Thulkos Posted February 11, 2012 Share Posted February 11, 2012 So, while the space combat rail-shooter is amusing as a daily quest, I see the potential for something a lot more. Many of us here remember the TIE-Fighter and X-Wing games fondly, not the least for the interesting ship management systems. Myself, I've always found that the best part of space shooters ranging from TIE through I-War. However, there was a game that did it even better a long time ago: Microprose's 1992 B-17: Flying Fortress. For anyone who either wasn't around then or never had the chance to enjoy it, you played as the crew of a WWII B17 bomber. Essentially, you god-moded over the crew, taking them over for piloting, navigation, gunnery, radio communication, or as bombardier during a full mission from England over occupied Europe. You could also assign crew members off of their positions to assist with putting out fires, repairing the plane, providing first aid to injured crewmen, or filling in for someone who was wounded or dead. I always thought that not having a multiplayer function was a missed opportunity. However, it was 1992 so computer-based multiplayer was still in its infancy. Now, imagine crewing an Imperial star destroyer with your guild. Captain, engineer, navigation, weapons, repair crew, gunnery, medical, etc. Also picture a fleet action with one large-crew (8) ship assisted by two smaller (4) frigates. I see potential for both PVP and PVE here. Link to comment Share on other sites More sharing options...
origional Posted February 11, 2012 Share Posted February 11, 2012 Certainly potential there. It would be great to have open space pvp with guilds manning starships and individuals manning fighters etc etc, but you are talking an entirey new game here with probably years of development. Link to comment Share on other sites More sharing options...
Phinion Posted February 11, 2012 Share Posted February 11, 2012 Space combat either PVP or PVE would be a great addition. Long as they take the fighting off rails and go with an open world feel with it. Link to comment Share on other sites More sharing options...
Senatsu Posted February 11, 2012 Share Posted February 11, 2012 Indeed, there is much potential in Space Combat. I like the way it is now, but I do understand why people is hating on the rail-type of gameplay in it. Link to comment Share on other sites More sharing options...
JumperPenn Posted February 11, 2012 Share Posted February 11, 2012 Agreed, but I wouldn't look for anything like that for another 2-3 years. First they'd need to work on the basics of guilds, then maybe bring out the guild 'house/fort/base/ship'. Then work on the mechanics of having members do this or that in real time with opposing members doing the same thing. All the while developing other content as they see fit. I could see it happening, if they wanted to do it, but not for quite some time. As it stands I find the minigame space combat distracting when I can't bother to mash a mob of 3 through another bland base/cave. Link to comment Share on other sites More sharing options...
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