my current gear set:

 

Code:

Strength Crit % Strength / 1% Crit

257 2.02 127.2277227723

334 2.60 128.4615384615

400 3.08 129.8701298701

466 3.56 130.8988764045

543 4.11 132.1167883212

630 4.71 133.7579617834

705 5.22 135.0574712644

792 5.80 136.5517241379

858 6.23 137.72070626

945 6.78 139.3805309735

1020 7.25 140.6896551724

1090 7.68 141.9270833333

1158 8.09 143.1396786156

Damage Primary scales linearly with Strength at a 0.2 rate. Meaning for every point of Strength, you gain 0.2 damage.

 

Code:

Strength Damage Primary

257 51

323 65

389 78

466 93

553 111

640 128

Power

 

Power is a flat 0.23 damage increase. If you add 1 point of power your base damage will go up by 0.23 points. It is important to note that your base damage is the damage modifier used when calculating the Critical multiplier as well as the amount of damage your normal attacks.

 

Power Scales linearly at a 0.23 rate. For each point of power you add, you gain an additional 0.23 primary damage.

 

Code:

Power Damage Primary

41 9.6

94 21.6

138 32.2

172 40

225 52

236 54.4

Critical Strike

 

Critical strike increases your chance to get a critical hit thus triggering your critical multiplier damage. Given a large number of attacks, you will get a critical strike this percentage of the time. This stat is affected by diminishing returns pretty heavily.

 

Critical chance Scales Logarithmically with critical. For each point of critical you add it will return less and less critical strike chance. In the following table you can see that as you increase your critical it takes more critical per 1% crit chance:

 

Code:

Critical Crit Chance Critical / 1% Crit

44 1.92 22.9166666667

88 3.73 23.5924932976

136 5.56 24.4604316547

184 7.26 25.3443526171

194 7.6 25.5263157895

414 13.92 29.7413793103

Surge

 

Surge is the size of your critical strike. For example if you have a 50% Critical multiplier and you get a critical strike, your damage will be 1.5 times the normal damage from that ability. This stat is also affected by diminishing returns tho at a lesser rate than critical strike.

 

Surge scales logarithmically with critical multiplier. For each point of surge you add, it will return less and less critical multiplier:

 

Code:

Surge Crit Multiplier Surge / Crit multiplier %

48 8.81 5.448354143

75 13.07 5.7383320581

96 16.08 5.9701492537

123 19.58 6.2819203269

316 36.05 8.7656033287

Now an interesting number to me would be a 100% Critical Multiplier which would be obtained by getting 50% from Surge. I did a very rough interpolation of the data and came up with a ball park figure of 560 Surge.

Accuracy

 

Accuracy increases the chance to hit the target. This is still a bit of a mystery but it would make sense that we want 100% accuracy to not miss our melee attacks. It is worth noting that we have an inherent 100% chance to hit with Force attacks and a 90% base with Physical attacks. This stat also scales logarithmically.

 

Code:

Accuracy Accuracy % Accuracy / %

46 1.72 26.7441860465

96 3.35 28.6567164179

144 4.88 29.5081967213

192 6.32 30.3797468354

240 7.68 31.25

288 8.97 32.1070234114

It would appear that the “hit” cap is around 320 without talents like Steadfast.

Conversions

 

1 Strength = 0.0076 Critical Strike % at 500 Strength

1 Strength = 0.0071 Critical Strike % at 1000 Strength

1 Strength = 0.0066 Critical Strike % at 1500 Strength

1 Strength = 0.2 Bonus Damage

1 Power = 0.23 Bonus Damage

1 Critical = 0.041 Critical Strike % at 100 Critical

1 Critical = 0.039 Critical Strike % at 200 Critical

1 Critical = 0.033 Critical Strike % at 400 Critical

1 Surge = 0.131 Critical Multiplier % at 100 Surge

1 Surge = 0.085 Critical Multiplier % at 300 Surge

1 Surge = 0.057 Critical Multiplier % at 560 Surge

 

What were you saying about speck or play style?

Edited by -Jodea-
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WOW. Enjoy clicking, keyboard tuning or whatever else you think will help your game play!

 

….. you just proved my point. “Because Maefly says that’s the stat priority and throws a bunch of numbers at me, it must be true". I've read the thread plenty of times, still think crit focused gear is best for by skill tree build/playstyle, which DOES make a difference to stat priority. I'm valor 65 and never click, I know what I'm doing thank you. When someone disagrees with you over something like this you really need to chill dude.

 

Example of Maefly's fallibility: he says you should focus accuracy first for all 3 specs. That's true for wm and combat, not necessarily focus, since it's based more off of force attacks which have a base acc of 100%. Especially if youre in a transcendence focus build rather than zen based.

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Not sure what the need was for such aggressive responses to one another...

 

But to original poster, you will want a 'certain amount' of Critical/Surge/Accuracy and then all out Power.

 

Accuracy : ~95% (does not really help to stack this higher really for pvp, any lower however and you may get misses, for PvE go 98%)

 

Critical : around 400 points of +Critical is good, can do with less but more would probably be too hit with Diminishing Returns to be worth it.

 

Surge : around 150-200 points, as above, more is probably too hit with Diminished returns, and this should net you about 70% which is where you want to aim for.

 

Power : no diminishing returns, this is what you want to optimise as much as possible after the above stats are satisfied.

 

Variations.......

 

Watchman spec in pvp can focus stats to make the most of zen bursts at the expense of overall survivability. This is a personal preference but this would entail ignoring Critical completely and favouring Surge/Power.

 

Combat spec, can build accuracy further for more offhand hits and thus more Ataru procs although in my experimenting it is hard to say if this is worth it over the stat priority above.

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Jodea, whether you're right or wrong your attitude toward anyone with a different opinion from yours really makes it difficult for me to want to believe what you say. try constructive arguments instead of lashing out at everyone saying "I'm right and you're wrong so you're an idiot"

 

 

just sayin'

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Power is the best way to go for a Watchman. The reason for this is that it has no diminishing return. You will want to stack crit up to somewhere around 25-27 % but anything above that will be a waste of points as the DR kicks in. Surge also has DR and you dont want to stack more than 70-72 %. Accuracy does not need to be more than 98 %. Rest should all be power.

 

There are other reasons why crit is not that needed, first of all you get + 15% crit chance for your burns with juyo form and also in Zen your burns will autocrit. Seeing as watchman builds centering faster than the other specs you can have zen up very often which makes stacking crit a bad idea even further.

 

Whoever said you should stack crit most likely have not seen the statistics of the DR for the stats or he/she would not be saying so but lets keep it civil :p. That said i understand how its easy to lash out when someone post well.. misinformation, in a thread that is about helping people.

 

*edited spelling*

Edited by gunte
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