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Quarterly Producer Letter for Q2 2024 ×

Where's the innovation?


GOCOLTS

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I realize that a lot of people say that this game is fine following the current MMO recipe, and that if you don't like the way the game is, you're either a wow fanboy or have just grown tired of the genre.

 

I disagree.

 

The reason MMO's are the way they are is because it's easy to use other peoples ideas, and just give them a new look. I.e raiding for purples, pvping in battlegrounds for credits to buy more gear, crafting gear and weapons and potions... The game design is fundamentally sound, but why not branch out from that and actually add something different and fresh?

 

I'm not game designer. I took a couple 3dsmax classes and 3d animation classes but I'm a gamer, not a programmer. That being said, given 20 minutes, I can come up with 20 ideas for the future of MMO's, that would make current MMO's a leading indicator towards what the genre is going to be and not a lagging indicator of stale games born late in a dying genre from the past.

 

Why doesn't anyone want to be the ones that produce next groundbreaking (i'd say gamechanging but that's a bit too cliche even for me) product that forever changes the way games are played? All it takes is a bit of imagination.

 

My suggestions are:

 

Space pvp:

--free flying ships (ability buttons m1,m2,space (radar jam 5s 1min cd makes missiles not able to target you, or gets rid of missiles that are already fired)1,2 and that's it. You wouldnt need 50 different abilities. Keep it simple, but give more control over the spacecraft.

 

--Space pvp could be either instanced zones of space where you just fly around and blow up other ships (like a land pvp game, just in the air) or complete objectives like escort or zone capture or whatever, or it could be the solar system idea that I outline below, and since the current space stuff is kinda fun, you could leave it, and just add more missions. That would give 3 different options for people to be able to enjoy space. As it stands, it's rather boring, and really really simple.

 

--The instanced space PVP (space only, no ground interaction) could be focused towards a goal as well. If you own certain sectors of space your resupply ships can get back and forth faster, which could in turn lead to your companions being able to complete missions faster.

 

PVP Solar Systems:

--PVP solar systems that have 5 planets. Each planet is a level range and only available to players in that level bracket (it would make people of all levels actually able to help in the "cause" and make it useful for all levels to pvp). Open land maps where you would fight over towers or buildings. Once your team holds all towers you control the planet for an hour. When you control the planet, your faction gets the ability to send companions on special gathering quests for uber materials that you can use to make uber pvp gear, or ships, or walkers (I'll get to them) but my point is that you get a bonus that actually makes it worth the time and effort in taking the planet. If your faction controls all the planets at once, they align and you get uber UBER quests for super duper uber mats that are used for even better stuff. Each level planet would give rewards that are equivalent to the level required.

 

This is where the fun begins. The planets are open worlds. Big open worlds. You could put in walkers, speeders, and even have the people in spaceships (in the air above you) able to kill the walkers since they'd squish you. AA guns... The possibilities are endless. literally. One of the most fun times I've ever had gaming was in UO. Being in a group of people that roam around looking for enemies, and once you found some, the battles were huge. The most fun part (for me) of Warhammer was roving the countryside with a group of dudes and taking castles and killing massive amounts of people. The problem Warhammer ran into was that the rewards weren't great.

 

Put limits on the zones so that all positions are useful. If you have something you built/bought like a speeder/walker/spaceship/mobile AA/jeeps whatever and that position wasnt full, you could "commit" your vehicle to the battle, and it acts like a consumable and is removed from your inventory. Then you enter the zone in your vehicle and go fight. If your vehicle is destroyed you lose it. If it isn't, it reappears in your inventory upon leaving the planet. But holding the zones gives you the opportunity to get materials (or even just parts) for the ships so you could replace your vehicle if it's destroyed. I think this would be a blast.

 

Crafting:

--special missions for your companion that you take part in would be cool. Like an instance for you and your companion. It would give you better loot, but would still be based around your gathering, so it could have chests or something that you have to open in order and at the end you get mats, or something.

 

--pod racers: I mean really... The races on Tatooine have to be implemented. Honestly, I'm not a huge Star Wars fan, but that race scene was awesome, and I think it would be a really fun, and different addition to an MMO. So with the system I talked about above and the rewards you could get from holding planets and entire systems, you could implement "mechanic" or "fabricator" crafting systems. Mechanics make vehicle upgrades, and fabricators make the vehicle itself. New gathering for the vehicles could be stripping or even just use slicing and salvaging.

 

I've canceled my account. As of right now, this game is nothing more than WOW with lightsabers. I'm sick of wow and all 5 of its clones. Maybe if this game breaks free from the shackles of the WOW shadow and adds something new and exciting I'll be back. But I'm not getting my hopes up.

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I liked the bit where the OP wanted innovation but none of his ideas were innovative.

 

Are you kidding me? What game has my ideas?

 

Sure isn't WOW, warhammer, Rift, AION, LOTRO, this POS or anything else. The closest thing to my ideas is a little bit of warhammer, and a little bit of battlefield...

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This game is pretty much knight of the old republic with a multi player option and pvp.

 

Which, in itself, isnt at all bad.

 

Companions?

 

You have had companions in the singleplayer games for a long while now. (dragon age, mass effect etc)

Edited by Karkais
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all your space PVP idea's: SWG, STO, Eve

 

Crafting missions: They took it out when they cashed in to PW but there was a specific crfting mission in STO for the delta flyer.

 

Pod races: Clone Wars Adventures, NFS World

 

To top it off you ended your thread showing it to be little more than an 'i quit' thread, where's the innovation in that?

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all your space PVP idea's: SWG, STO, Eve

 

Crafting missions: They took it out when they cashed in to PW but there was a specific crfting mission in STO for the delta flyer.

 

Pod races: Clone Wars Adventures, NFS World

 

To top it off you ended your thread showing it to be little more than an 'i quit' thread, where's the innovation in that?

 

Nah, I didn't mean it to be an I quit thread, I meant it to be a "this game is a lackluster piece of cookie-cutter garbage" thread. And I offered some suggestions that I personally would like to see added to the game, and my return is depending on the future of the game.

 

Also, My space ideas are nothing like STO or Eve. It would still be in the perspective it is in now, it just wouldn't be Starfox.

Edited by GOCOLTS
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The OP is the first person ever to mention that space combat should be heavily expanded upon....

 

 

 

 

You can expect significant updates to Space later on. It's not that no one thought of it or thought it was a bad idea, it's just they had 1,000,000 more important things to do with the main game before expanded space to something other then just a mini game.

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The OP is the first person ever to mention that space combat should be heavily expanded upon....

 

 

 

 

You can expect significant updates to Space later on. It's not that no one thought of it or thought it was a bad idea, it's just they had 1,000,000 more important things to do with the main game before expanded space to something other then just a mini game.

 

It's funny that they put space on the backburner when it's Star Wars...

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Apart from the VO the great thing about this game is the companions, currently we are lacking in both solo/companion end game content at the moment but i'm hoping things will change.

 

If your the type of players who levels and only plays one class then you definately wont get the most out of this game. I'll be resubbing for several months to come yet to wait and see if they add multiple companion content.

Edited by NoxiousAlby
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Agree a thousand million hundred times!!

 

If you could enter your space ship in one planet, fly to another planet where you would have to space combat, then fly down to that planet and shoot a walker there with your spaceship, land anywhere you want, come out of your ship and duel a sith all with out any loading screens.

 

 

 

That would be a game!!!

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What's so inherently wrong about following the "MMO-recipe"? One of the first things bioware said was that they'll use the three pillars of MMORPG (I believe it was combat, community and exploration) but add a fourth; story.

 

I care about story. I love the story in SWTOR and the fact that it's a very serious game. World of warcraft, to me, has been reduced into a pile of puns and references and nothing in that game feels exciting anymore. The fact that this game deliver the story through tons of voice acting could be considered innovative.

 

Another thing they were very innovative about was gearing (at least until level 50). I cannot express my love enough for moddable items, it felt like a very ethical solution to the clone-syndrome that wow suffered from. If I got a new chest item, but liked my old one better I could, through my wallet, steal the stats from the new item and put into my old. It was fantastic! Then they go ahead and ruin it at level 50 and I hate them so much for that decision. Everyone is a clone at endgame, unfortunately... but at least they have said that epic items will be fully moddable, someday... someday.

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What's so inherently wrong about following the "MMO-recipe"? One of the first things bioware said was that they'll use the three pillars of MMORPG (I believe it was combat, community and exploration) but add a fourth; story.

 

I care about story. I love the story in SWTOR and the fact that it's a very serious game. World of warcraft, to me, has been reduced into a pile of puns and references and nothing in that game feels exciting anymore. The fact that this game deliver the story through tons of voice acting could be considered innovative.

 

Another thing they were very innovative about was gearing (at least until level 50). I cannot express my love enough for moddable items, it felt like a very ethical solution to the clone-syndrome that wow suffered from. If I got a new chest item, but liked my old one better I could, through my wallet, steal the stats from the new item and put into my old. It was fantastic! Then they go ahead and ruin it at level 50 and I hate them so much for that decision. Everyone is a clone at endgame, unfortunately... but at least they have said that epic items will be fully moddable, someday... someday.

 

Ya moddable gear is a cool idea.

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Innovation on a 10 year old single-threaded engine? Joke of the week, lol.

 

With that said, I totally agree. In fact, the best MMO would be a cross between the AAA and F2P model, you know, cause F2P MMOs keep themselves fresh by offering dynamic content, be it daily or weekly events. That is something every AAA MMO could and should learn from.

 

Static content is boring as hell, why some of the best MMOs I've played were F2P ones.

Edited by darthtoph
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I posted something roughly the same with the way the game mechanics are, the game engine, the completely boring/bland talent trees and all I got was "Leave my SWTOR ALONE!!"

 

Apparently they're interested in breaking Warhammers record of subs lost within a small time period.

Edited by DigitalDreamz
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I posted something roughly the same with the way the game mechanics are, the game engine, the completely boring/bland talent trees and all I got was "Leave my SWTOR ALONE!!"

 

Apparently they're interested in breaking Warhammers record of subs lost within a small time period.

 

I quit Warhammer for a number of reasons. None of them are related to what i see in Star Wars and i'm not quitting this game.

 

Just because i wake up on the left side of the bed with a headache, it doesn't mean the left side of my bed causes headaches.

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The companion idea is good. It's different, but it's not big. They do the crafting for you, So they do what you do in other games, so you actually do less... and they have affection? Cool I guess.

 

you may not give a crap...

 

but it was never EVER in mmos before...

 

now it is.

 

Just because you don't like it, doesn't mean it isn't innovative

 

Voice Over

 

Dialogue Choice

 

Story

 

Companions

 

those are just some of the things it innovates in

 

stop trying to bash

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The companion idea is good. It's different, but it's not big. They do the crafting for you, So they do what you do in other games, so you actually do less... and they have affection? Cool I guess.

 

I beg to differ. Giving a player an NPC companion instead of having live players playing together is idiotic beyond words. Yes, having a companion NPC in a single player game like Skyrim is OK. But in an MMO?! Silly. Just not well thought out at all.

 

Having companions do crafting is also not that great, I preferred the way it was done in other MMOs - nothing innovative about pressing a button and having items appear in your inventory, regardless of where you are. If anything, it feels oversimplified. I preferred having to go to the blacksmithing shop and working the materials.

 

But hey, to each his own.

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