SargerusIII Posted February 15, 2012 Share Posted February 15, 2012 (edited) Yesterday my guild made their 1st attempt at EV 16-man Hardmode, we noticed that the Cannonnade skill of the first boss ( Annihilator Droid XRR-3) is one shotting players. Its damage varies from 17k to 25k. It is a bug, or it is supposed to work like that? Edited February 15, 2012 by SargerusIII Link to comment Share on other sites More sharing options...
Schwick Posted February 15, 2012 Share Posted February 15, 2012 Seemed fine for us. Did you do a reset? Link to comment Share on other sites More sharing options...
Bloodymoon Posted February 15, 2012 Share Posted February 15, 2012 Was it the rocket or the canon? The dmg from the canon should be absorbed from a second tank, since a) the initial dmg is very high on non-tanks. And after the initial dmg the dot is also pretty strong... Link to comment Share on other sites More sharing options...
DarthDemens Posted February 15, 2012 Share Posted February 15, 2012 I've only seen the rockets do damage that high when he enrages. Then they really can do 20k damage. Link to comment Share on other sites More sharing options...
SargerusIII Posted February 15, 2012 Author Share Posted February 15, 2012 Was it the rocket or the canon? The dmg from the canon should be absorbed from a second tank, since a) the initial dmg is very high on non-tanks. And after the initial dmg the dot is also pretty strong... Is the canon, it was always targetting the ranged dps and one shotting them. Link to comment Share on other sites More sharing options...
Talorra Posted February 15, 2012 Share Posted February 15, 2012 Welcome to Cannonade in 16 player. It's working properly, and it hits like a freight train. A second tank should be soaking it up, otherwise it will blast your DPS one at a time until you wipe. Link to comment Share on other sites More sharing options...
grufftech Posted February 15, 2012 Share Posted February 15, 2012 we've cleared it several times. its a gearcheck, you can use a rampage tank on it. GG. Link to comment Share on other sites More sharing options...
Hironobu Posted February 22, 2012 Share Posted February 22, 2012 we've cleared it several times. its a gearcheck, you can use a rampage tank on it. GG. How can this be a gear check when DPS geared in RAKATA can't take the random one shots. Anybody have a workaround for this? Link to comment Share on other sites More sharing options...
Valan Posted February 22, 2012 Share Posted February 22, 2012 Use 2 tanks, and make sure they're always 1 and 2 on threat. First tank gets KB, second tank eats the cannonade, first tank gets back in and taunts. Never have a cannonade on anybody else the whole fight Link to comment Share on other sites More sharing options...
Hironobu Posted February 22, 2012 Share Posted February 22, 2012 Thanks for the info.. we started to do this but quit when the random one shots still crept in. Guess we need more support from DPS to watch the/their aggro Link to comment Share on other sites More sharing options...
Talorra Posted February 22, 2012 Share Posted February 22, 2012 You can add a third tank/off-tank to the mix and have them do a taunt rotation, and this will keep it entirely on the tanks throughout the fight. If it's still hitting DPS with two tanks though, it sounds like a missed taunt. We've had the gun pointing at a DPS and ready to fire, and one of our tanks taunted back and the droid spun around and hit the second tank with it instead. I don't know how it is for ranged, but as a melee player I can always tell if I've got a cannonade shot aimed at me. Dump threat, pop a defensive, whatever it takes to get out of it. Link to comment Share on other sites More sharing options...
Taybul Posted February 22, 2012 Share Posted February 22, 2012 Just tanked this last night (16HM) and whenever he knocked me back I'd charge and taunt immediately and I'd get the blast every time. Don't think it hit anyone else. Link to comment Share on other sites More sharing options...
Ashane Posted February 22, 2012 Share Posted February 22, 2012 Just tanked this last night (16HM) and whenever he knocked me back I'd charge and taunt immediately and I'd get the blast every time. Don't think it hit anyone else. That's what we do. We usually one tank it. I'll force charge back in, and usually use Shroud if the healers are busy elsewhere, as it will resist all the ticks. Otherwise, you can do it with two tanks as was suggested. Make sure that DPS is using their detaunts (I know, who would have thought!) so that your 2nd tank can stay 2nd on the threat table. If you still cant get it, do what the other poster suggested and alternate taunts, specifically when he does his knockback or when his weapon starts to glow. You have a very brief period where you can switch cannonnade's target just by taunting. Link to comment Share on other sites More sharing options...
Darth_Nihilis Posted February 22, 2012 Share Posted February 22, 2012 Make sure all dps/heals that can use their aggro dump whenever they are up so they 2 tanks can be top threat. Link to comment Share on other sites More sharing options...
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