Xinika Posted February 2, 2012 Share Posted February 2, 2012 Back off bro, revert those changes. Thanks. Link to comment Share on other sites More sharing options...
Trenyc Posted February 2, 2012 Share Posted February 2, 2012 Hm. What? Link to comment Share on other sites More sharing options...
Xinika Posted February 2, 2012 Author Share Posted February 2, 2012 What did Biochem do to you? Link to comment Share on other sites More sharing options...
Xinika Posted February 2, 2012 Author Share Posted February 2, 2012 Hm. What? Crew Skills Biochem Rakata reusable stims and adrenals have been reduced in power, providing buffs equal to Energized stims and adrenals. http://www.swtor.com/community/showthread.php?t=260938 Link to comment Share on other sites More sharing options...
Bnol Posted February 2, 2012 Share Posted February 2, 2012 You get cost savings and the ability to sell those to others, as it should have been in the first place. Biochem is still superior because of the cost savings compared to other professions. Link to comment Share on other sites More sharing options...
Shzwinnng Posted February 2, 2012 Share Posted February 2, 2012 You get cost savings and the ability to sell those to others, as it should have been in the first place. Biochem is still superior because of the cost savings compared to other professions. thats a silly logic and completely not the point. Each profession should have a viable unique quality other than cost efficiency. Biochem shouldn't continue getting nerfed, the other professions should be getting buffed. Link to comment Share on other sites More sharing options...
Kyrandis Posted February 2, 2012 Share Posted February 2, 2012 Don't nerf me bro! Its still going to be the #1 profession. Hopefully it will become less of the "only" profession. Link to comment Share on other sites More sharing options...
Trenyc Posted February 2, 2012 Share Posted February 2, 2012 Crew Skills Biochem Rakata reusable stims and adrenals have been reduced in power, providing buffs equal to Energized stims and adrenals. http://www.swtor.com/community/showthread.php?t=260938 And? Purples being infinitely reusable is enough of an advantage by far. You seriously want them to be stronger too? Are you trolling, or do you just really, really love your FoTM? Link to comment Share on other sites More sharing options...
Jarvus Posted February 2, 2012 Share Posted February 2, 2012 Yeah, I've faced people in warzones that have the icon on their HP meter from the Biochem stim they were using. None of this 60 or 80 increase in stats, it was like +300... surge I think. so, tell me again please why only one crewskill user, but none of the rest, get to use pots that are so overpowered they're the same as creating another dozen or so gear slots out of thin air? Link to comment Share on other sites More sharing options...
Xinika Posted February 2, 2012 Author Share Posted February 2, 2012 Don't nerf my Biochem bro. Biochem is fine L2P. Link to comment Share on other sites More sharing options...
Forkrul Posted February 2, 2012 Share Posted February 2, 2012 Crew Skills Biochem Rakata reusable stims and adrenals have been reduced in power, providing buffs equal to Energized stims and adrenals. http://www.swtor.com/community/showthread.php?t=260938 And for being reusable they should be about 20% weaker than non-reusables of the same level. Unfortunately this is still not the case, so bring on the nerfs. Link to comment Share on other sites More sharing options...
Shzwinnng Posted February 2, 2012 Share Posted February 2, 2012 And? Purples being infinitely reusable is enough of an advantage by far. You seriously want them to be stronger too? Are you trolling, or do you just really, really love your FoTM? This is just bad trolling right here. You don't provide any facts or suggestions to backup ur opinion. Perhaps look at crafting as a whole, and u'll see that biochem is the only one that has been designed correctly. Its the others that have been neglected and need to be changed. Link to comment Share on other sites More sharing options...
Trenyc Posted February 2, 2012 Share Posted February 2, 2012 Don't nerf me bro! Its still going to be the #1 profession. Hopefully it will become less of the "only" profession. Only if Bioware makes the other professions worth picking up. As-is, the combination of purple Biochem stuff being infinitely reusable and the fact that other professions can't craft anything even remotely as useful as even a green medpack pretty much ensures that Biochem will remain king. Link to comment Share on other sites More sharing options...
Bizwolf Posted February 2, 2012 Share Posted February 2, 2012 But having Bio saves us money people!! We don't have to buy them like everyone else. Duh! Link to comment Share on other sites More sharing options...
Xinika Posted February 2, 2012 Author Share Posted February 2, 2012 Dude, back off my Biochem. Link to comment Share on other sites More sharing options...
Dimeru Posted February 2, 2012 Share Posted February 2, 2012 And for being reusable they should be about 20% weaker than non-reusables of the same level. Unfortunately this is still not the case, so bring on the nerfs. No. That'd ruin the entire point of having a reusable medpack if it shouldn't be used in the first place due to being unviable. And then, assuming this nerf you're bringing to the board happens, you'll complain that the biochem blues are OP. because "Billy Biochem" will come into a PvP match with more than enough of said blues to fill a kolto tank, in essence it'd be just like the purple medpacks. But these medpacks will be healing for 100%, and you'll cry for a nerf, You strike me as one of "those guys". Link to comment Share on other sites More sharing options...
Dimeru Posted February 2, 2012 Share Posted February 2, 2012 Dude, back off my Biochem. You got nerfed, get over it. Link to comment Share on other sites More sharing options...
Xinika Posted February 2, 2012 Author Share Posted February 2, 2012 You got nerfed, get over it. But dude, what did Biochem do to you? Link to comment Share on other sites More sharing options...
Dimeru Posted February 2, 2012 Share Posted February 2, 2012 But dude, what did Biochem do to you? I love bio-gem. Link to comment Share on other sites More sharing options...
Bnol Posted February 2, 2012 Share Posted February 2, 2012 thats a silly logic and completely not the point. Each profession should have a viable unique quality other than cost efficiency. Biochem shouldn't continue getting nerfed, the other professions should be getting buffed. It is easier to nerf Biochem towards the other professions then to try to buff all of the other professions. Just how you nerf classes that are out of line and not buff everyone else. Biochem is and still will be the superior profession. Link to comment Share on other sites More sharing options...
Xinika Posted February 2, 2012 Author Share Posted February 2, 2012 I love bio-gem. Oh but dude... Link to comment Share on other sites More sharing options...
GRINnBARRETT Posted February 2, 2012 Share Posted February 2, 2012 Well it was either that or boost every other crew skill to match the advantage that Biochem gave you. I'm in favor of the change b/c I simply didn't want to go Biochem on every one of my alts but felt compelled to b/c of the advantages. Link to comment Share on other sites More sharing options...
Yourfacehi Posted February 2, 2012 Share Posted February 2, 2012 And for being reusable they should be about 20% weaker than non-reusables of the same level. Unfortunately this is still not the case, so bring on the nerfs. Why destroy the only thing that people choose the skill for? Biochem just needs the option to create timed persistent stims and "packs" of adrenals for everyone else to use. Then everyone is happy and there is no OP issue. Also other crafting professions need buffs. The answer is not to destroy one crafting profession in order to make the other worthless professions look a little better in comparison. Buff ALL the Things. Not nerf ALL the Things Link to comment Share on other sites More sharing options...
Cegenaus Posted February 2, 2012 Share Posted February 2, 2012 Back off bro, revert those changes. Thanks. the rakata medpack as already been ruined. id like to thank the devs for making endgame crafting worthless so i have to change professions and then nerfing that one as well. lets just take crafting out of the game for good shall we? Link to comment Share on other sites More sharing options...
LanceUpercutt Posted February 2, 2012 Share Posted February 2, 2012 (edited) im glad its getting nerfed, crafting should only be a time/money sink Edited February 2, 2012 by LanceUpercutt Link to comment Share on other sites More sharing options...
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