Tiresias Posted February 1, 2012 Share Posted February 1, 2012 4s lockout on a single ability with a 12s cooldown... why am I playing a melee class again? Mercs/Comms stand in one place and turret Tracer Missile/Grav Round knowing that I can't stop them and their heavy armor will let them kill me before I kill them, especially since the started the fight from range. Sages/Sorcs stand in one place and turret heals knowing that I can't stop them, especially since they have so many ways to heal through my damage. Oh, and they are being guarded by some nearby DPS who is in tank stance, so it's not like I can kill them. When you have 3 DPS attacking a guarded healer and they won't die because I have the only interrupt there is a serious issue. I rolled a melee class to be able to give ranged classes a hard time when I am in melee range -- especially since the have the advantage for the other 26 meters of the fight. It's no wonder the warzones are just chock-full of Sorcs, Sages, Mercs, and Commandos. I NEED A REAL INTERRUPT TO DO MY JOB. Link to comment Share on other sites More sharing options...
Tuxedo_T Posted February 1, 2012 Share Posted February 1, 2012 if it makes you feel any better i dont have an inturrupt at all other than 1 stun and 1 knockback. Link to comment Share on other sites More sharing options...
CupieFoxtail Posted February 1, 2012 Share Posted February 1, 2012 Mercs/Comms stand in one place and turret Tracer Missile/Grav Round knowing that I can't stop them and their heavy armor will let them kill me before I kill them The interrupt doesn't seem to be the big problem here... Step up the damage If you can't kill them when they're locked out for 4 seconds from their main nuke, then there's no saving you Link to comment Share on other sites More sharing options...
pinkfreudHC Posted February 1, 2012 Share Posted February 1, 2012 Two classes can have 6 sec CD interrupts. Mix that with knockbacks/pulls, saps and stuns and you can make a caster have a horrible day. Link to comment Share on other sites More sharing options...
HoosierDuke Posted February 1, 2012 Share Posted February 1, 2012 Ahh and you forgot, auto face ... greatest feature ever! Link to comment Share on other sites More sharing options...
Caperr Posted February 1, 2012 Share Posted February 1, 2012 As a sorc healer I find there are way too many interrupts.While we're at it... the heal range is too short.I'm too squishy without guard.Give healers more medal choices. Link to comment Share on other sites More sharing options...
muscarine Posted February 1, 2012 Share Posted February 1, 2012 Two classes can have 6 sec CD interrupts. Mix that with knockbacks/pulls, saps and stuns and you can make a caster have a horrible day. Precisely, coming from guild wars for example i had troubles at start figuring why why why 4 seconds only, then i realized i could press more buttons. Not to mention, as a Sin i also have force cloak. Anyway, if positioned well we have all the tools we need to completely mute a caster and even most of a tech user's arsenal for quite some time. Link to comment Share on other sites More sharing options...
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