Jump to content

Nerf tracer missle now


Migrayn

Recommended Posts

made a video using a 0/11/0 spec and 0 expertise.
wasn't top dmg in the bg but certainly didn't embarrass myself. Still occasionaly hitting for over 3k most crits over 2k. Now grav round itself is not terribly OP but the fact that it is the lowest hitting ability that I use as a trooper is rather OP. Considering that full auto, high impact bolt and demo round are all better than grav round, I think thats where the imbalance comes in. A Commando in my guild killed a 114k hp marauder in NM EV duel of fates in 63 seconds, so just under 2k dps. Any other classes clocking this high? Edited by Caab
Link to comment
Share on other sites

  • Replies 486
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

BW cant touch tracer/grav wo redoing entire arsenal tree. Easy as that.

And its not hard for anyone to take on a tracer/grav spamming merc if you know how to interrupt.

Mercs are fine, bw just needs to rethink what they did to operatives and come up with a better fix for the 8k crits, they are useless atm.

Link to comment
Share on other sites

BW cant touch tracer/grav wo redoing entire arsenal tree. Easy as that.

And its not hard for anyone to take on a tracer/grav spamming merc if you know how to interrupt.

Mercs are fine, bw just needs to rethink what they did to operatives and come up with a better fix for the 8k crits, they are useless atm.

 

Yes it can touch Tracer/Grav w/o touching arsenal by maing on par with similar skills

 

Increase cost to 20 energy

does NOT gives energy on crit

does NOT lower armor

does PHYSICAL damage

Link to comment
Share on other sites

50 Merc, full BM here.

 

1) Take the heat signature requirement/buff off Rail Shot. Keep the cooldown on it.

 

2) Reduce Tracer's damage by 30-40%. At 50, with my gear, I'll still crit in the area of 2200-2600. On an interruptable 1.5 second cast that suffers from pushback... This, I feel, is reasonable.

 

Those two things will drastically help the longevity, balance, and fun-factor of the class.

 

The problem is not tracer missile. The problem is the unattractiveness of the Pyrotech tree combined with how narrow-minded the Arsenal tree is.

 

They've made an entire spec reliant on a single ability.

 

Thats just poor game design.

 

Just my opinion.

Edited by Primeful
Link to comment
Share on other sites

to be fair the OP post is taken from the wrong stand point posting from a you nerfed this so you should nerf that is always going to cause a row

 

its comparing apples with oranges

 

they not the same thing so why start on that basis OP/smugglers where killing 99% of folks within a stun they did from stealth this would never be any DEv's intention when designing the game/class So they changed things it was needed.

 

Tracer/grav spam is totally different its not about losing 1 on 1 sure if you see him coming you can do this that or the other and stop them and for some class's its actaully really easy to shutdown/beat a spammer (mostly due to the fact they to just one thing the whole fight)

 

its the fact you have to shut them down in group pvp a lone merc/commado without someone on them stopping them cast just distory's people and if there is 2 then well its a forgone conclusion

 

sure your thinking at this point so you make the number one target which is super awesome idea lets him laugh at you while his healers keep him full health while he contiunes to do 1 move

Link to comment
Share on other sites

Yes it can touch Tracer/Grav w/o touching arsenal by maing on par with similar skills

 

Increase cost to 20 energy

does NOT gives energy on crit

does NOT lower armor

does PHYSICAL damage

 

It costs 25, but can be talented to cost less.

It reduces heat on a crit via talenting

Lowering of armor is its one inherent additional effect along with the effects that are triggerd by the presence of the debuff.

It deals kinetic damage, which is mitigated by armor, though it does bypass shields, like every other yellow attack.'

 

Your suggestions constitute the change of multiple talents in the tree, and they indicate that you, like so many others, have no idea what you're talking about.

Edited by Machazareel
Link to comment
Share on other sites

BW cant touch tracer/grav wo redoing entire arsenal tree. Easy as that.

And its not hard for anyone to take on a tracer/grav spamming merc if you know how to interrupt.

Mercs are fine, bw just needs to rethink what they did to operatives and come up with a better fix for the 8k crits, they are useless atm.

 

the problem lies in how the spec works

 

5 stacks for the 31 ability

 

5 stacks for rail shot

 

use it to get unload proc (25% dmg)

 

a target w/o debuffs , or a commando/merc with the railshot buffs hit 30% less

 

 

yeah all classes have debuff , but how long it takes for others and how long for comm/merc?

 

5 debuffs = 4.5s if not interrumped and turret mode

 

7.5s for a full rail shot buffed, and start again at 0 stacks

 

unload and the last skill has a 15s CD

 

if u nerf the dmg on grav/tracer u gonna need to buff what?

 

Rail shot? instant that hits for a lot?

 

unload? 3s channeled the most dmg skill

 

the last skill? thats not fair

 

so what? just nerf it and let the spec riot...because ppl dont want to interrupt , los , or even dispell? (its possible to dispel the debuff ?)

 

im all for making the spec more interesting because looks boring as hell...

 

 

next is like nerfing, force lightning (the main skill for Madness), sorcs spam it to fish for procs .....the spec is bassed around debuffs , u fish for instant , use your aoe dmg +debuff (that boost dot dmg ) , the proc is for your 1.5 casted dot that becomes instant with the proc, next goes your instant dot....and spaming force again.....while dots tick....

 

the aoe dmg isnt bad if u go hybrid (full madness have a extra dot+root but aoe and utility is lacking) , and all of this + CC of sorcs , bubble , force speed ect

 

what utility mercs /comm have?aoe knockback...and thats it. not even an interrupt....and heals of both sucks (because ammo/heat , sorcs dont have this problem >.> , have to spare some heals here and there w/o losing regen)

Edited by Warlyx
Link to comment
Share on other sites

i totaly agree

 

 

tracer missile and grav round spam is a joke unfair and totaly overpowerd

 

 

the whole dam commando/merc is rediculous and need to be looked at

 

Here words comming from a player that is giving advice on how to play a stealth class.

http://www.swtor.com/community/showthread.php?t=262727

 

I wonder how many stealth classes are having problems against immobile grav round/missile tracer spammers................. /sigh

Link to comment
Share on other sites

Yes it can touch Tracer/Grav w/o touching arsenal by maing on par with similar skills

 

Increase cost to 20 energy

does NOT gives energy on crit

does NOT lower armor

does PHYSICAL damage

 

Good Idea, so after using Tracer and Doing an Average of 1500 Dmg each im almost ready to die.

Link to comment
Share on other sites

Yes it can touch Tracer/Grav w/o touching arsenal by maing on par with similar skills

 

Increase cost to 20 energy

does NOT gives energy on crit

does NOT lower armor

does PHYSICAL damage

 

You obviously havent figured out how one of the easiest classes in the game works. All other abilities rely on tracer spam in the arsenal tree. Id be happy to see a change, but just nerfing tracer would be almost as bad as the scoundrel nerf wich essentially destroyed the class.

Link to comment
Share on other sites

Hello everyone!

 

Because there are multiple threads focusing on the tracer missile discussion, we are going to go ahead and close this thread in order to consolidate discussion. We would like to direct you to the following thread:

 

http://www.swtor.com/community/showthread.php?t=258926

 

We encourage you to continue your discussion at the above link. Thanks!

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...