Raughten Posted February 9, 2012 Share Posted February 9, 2012 I mean really. Why not? Reduce all Cover Abilities' damage, and when your in cover it increases the damage to the current amount. I think this would fix a lot of issues with Sniper. Give us some mobility, and make us not completely rely on if "cover suddenly decides to work." Link to comment Share on other sites More sharing options...
Ghobe Posted February 9, 2012 Share Posted February 9, 2012 How's it change ANYTHING? You still have to be rooted to use your skills outside of the instants and those are....um...explosive probe...and.....uh........that's it. Alright, woo, we got 1 change! I haven't had cover not work in so long I forgot that it might still be an issue. And if you want to be mobile, spec engineering or lethality. Not saying MM isn't mobile, but you sure don't have a clue as to how it works since you think if you have to enter cover you have to apparently remain in cover 24/7. No, cover is fine. Link to comment Share on other sites More sharing options...
ShakesMcQueen Posted February 9, 2012 Share Posted February 9, 2012 Snipers aren't supposed to be that mobile. Make it so we can still cover when rooted, and can use our pulse knockback without being in cover. That's enough for me. Being able to run and snipe would be silly. Link to comment Share on other sites More sharing options...
Radared Posted February 9, 2012 Share Posted February 9, 2012 Let cover increase the range of our abilities by a few yards. I don't understand why our range is the same as everybody else. Snipers are long range killers for a reason! Link to comment Share on other sites More sharing options...
Vesperr Posted February 9, 2012 Share Posted February 9, 2012 (edited) I can run and snipe because cover has no GCD, the only thing cover screws up is when it doesnt get activated due to immobilize. Edited February 9, 2012 by Vesperr Link to comment Share on other sites More sharing options...
Ayestes Posted February 9, 2012 Share Posted February 9, 2012 (edited) It really only have a large effect on Explosive Probe and Snap Shot Snipes. You will lose a little time going into cover and using these abilities they way it currently is setup instead of being able to fluidly instant cast them while moving. Edited February 9, 2012 by Ayestes Link to comment Share on other sites More sharing options...
ShakesMcQueen Posted February 9, 2012 Share Posted February 9, 2012 Let cover increase the range of our abilities by a few yards. I don't understand why our range is the same as everybody else. Snipers are long range killers for a reason! This would be a good common sense change too. Give snipers a small range buff for choosing to be essentially immobile. Snipers are supposed to be extreme long range specialists, after all. Link to comment Share on other sites More sharing options...
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