XyriusSES Posted March 6, 2012 Share Posted March 6, 2012 Gimme it please. Somewhere close to the top of the pyro tree for balance issues. Thanks Link to comment Share on other sites More sharing options...
TempestasSilva Posted March 6, 2012 Share Posted March 6, 2012 http://www.swtor.com/community/showthread.php?t=77232 Link to comment Share on other sites More sharing options...
Ciry Posted March 8, 2012 Share Posted March 8, 2012 No, because I like my class the way it is and an addition would mean something else gets nerfed. Link to comment Share on other sites More sharing options...
KKaae Posted March 8, 2012 Share Posted March 8, 2012 The pyro dots can be cured. Dots no longer stops people from capping. We have no interrupt then for goodness sake please make the fire weaken incoming healing, or un-curable with talents. Link to comment Share on other sites More sharing options...
Devoter Posted March 8, 2012 Share Posted March 8, 2012 No, because I like my class the way it is and an addition would mean something else gets nerfed. That's wrong, nothing need to be nerfed in exchange or you have to nerf all other specs too at every class because everybody else has an interrupt. Link to comment Share on other sites More sharing options...
NovaTera Posted March 8, 2012 Share Posted March 8, 2012 hmm I would like an interrupt, but i wonder how much ''too easy'' would that make against healers. Link to comment Share on other sites More sharing options...
Devoter Posted March 8, 2012 Share Posted March 8, 2012 hmm I would like an interrupt, but i wonder how much ''too easy'' would that make against healers. You wouldn't get down a similar equipt healer. You overheat first, even with an interrupt. Link to comment Share on other sites More sharing options...
Ciry Posted March 9, 2012 Share Posted March 9, 2012 (edited) That's wrong, nothing need to be nerfed in exchange or you have to nerf all other specs too at every class because everybody else has an interrupt. Maybe, maybe not. Either way, I do just fine without. Edited March 9, 2012 by Ciry Link to comment Share on other sites More sharing options...
STD_Skindancer Posted March 9, 2012 Share Posted March 9, 2012 Maybe, maybe not. Either way, I do just fine without. it amazing how dim and short sighted you can be. one could only imagine what "just fine" amounts to in your lil mind. Link to comment Share on other sites More sharing options...
LilTsar Posted March 9, 2012 Share Posted March 9, 2012 at least come legacy ill get to occasionally stun people with a smuggler style nutbuster. Link to comment Share on other sites More sharing options...
Ciry Posted March 9, 2012 Share Posted March 9, 2012 it amazing how dim and short sighted you can be. one could only imagine what "just fine" amounts to in your lil mind. Wow, tell a guy his class is fine without him needing more and he has a tantrum. Just fine for me amounts to almost always topping the charts in damage/kills/and objectives. Perhaps you should be asking for hints and tips rather than crying about needing more talents. There are plenty of good merc and pvp guides out there and people willing to share their knowledge with you if you don't act like a spoiled brat. Link to comment Share on other sites More sharing options...
vimm Posted March 9, 2012 Share Posted March 9, 2012 For Pyrotech Mercenary, it would certainly be a welcomed addition to have a ranged interrupt. Agreed! Link to comment Share on other sites More sharing options...
Xerain Posted March 9, 2012 Share Posted March 9, 2012 really? I want a real stun. I want a 30m ranged attack. I want a way to avoid knock backs easier. I want another decent gap closer, be it a pull or another leap. But i don't need any of those things to do just fine playing my class nor do i cry about it on forums and make pointless threads. Link to comment Share on other sites More sharing options...
Yazule Posted March 9, 2012 Share Posted March 9, 2012 really? I want a real stun. I want a 30m ranged attack. I want a way to avoid knock backs easier. I want another decent gap closer, be it a pull or another leap. But i don't need any of those things to do just fine playing my class nor do i cry about it on forums and make pointless threads. I want a shark with lasers attached to their heads!!!! gimme gimme gimme Link to comment Share on other sites More sharing options...
STD_Skindancer Posted March 9, 2012 Share Posted March 9, 2012 (edited) Wow, tell a guy his class is fine without him needing more and he has a tantrum. Just fine for me amounts to almost always topping the charts in damage/kills/and objectives. Perhaps you should be asking for hints and tips rather than crying about needing more talents. There are plenty of good merc and pvp guides out there and people willing to share their knowledge with you if you don't act like a spoiled brat. see there you go being a short sighted lil girl again. there is a whole separate side to this game aside from pvp, pve. some of us do that along side pvp. topping damage/kills in a WZ is not hard at all what so ever as pyro, so your point there is moot since it has ZERO to do with interrupting. being one of two ACs (our mirror is the other) in the entire game with out a form of interrupting a cast or channel that IS NOT TIED TO A CC is BS. the merc AC in general needs the interrupt, but you wouldnt know anything about that would you? Edited March 9, 2012 by STD_Skindancer Link to comment Share on other sites More sharing options...
Shokurai Posted March 9, 2012 Share Posted March 9, 2012 WTB posters that understand their class design Link to comment Share on other sites More sharing options...
Ciry Posted March 9, 2012 Share Posted March 9, 2012 see there you go being a short sighted lil girl again. there is a whole separate side to this game aside from pvp, pve. some of us do that along side pvp. topping damage/kills in a WZ is not hard at all what so ever as pyro, so your point there is moot since it has ZERO to do with interrupting. being one of two ACs (our mirror is the other) in the entire game with out a form of interrupting a cast or channel that IS NOT TIED TO A CC is BS. the merc AC in general needs the interrupt, but you wouldnt know anything about that would you? Your entire remark is moot since my response was only an answer to your question about what I consider just fine. I've spent plenty of time as Arsenal, Pyro, and hybrids and lets be honest, PVE doesn't require anything but a face roll over the keyboard so you don't need an interrupt for that. I've gone through all the ops without one, so can you. Link to comment Share on other sites More sharing options...
vimm Posted March 11, 2012 Share Posted March 11, 2012 For Pyrotech Mercenary, it would certainly be a welcomed addition to have a ranged interrupt. Agreed! Yes indeed! Link to comment Share on other sites More sharing options...
STD_Skindancer Posted March 11, 2012 Share Posted March 11, 2012 Your entire remark is moot since my response was only an answer to your question about what I consider just fine. I've spent plenty of time as Arsenal, Pyro, and hybrids and lets be honest, PVE doesn't require anything but a face roll over the keyboard so you don't need an interrupt for that. I've gone through all the ops without one, so can you. so basically what your saying is that you wouldnt be able to get a clue if someone handed it to you...thanks for playing! Link to comment Share on other sites More sharing options...
Ciry Posted March 11, 2012 Share Posted March 11, 2012 so basically what your saying is that you wouldnt be able to get a clue if someone handed it to you...thanks for playing! I guess not but hey, you can get an interrupt by rerolling another class Link to comment Share on other sites More sharing options...
DarkenDragon Posted March 12, 2012 Share Posted March 12, 2012 if you wanted an interrupt as a pyro spec you should have rolled a powertech pyrotech instead. if you add an interrupt at the end of the tree, this would end up meaning that powertechs would have 3 interrupts. kinda OP if you ask me and yes its 3, they have quell for short ranged interrupting, and jet charge for long range interrupting, and now you want to give them a 3rd one? please know your mechanics before you post Link to comment Share on other sites More sharing options...
jamescam Posted March 13, 2012 Share Posted March 13, 2012 (edited) For Pyrotech Mercenary, it would certainly be a welcomed addition to have a ranged interrupt. Agreed! Grenades are a ranged interrupt! Albeit AOE's (grenades, dfa, etc.) are not as easy to use as pushing a button, grenades can give us another root or another interrupt. Edited March 13, 2012 by jamescam Link to comment Share on other sites More sharing options...
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