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Ranged VS Melee


Mendur

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Another post i guess.

 

I do play a Commando i have like 3 realy CC and a snare that goes off becource i'm Assault spec. My stun is 4 sec i can get 2 cast spells of in that time and it is not realy a high dmg out put. I have a knockback for all but what can i use it for then to get them alittle away from me when i have to stand still to do "high" dmg.

The next thing is Melee dmg seems to be alot higher then ranged dmg they also have some CC that can keep you at them like they can grab you jump to you or just root ya. The next thing is their dmg is instant dmg so why can a dmg be higher when it does not have any cast timer at all.

 

My option is remove the cast class from the game they are useless as long the melee class do more dmg and have better cc.

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