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Trenyc

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Everything posted by Trenyc

  1. If you have a DoT on the target, its ticking will put you back in combat as well.
  2. As a healer, I don't recognize who's doing what unless they're: A) Frequently getting the ball and carrying it in to score. B) A tank who's guarding me. C) Someone who is sitting at and defending the same objective as me. D) A friend. That's usually only about 2 people per match unless there are a lot of people I know, and half the time, of the people I recognize, none are doing a particularly good job. If stats were hidden, I would virtually never vote for a DPSer, and it would be rare for me to vote for a healer. I'd probably just vote for friends all the time.
  3. Are you sure about this? I'd like to see the math.
  4. While I agree that he should read the post before criticizing, I have to ask: do you know what an anecdote is? Or an argument from fallacy?
  5. Tranquilizer puts you into combat. When Tranq wears off, the mob will come after you unless you're out of range. One odd thing I have noticed is that Mind Maze, the Shadow equivalent to Tranquilizer, doesn't have this effect. They can Mind Maze a mob, sneak past it, and go right on their merry ways. If Tranquilizer is bugged, I sure wish they'd fix it.
  6. Yeah, and there are more than 12 that are usable only in cover. Your point?
  7. Roots and slows don't affect resolve. I've seen people complain far too often about being chain-stunned when really they were just rooted.
  8. You take Sedatives for PvP? Tranq sucks in PvP because it breaks on damage and gives the target a full resolve bar. Ten seconds of 50% reduced damage is not worth a full resolve bar, let alone a full resolve bar and two points of your spec IMO. I'd say Scramble would be a better pick.
  9. I heal Soa twice a week as a Scoundrel. Nothing at all wrong with it.
  10. Many people have expressed concerns regarding extremely long wait times for Customer Service responses and inadequate or inappropriate responses if one is ever received. Is an effort being made to improve in this area, and, if not (or in the meantime), what should people do to seek help with in-game issues when the in-game support request system doesn't deliver?
  11. Hate to be the one to break this to you, but most adults act more like children than most children do. Right or wrong, what you call knee jerk reactions do in fact shape the direction in which an MMO provider's bottom line will move.
  12. Unfortunately, the translation of Power to Bonus Healing is utter garbage at about 0.17 per point. The translation of Power to Bonus Damage, on the other hand, is at a rate of about 0.23 per point. At these rates, the translation of Power to Bonus Damage is better than the translation of Power to Bonus Healing by about 35%. Beyond that, I don't know what the coefficients are for calculating the actual amount of healing your Bonus Healing stat contributes to your heals, but in practice that value seems to be very low. I've been trying to find someone who has done the math, as I don't have time to work out the coefficients, but since I can't find the math for Scoundrels, I've just been stacking Crit and Surge. This is partially because Power mods tend to come with Alacrity, which for my play style is essentially a wasted stat, but also I remain unconvinced that Power is at all worth taking except when your Crit and Surge are soft capped. I sort of hope I'm wrong, as a lot of our end-game PvP and PvE gear for Scoundrel Field Medics has Power and Alacrity on it, and I'm really not looking forward to having to farm the same two or three pieces over and over again just to get the mods.
  13. Well, since Triage doesn't remove Force effects and this is basically World of Sorc/Sagecraft, most of the time you can't even remove the DoT. Also sick of getting rooted by Force users and not having it count toward resolve. Rawr.
  14. Core spec is this: http://www.torhead.com/skill-calc#701MffrzGoRzsZ0cZh.1 Talents to consider are: Scramble (Sawbones) - great in PvP, not so great in PvE Med Screen (Sawbones) - useful in both PvP and PvE Black Market Mods (Dirty Fighting) - not that great IMO, as Alacrity doesn't benefit instants Dirty Escape (Dirty Fighting) - great in PvP, but not very useful at all in PvE
  15. Actually the post says "the commendations in Champion and Battlemaster bags."
  16. PvE gear gets progressively better to empower players to handle more challenging PvE encounters. PvP gear should not get progressively better because there is no such thing as progressively more challenging PvP encounters. When you enter a warzone, you don't get to "choose" what difficulty you want. You don't get to pick Hard Mode or Nightmare Mode. There's no progression involved. It's a crap shoot, and you're rewarded for failing. Using your own analogy, OP, giving PvPers progressively better gear for PvPing (with the current system) is not akin to normal PvE progression. It's akin to throwing a bunch of people with level 50 blues into Karagga's Palace on Nightmare Mode. Buen suelo. Oh, and you get shiny loots even when you all faceplant at the first trash group repeatedly until you ragequit.
  17. Only if Bioware makes the other professions worth picking up. As-is, the combination of purple Biochem stuff being infinitely reusable and the fact that other professions can't craft anything even remotely as useful as even a green medpack pretty much ensures that Biochem will remain king.
  18. And? Purples being infinitely reusable is enough of an advantage by far. You seriously want them to be stronger too? Are you trolling, or do you just really, really love your FoTM?
  19. If I understand it right, it actually makes it easier if you're a Battlemaster. Funny thing, though: if you're not a Battlemaster yet, well... good luck.
  20. Haha, this is funny. I'm already in full champ gear with several hundred Centurion commendations. Heck, I didn't even spend Centurion commendations when I probably should have because daily modded gear is better. Now Bioware wants to give people more Centurion commendations and less Champion gear? This after people have complained for ages about the low chance to get Champion pieces in the first place? Bwahahahahahaha
  21. 10 energy ever 20 seconds is not worth six wasted points (Shrap Bomb, Flash Powder, Dirty Escape, Holdout Defense). Speaking from a PvE perspective here. Flash Powder and Dirty Escape are both utterly worthless in PvE, and Shrap Bomb and Holdout Defense are only useful if you're used to running with really terrible DPSers. Even in PvP, I'd question the usefulness of Shrap Bomb without the talents to improve it and its bleeding effects. You can still get Dirty Defense 2/2 with a full healing build, too, if you don't take Kolto Cloud. Whole other issue though.
  22. I haven't done any hard testing on SRMP, but I'm fairly sure it's 4.5s. Sort of funny, I didn't even read the tooltip for the talent before writing that. I just thought it was 4.5s. I'm fairly confident in my assessment because I rely heavily on EMP, but I suppose I could be wrong. Either way, it seems to work fine. As for Kolto Cloud, it's just a very underestimated ability. The fact that it only hits 4 targets kind of sucks considering it's an HoT with no burst at all to it, but that fact also works to our advantage. Commando multi-target heal only hits 3 people, and Sages require their benefactors to stand still for the duration of the effect to receive the full healing (and most of that healing is HoT too). While Salvation seems wicked IMBA in PvP, most of that is because people group up in tight clusters. You don't see this as much in HMs and Ops. Comparatively, Kolto Cloud performs well and gives the group greater mobility. As for the targeting of Kolto Cloud, it (in my experience) seems to hit the people with the lowest health. If two or more targets have the same amount of health, it seems to hit whoever is closer to the target. I'm not sure how accurate this is--I haven't really paid too close attention--but what I can say for certain is that it always seems to hit the right people. In HMs and Ops, though, it's not very likely you'll be hitting more than 4 targets with it, anyway. If you have more than 4 melee people in your group, well, plan groups better. And if you're relying on Kolto Cloud to get you down the steps in the Soa encounter of Eternity Vault, you shouldn't. SRMP on multiple targets combined with Emergency Medpack is a much better option. Use that in conjunction with Kolto Cloud an you'll be fine, especially if there's a second healer in the group.
  23. Also, spec. Here's mine: http://www.torhead.com/skill-calc#701MffrzGRRdsZ0cZh.1 The points in Scramble can potentially be moved to Black Market Mods. I personally don't like Alacrity for my healing style, so I skipped that. If you like Alacrity, Black Market Mods will be better than Scramble. Scramble kind of sucks, actually. I might move those points to an offensive ability just because there's nothing else worth taking.
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