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Dabbling in Hybrid


Achyuta

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Greetings... I have a level 48 BH. I've tried using a few builds, either primarily Arsenal or Bodyguard, but haven't really felt comfortable with either in PVP or PVE. I've been reading up on a hybrid template, based on this thread:

 

http://www.swtor.com/community/showthread.php?t=5847

 

but then I read this thread:

 

http://www.swtor.com/community/showthread.php?t=256043&page=2

 

And am thinking about this template:

 

http://www.torhead.com/skill-calc#300rcMMRzfdkZMzZMIMbz.1

 

Right now I'm sporting this template:

 

http://www.torhead.com/skill-calc#300rfRoRzcdzZMIkbR0b.1

 

 

I know it all has to do with my playstyle, but I'd like to get a feel from the community on what you prefer and why... thanks!

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theres a big reason why BH hybrid specs dont work as well as most people hope for, and that is because of the cylinder system.

 

if you pay close attention and read the abilities, you will notice you require a certain cylinder to be active before they can be effective. for example your supercharge gas requires you to use the combat support cylinder but the terminal velocity talent requires high velocity cylinder. so no matter what, you got wasted talent points cuz you have to choose one or the other, you cant run both at the same time.

 

also even though people complain about tracer missiles, tracer missiles alone is fairly weak, damage wise your power shot does more damage per shot than tracer missile does and without light em up your not gonna get much armor reduction on the target before they disappear (if they stand there and take 5 shots then they're just bad)

 

so if you truly want to try and build a hybrid talent tree you'll first have to figure out what cylinder you'll be using and stick with it and build around it, but currently the way the mercenary trees are built, you'll find a very difficult time trying to get around it. also dont forget that tracer missiles dont work with combat support cylinder's charge up, nor does it work with pyro's combustion gas cylinder either.

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I too tried out some hybrid specs when I first hit 50.

 

I found that if the opposition had a full spec healer, they could keep their team up longer and my DPS was too poor to compensate for it. Plus gear wise I couldn't find sets of gear to accommadate that playstyle as the set bonuses are all aimed at fulfilling one role.

 

I have gone to a full healing spec, with more defensive talents (power shield, protective field and powered insulators) to stay alive while being focused on. I find this is working better for myself, although there are players out there using hybrid specs so maybe it just takes more getting used to.

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http://www.torhead.com/skill-calc#300rfR0RzfdzZrIkbM.1

 

thats the best I can come up with if you wanted a healing/combat support style hybrid

 

what this will do is allow your power shots to be uninterruptable, gives you the knock backs from 2 abilities making you more supportive in hutt ball (knock them off the ledges when heading to the goal) and still have strong heals. your damage wont be spectacular, but you will be able to do some damage

 

but this is more of a heal and support in pvp. still I dont support the hybrid idea but if you really were set on doing one, this is what I would choose

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