Petrus Posted February 1, 2012 Share Posted February 1, 2012 (edited) This exact sequence happened to me in an Alderaan match: Force Pushed (down for 2 seconds), Force Leaped (immobilized for 2 seconds) and Force Choked (immobilized for 3 seconds)...and still I did not have a full resolve bar. Oh really? By the time the choke ended, I was all but dead. 5 seconds later, I was dead. I love the resolve concept. But the way in which resolve builds needs to be adjusted. At present, this is not a Player vs. Player engagement...In order for this to be actual PvP, I would at least like the opportunity to fight back. Suggestion: Increase the rate at which the above CC's build resolve. This would allow for the two CC's, but not the third. And Force Choke is a CC....I don't care what your "lore" is. Edited February 1, 2012 by Petrus Link to comment Share on other sites More sharing options...
Akilae Posted February 1, 2012 Share Posted February 1, 2012 The resolve mechanic only really works when you're fully geared, then you might live long enough and have enough HP for it to make a difference. That is, assuming that it actually works. There are many instances where I'll have a full resolve bar and I'm still getting CC'd left and right. Link to comment Share on other sites More sharing options...
Petrus Posted February 1, 2012 Author Share Posted February 1, 2012 (edited) The resolve mechanic only really works when you're fully geared, then you might live long enough and have enough HP for it to make a difference. That is, assuming that it actually works. There are many instances where I'll have a full resolve bar and I'm still getting CC'd left and right. I'm not taking about the damage. I'm talking about the number of CC's it takes to build full resolve. Three CC's and still not immune to further stun-lock? Why even have resolve if it can't prevent stun-lock? Edited February 1, 2012 by Petrus Link to comment Share on other sites More sharing options...
Twolow Posted February 1, 2012 Share Posted February 1, 2012 I VERY seldom cannot cc a target in PVP. It is always a issue of waiting for my cool down to finish and NOT a issue of waiting for their resolve to cool down. Link to comment Share on other sites More sharing options...
Keii Posted February 1, 2012 Share Posted February 1, 2012 (edited) Slows and Snares don't trigger resolve. Edited February 1, 2012 by Keii Link to comment Share on other sites More sharing options...
Akilae Posted February 1, 2012 Share Posted February 1, 2012 I'm not taking about the damage. I'm talking about the number of CC's it takes to build full resolve. Three CC's and still not immune to further stun-lock? Why even have resolve if it can't prevent stun-lock? That's basically what I'm saying. By the time the resolve bar actually fills up, I've typically died 1.5 times. Link to comment Share on other sites More sharing options...
Mahariel Posted February 1, 2012 Share Posted February 1, 2012 No idea how the OP post happened, im not calling it a lie or BS or anything but as far as i know it takes exactly 2 CC's to complete the resolve bar ( excluding snares, snares dont count ) BTW :::: Snares are movement speed reducing abilities, not stuns/knock-downs etc . IE. a 100% snare may look like a stun but it is NOT a stun thus will not increase the resolve bar Ive never had the OP happen to me, i always wait the first cc out and then cc break the second cc so as to have some cc immune time. Link to comment Share on other sites More sharing options...
Mahariel Posted February 1, 2012 Share Posted February 1, 2012 I'm not taking about the damage. I'm talking about the number of CC's it takes to build full resolve. Three CC's and still not immune to further stun-lock? Why even have resolve if it can't prevent stun-lock? Takes exactly 2 CC's to fill the bar, bug maybe ? Link to comment Share on other sites More sharing options...
Batslav Posted February 1, 2012 Share Posted February 1, 2012 Takes exactly 2 CC's to fill the bar, bug maybe ? as assasin if i use my stun (1 min cd) and something else the resolve goes to immune lvl the problem is that some ccs doesnt build enough resolve and ppl get cced to dead Link to comment Share on other sites More sharing options...
Mahariel Posted February 1, 2012 Share Posted February 1, 2012 I thought each cc builds exactly 50% of the bar, no more no less. Atleast thats how it worked for me Link to comment Share on other sites More sharing options...
Nijraw Posted February 1, 2012 Share Posted February 1, 2012 This exact sequence happened to me in an Alderaan match: Force Pushed (down for 2 seconds), Force Leaped (immobilized for 2 seconds) and Force Choked (immobilized for 3 seconds)...and still I did not have a full resolve bar. Oh really? By the time the choke ended, I was all but dead. 5 seconds later, I was dead. I love the resolve concept. But the way in which resolve builds needs to be adjusted. At present, this is not a Player vs. Player engagement...In order for this to be actual PvP, I would at least like the opportunity to fight back. Suggestion: Increase the rate at which the above CC's build resolve. This would allow for the two CC's, but not the third. And Force Choke is a CC....I don't care what your "lore" is. Roots are not effected by the resolve system, only moves that make it that you can not control your character, while rooted you can still do other things. Link to comment Share on other sites More sharing options...
RJMazz Posted February 1, 2012 Share Posted February 1, 2012 The real problem is that the resolve bar takes a while to begin diminishing, and it will only consider diminishing when you're not being hit by a CC, and you are only immune the moment the bar is filled. The resolve bar should make you immune the moment it fills, not some time after. Link to comment Share on other sites More sharing options...
miliways Posted February 1, 2012 Share Posted February 1, 2012 Slows and Snares don't trigger resolve. This. There are abilities that don't let you move, but you can still act. Those don't count towards the resolve bar. Helps to try to understand before you cry foul. Link to comment Share on other sites More sharing options...
Kyntari Posted February 1, 2012 Share Posted February 1, 2012 http://taugrim.com/2012/01/04/understanding-swtors-resolve-mechanic/ Stuns give 200 Resolve per second of the stun. Mez (breaks on damage) gives 100 Resolve per second. Knockbacks and pulls generate 400 Resolve. Force Push 800 resolve ... 400 (knockback) + 200 x 2 (2 sec knockdown) Force Leap 0 resolve ... snares/roots give no resolve and resolve gives no snare/root immunity Force Choke 600 resolve ... 200 x 3 sec When you reach or exceed the Resolve threshold of 1000, 50% additional Resolve is generated for the CC ability. So a 4-second stun generates 800 Resolve and if it goes over 1000 you get an extra 400. So two 4-second stuns used back to back will generate 2000 Resolve (800 + 1200). 800 + 600 * 1.5 = 1700 So you should have had 1700 resolve at the end of this combo If you think this is not working you might try testing it out in a duel with somebody Link to comment Share on other sites More sharing options...
Varteras Posted February 1, 2012 Share Posted February 1, 2012 (edited) Please delete this post. Edited February 1, 2012 by Varteras Link to comment Share on other sites More sharing options...
Petrus Posted February 2, 2012 Author Share Posted February 2, 2012 (edited) No idea how the OP post happened, im not calling it a lie or BS or anything but as far as i know it takes exactly 2 CC's to complete the resolve bar ( excluding snares, snares dont count ). Lying? You have got to be kidding. This happened. Hence the post, the frustration, and the suggestion for a change. How to reproduce: --Engage in a 1v1 --Force Push your opponent --Force Leap at your opponent --Force Choke your opponent --Opponent's resolve bar will not be full Edited February 2, 2012 by Petrus Link to comment Share on other sites More sharing options...
Petrus Posted February 2, 2012 Author Share Posted February 2, 2012 (edited) This. There are abilities that don't let you move, but you can still act. Those don't count towards the resolve bar. Helps to try to understand before you cry foul. Oh, I understand the resolve system. That's why I posted in the first place. In normative terms, the immobilization from this specific chain of attacks should not decide the outcome of an engagement before the opponent has a chance to respond in any way. It's an "I win" button when executed correctly. Edited February 2, 2012 by Petrus Link to comment Share on other sites More sharing options...
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