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My Personal Suggestions


Kingopersia

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So far, I like the game but there are always flaws to a game and these are my suggestions. They're mainly role playing suggestions. Hope Bioware reads them. I will be updating them with more that I think of. I'm also including ideas I've seen on other forum posts to show my support for them. These are not listed in any kind of order. Lemme know what you guys think.

 

I'd like to see our companions talk more. They're all pretty good so far but it would be cooler to have them be more engaged and talk more. For example they could have a few lines in conversations with quest givers. Also, it would be cool to have more personal conversations with them like those that pop up when you get more affection. They could also talk about themselves and how they like you or hate you. I'm talking about like what you could do in Dragon Age: Origins. It would be cool to be able to talk to them whenever you want and have conversations about them and learn their history. As you level up and get more affection, more options could be opened. Overall, I'm just asking for them to be involved more.

 

Let us compare companion gear when they're not summoned. I feel like I've pissed off so many people cause I rolled need on an item that I was "kind of, almost, sort of" sure that my companion needed. I wasn't exactly sure if they needed it cause I couldn't access there gear to compare it to a drop. 60% of the time, I'm wrong and my companion didn't need that item so the people I'm grouping with are missing the chance to get a good item they might need cause I rolled need on an item my companion doesn't actually need. This is the biggest pet - peev for me in the game.

 

Have weather effects like rain and sunshine. Also have a day and night cycle. This would add realism and believability to the environments of SWTOR. Seriuosly, it always looks like it's about to rain in Dromund Kaas but nothing happens.

 

Let us name our lightsabers. I was doing some reading on wookieepedia.wikia.com which is the official wiki of Star Wars. I was on the article about Luke and one picture showed him weilding a lightsaber with a name. It immediately hit me that we should be able to name our weapons in SWOTR. That would be cool because it would give us a stronger connection to our gear. They named their weapons in the comics...we should name our weapons in the game! The only problem withi this is that we might not have the lightsaber for long. OR you might have it for a long while by just ripping out mods and putting it in the one with a name but that would be costly.

 

Have longer, more epic class boss battles. In the movies, the battles were like 5 - 30 minutes long. In the game, they're like 1 minute long. They're even shorter for me cause I'm a little bit ahead of my class quest level. Make them longer to make them more epic and cooler. My idea would be to give the bosses more health but make them just slightly weak so it just takes just a little longer to kill them but they're still relatively challenging. For example, let's say you're fighting a level 45 class boss. Give him the health of a level 50 class boss but the strength of a level 40 class boss. This is the only suggestion I'm not sure about because throwing the boss out of proportion might be confusing so please give me your suggestions. Overall, I'm just asking to make the class boss battles longer and more like the movies.

 

Use more original Star Wars movie music. It's a Star Wars game based off the Star Wars movies and they got some of the music from the movies and that's great but not enough music. I only recognize like 2 peices of music from the movies in the game and like 1 or 2 peices that have been changed up a little bit. It would be cool to hear more of the exact same music from the movies.

 

Have personal flashpoints. It would be cool to have a flashpoint that only you and your companion could go through. In episode 4, Solo said "even I get boarded sometimes." I'd like to have a flashpoint of the smuggler class getting boarded and maybe fighting the boarders off the ship or somthing. Or introduce space pirates in the game. When you're traveling through space, you could get attacked by these pirates, the flashpoint starts and you have to fight them off your ship. The only problem is making this optional or not. If you're in a rush or traveling for a trivial reason and you get attacked, it might waste time if you don't want to do it.

 

Have more conversations in flashpoints like Black Talon / Esseles. I'd say those two FPs are my favorite because they're the most engaging and have more conversations and interactions between characters. Operations would be much cooler with conversations. The only problem with conversations in 8man or 16man runs is that it might be hectic with that many people talking in a conversation.

 

Let us replay the last conversation in a questline. Too many times have I forgotten what's going on in the quest because I logged off for a while after the conversation then got back on. I know I can read what's going on in the mission window but I'd like to see the conversation instead. Let us play the last conversation in the questline to refresh our memory of the story. Probably not one you hear often but I have A.D.D. and it sucks to forget what's going on. :p

 

Let us customize our ships. Also, add more features to ships you don't get anywhere else. I wouldn't want to change the color because the outer look of it sticks in my head and I don't wanna mess that up. I'm talkin things like inside like things to buy for it. Decorations or something. As for ship - specific features, one could be a work bench that adds more experience earned when you personally craft items. I can't think of any more features but I'm sure Bioware can!

 

Give us different options on how our Jedi and Sith characters hold our lightsabers. Right now they all hold them the same way but it would be cool to get options to hold them different ways. For example in The Force Unleashed, Starkiller holds the red lightsaber behind his arm then in Force Unleashed 2, he has 2 blue lightsabers that he holds in front of him. I think it could be cool if we could hold our lightsabers behind our arms.

 

Incorporate some kind of PVP space combat. In the movies, there were epic space battles. I think SWTOR should have those too. The PVP space combat could be free roam ships like dogfights. They could also put spaceship battles in them too. For example, the entire battle starts out with a space battle then when enough players are killed, everybody would land in a ship and start a fight like on the Voidstar then back into space or somthing like that. We should stick to the ships the classes already have, not entirely new ships for this combat. I think this feature could take which ship upgrades you have into account like gear ratings.

 

Let us see other sections on the map. This is just a little thing but when we open the map, it shows the general area we're in on the planet. If we move outward, it shows the entire area on the planet we can move around in. I would like to be able to see the smaller sections I can go in while I'm not in them. That would help with finding party members and stuff.

 

Updated 7 / 19 / 12

 

Start releasing more useful things for us in the game. This is a very broad request. The idea behind this is that most of the things Bioware has been releasing in SWTOR are just for ***** and giggles. They're giving us luxuries, not necessities. Ok, the group finder helps alot, that's not useless content at all so I'm not talking about that. I'm talking about stuff like things in legacy. The window that shows relationships between your characters, does nothing. Legacy rewards like unlocking buffs from each class you get to 50, really does nothing if you're in an ops group. Legact rewards like heroic moments and the dance emote with your companion, can only be done while soloing. Gives us things that will actually help us out, not tide us over for a week.

 

Actually DO somthing with the window that shows relationships between each character you make. Like most useless things in SWTOR, it's a cool idea but it does nothing. I have my Republic light side main then a Republic light side alt so it would make sense for them to be allies which is what I made them. But it ends there! They're allies but what next? You can't do anything with the relationship they have. I know they're trying to ride off the fact that Luke and Anakin were related but that actually did somthing back then...it created the greatest plot revelation in a movie! I really hope this window is just a teaser for somthing Bioware is planning.

 

Make the animations in cinematics better. I know this is an MMORPG and they're not supposed to be graphically demanding but I really think SWTOR could benefit from some graphical improvments. Overall, the animations in cinematics just look bad. Like the way the characters move and stuff. I understand if there are some limitations for this game, once again, because it's an MMORPG. It costed Bioware an arm and a leg just to make the game what it is so I'm sure better animations aren't on their priority list but it would defenitely help.

 

Lower the price of some of the character - specific legacy perks. Seriously, this game really pushes you to make so many alts and it would be crazy to save up all that money to keep buying all those perks for each character. Either make them account - wide or lower the costs for them. Also the rocket boots are too expensive. You can't even use them in combat so what's the point of spending 2 million credits :eek: to speed around at 110% for a few seconds when we have speeders that go the same speed without a cooldown. The perks that lower the cooldown for the boots are terribly expensive too. They really only help out with areas you can't use speeders in which aren't much anymore; especially after letting us use speeders in spaceports.

 

Add organic mounts. I see alot of people talking about wanting Tauntauns or Dewbacks in the game as mounts. Speeders are cool and pertain well to the Star Wars universe but they get a little boring to look at after a while. Mounts that actually move and have animation would be really cool.

 

Let us completely disable chat for conversations ONLY. During conversations, the chat window will come up and it gets distracting. I'll lose track of what's being talked about and sometimes I have to restart the conversation. I know there's a button that closes chat altogether but I want a button that closes it only when a conversation happens. I know I can just press the disable button right before a conversation but I usually forget and I don't want to have to do that all the time anyway.

 

Updated 10 / 18 / 12

 

Make legacy perks that lower the cost of things. Some of these things could be taking out mods or repairs which are the top 2 most annoying things to pay for in the game for everybody. Since these might be valuble, they could safely charge us a high price (dependent upon who you are) for these perks. This could probably promote the purchasing of other things like social gear, mods that are only recieved from running operations which are then sold in the GTN and whatever people are looking to put credits into (credit sinks). Once again, since these would be valuble, it would make the legacy system more valuble as a whole.

 

Convert extra points of social, affection, valor, etc into something more useful. I've maxed my affection and social points and I keep getting them from daily quests and whatnot so I think it would be great if they could convert the ones we get after maxing them into something we still need like credits or commendations. Like the legacy perks just mentioned, this would promote doing dailies and getting social points again after not needing them anymore because they give you something else. :rolleyes:

 

Generate permanent copies of mods for social gear. It sucks to have to pay to rip out mods to put in social gear. What if I get tired of the social gear I have and want to get a different set? I'd have to pay again to rip out the mods of the old social gear and put them in the new set. My recommendation is to take a screenshot of the mods in your non social gear that has the mods you want and make copies of them to put in the social gear. Once these copies are made, they cannot be taken out of that particular set of social gear. If you want to replace them, you'd pay a one time fee for that particular mod. This would obviously promote social gear and would be easier to manage multiple sets of social gear.

 

Implement some type of OPTIONAL DKP system for guilds. I haven't been involved in DKP usage much but it could be useful for some guilds that want to run it. Make this optional because some guilds don't want to use it.

 

Implement some type of /readycheck feature. This would be a feature the ops leader could use to tell if people are AFK or not. They click the /readycheck button slash command and a prompt window shows up on each ops members' screen with the option to click "Ready" or "Not Ready." The results show up in chat.

 

Let companions ride shotgun on our speeders. This idea was mentioned at the guild summit a couple months ago. It doesn't make sense for them to disappear when we get on our speeders. If they could do it right, it would prevent the companion from being desummoned and we wouldn't have to resummon them after getting off the speeder like we have to do sometimes.

 

Updated 10 / 19 / 12

 

Keep the whisper function from automatically switching people. This is really annoying and the biggest reason for MTs. Sombody (person 1) whispers me, I start typing to respond then sombody else (person 2) whispers me WHILE I'm still typing; I press enter then my message goes to person 2. Not cool. If you're typing a whisper, it will go to the last person that whispered you, even if it's not the person you were originally responding to. I don't know if this is a glitch but Bioware should really fix it. I wouldn't say for them to make it a top priority but fix it soon, please.

 

Updated 10 / 25 / 12

 

Make deeper, complex and more engaging stories. Out of all the games I've played in my life, the Metal Gear series has the best story. I think SWTOR would benefit greatly from this seeing as SWTOR is all about story. The Metal Gear story is known for being very complex (sometimes it takes a little thinking to understand) and having the biggest twists and plot revelations. Just the way the characters are portrayed in the Metal Gear games is amazing. In SWTOR, the characters talk a little neutrally like they're bored and don't have any emotion or enthusiasm in the situation. Make the class stories more dramatic and personal.

 

Have the class stories pertain more to the overall war setting of the game. The only story I've played through fully is the Jedi knight story. The end boss is a very important character that has influence over the war as a whole. I'm now playing through the story of the Inquisitor and it seems more like a personal journey that does it's own thing. I'd like the stories to relate more to the overall setting that SWTOR takes place in. I'll use the story of the Jedi Knight as an example.

 

 

The Jedi Knight kills the Emperor of the Sith Empire. That's right, people! I'm talking about THE Emporer, as in the big bad boss of the entire Sith faction of SWTOR.

 

 

What am I doing in the Sith Inquisitor story so far.....

 

 

I'm looking for some dang relics so I can become all the more powerful! WTH

 

 

Updated 10 / 26 / 12

 

Generally, have more stuff for us to do. Have optional professions that anybody can get regardless of primary professions like fishing, gambling or farming.

 

Updated 3 / 21 / 13

 

Let melee DPS Jedi / Sith switch fighting stances / forms during battle, seamlessly. This is my favorite idea that I got from reading SWTOR: Annihilation. This book came out in November 2012 and I thought it was great. There are a few battles between Sith and Jedi and during them, the book will occasionally say the Jedi switched to a different form mid - battle. "He switched to Soresu and did so and so," "he changed to Shii - Cho and used a swift strike to the head." Something along those lines. I know the Jedi Knight / Sith Warrior classes have different forms of fighting and they provide different results from certain abilities. I think it would be great to switch forms in the middle of a battle and change up your rotation to some degree. I had a Sentinel but I don't know if you could do it the way I'm explaining. I used Juyo Form which focused on crits with my DOTS and that was great for me, I never used another form, though. Different styles could focus on different results like one form does the most DPS, one form puts a bit of healing (for you or your party) in your rotation if things are getting hectic and healers need a little help. Another form could focus on increasing your defense a little. I'm no sure on the right scale of change for the conditions of the battle these changes would do. The defensive form would make up for the fact that you don't have tanking capabilities (if you're a Marauder or Sentinel). This would be more realistic and be a believable part of the fighting style of Jedi and Sith. Plus it would add a lot of variety to the options they have in battle. When you change form, it changes your quickbar and you have a different rotation to work with. It keeps you on your toes. Different attack animations would follow.

 

Let cover be vertical objects like polls and corners. I think they tried this because in some of the promotional

videos before launch, they showed some Smugglers taking cover (standing, not crouching) behind something tall rather than something short. This is another feature that would add variety. A problem with this is they'd have to change up some of the environments to better balance the areas that have pre - existing cover and add tall objects and / or replace short objects. Another thing with cover is they should have it so when in cover, the character's head should tilt more upward to make it look like we're looking around the corner while deciding our next ability. Maybe switch between sticking your head out and pulling it back during cooldown. That's something small but just makes it seem more realistic.

 

Improve the stories...simple as that. The stories are kind of bland and flat, save for a few. Make them more interesting with more depth. Add some plot twists (good ones), change up the conversations so they're moving around while talking (like Mass Effect) or just doing more than standing around. The conversations are pretty basic right now, I'm just saying spice them up a bit.

 

Give more perks to being in a guild. Guild progression or experience would be great like WOW has. Theoretically, you'd be in a guild for a while (if you're truly interested in the guild and enjoy being a member) so make it so maxing guild experience takes a lot of time. Dependent upon how many members you have and how active they are, it should take a couple months to max it. This experience could be for each individual member or the entire guild. When it gets to certain points in experience, you get perks as a member, once again, like WOW. I'm pretty much asking to have what WOW has but obviously change it up because it's an entirely different game. Also, guild starships that only members of a certain guild could go to. The problem is that other MMOs have done guild - specific areas and it didn't seem to work out too well. Make it so those areas offer something that can only be done in that area and make that something actually useful.

 

Add more factions to get reputation with. There's only like 4 or 5 of them right. Add more and make it so you don't have to be 50 to get rep with them. Most of the new content they're adding is endgame stuff which is definitely good but still, lower levels need love too.

 

Updated 3 / 25 / 13

 

Implement Sabacc. This card game has been in SW for a while and it was even in KOTOR. I think it'd be great for SWTOR. It would give us another thing to do. We could play with a computer or real players. There could be some kind of significance to playing it in a cantina which would give us another reason to go to a cantina. Right now, the only reason to go to one is quick traveling, talking to companions or getting rested XP. You could bet credits for playing against people. The only problem is gambling is kind of dangerous with losing all your credits that you have to work for again. Sabacc would add more depth to the game.

 

Implement an achievement system. "Other games" have this and it works great for them. SWTOR could really benefit from this if it's done right. I know there are achievements for world bosses and datacrons but that's not enough. A great idea is to have an achievement for completing a certain amount (or all) side quests in the game (in your faction). This would be great because Bioware keeps glorifying the story content and the side quests support this. When you get achievements, you get rewards like credits, items or even cartel coins. Rewarding cartel coins would be good because some people complain the cartel market is expensive. My thought on the Cartel Market and the F2P option is that, overall, Bioware still wants people to pay. Yes, they have a F2P option but it's very limiting. You really only get the story content for free and everything is expensive. I think you'd actually save money by being a subscriber. :eek: Achievements promote continued gameplay and interest in the game. More achievements could pertain to exploration, getting the datacrons or codexes.

 

 

 

Once again, I know some of these are flawed with holes so let me know what you think.

Edited by Kingopersia
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  • 2 months later...
Implement a cross - server system for LFG.

 

A lot of people don't want something like this. Myself I don't care but I know that any thread asking for a cross server LFG system has a lot of debate on if it should be added or not.

 

They are going to add in a same server LFG system however.

 

Let us hide our Jedi hoods.

 

Quite possibly the most requested thing I've seen.

 

Have weather effects like rain and sunshine. Also have a day and night cycle.

 

They have reasons why things look like they do, and part of that means no weather effects and no day/night cycle. It's not that they didn't consider having them, they did and decided not to have them.

 

Part of that is things like it never rains on Tatoone, and it always either raining or looks like it might rain on Drumon Kass.

 

Let us name our lightsabers.

 

Why? If you want to name your saber think up a name for it. But actually changing the text on the item you equip would add little to nothing to the game. It's not like you can see the name any time other then when you examine it.

 

Have longer, more epic class boss battles.

 

IMO longer does not mean more epic, it just means longer. It typically also means more boring. A 10 minute fight would not be epic, it would be long and pointless.

 

Use more original Star Wars movie music.

 

Personally I'd be happy if they just had more music period.

Edited by VanorDM
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I'd like to see our companions talk more. While an interesting idea there is a couple of problems. 1. It would be tough to redo the VOs, 2. people would start complaining that the companions talk to much.

 

Implement a cross - server system for LFG. well a same server LFG is coming. I wouldnt be surprised that down the road a cross-server might show up.

 

Let us compare companion gear when they're not summoned. I agree with this. Gets tedious when you have more then 2 companions.

 

Let us hide our Jedi hoods. would be nice. I think they said they are looking into this for the future.

 

Have weather effects like rain and sunshine. Also have a day and night cycle. I dont expect to see this anytime soon. Maybe years down the road they might do this.

 

Let us name our lightsabers. I dont see this happening and I can not see the need for it.

 

Have longer, more epic class boss battles. As another poster said, long fights dont tend to be epic fights. Just update and improve boss mechanics would make them more epic.

 

Use more original Star Wars movie music. I dont care so much about music in game, but as another person said just adding more music would be fine.

 

Have personal flashpoints. This has been asked for by others in other threads. Maybe in the future they will add something like this but I wouldnt expect it before 1.3.

 

Have more conversations in flashpoints like Black Talon / Esseles. A lot of people already want less conversations and cut scenes in flashpoints so I wouldnt expect to see more.

 

Let us replay the last conversation in a questline. havent seen anyone really asking for this before so I wouldnt expect anything like it anytime soon.

 

Let us customize our ships. Also, add more features to ships you don't get anywhere else. Numerous threads on this. Bioware has said that they are going to start allowing us to customize our ships and in 1.2 with legacy rewards we get some customization, so expect to see more down the road.

 

Let us use more specific options when searching for items in the Galactic Market. 1.2 has improved the Galactic Market, so check it out if you havent already.

 

Incorporate some kind of PVP space combat. I know they have ackowledged that players want this but from what I remember this is something that isnt very high on their lists so I wouldnt expect it anytime soon.

 

Let us see other sections on the map. Hopefully they will add this in the future.

 

 

See above

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Thank you for your list. While I don't agree with everything you posted, I agree with quite a bit of it. Specifically, allowing my Jedi to put his hood down would be welcome.

 

One thing I disagree on is the customization of the ships. I would LOVE to be able to change the color of my ship. The consular and knight have basically the same ship (some stuff inside is moved around) but it would be nice if one of them could be green, blue, yellow, black, white, gray, or red so it could be easily identified.

 

It's not that I forget which character I'm playing, but just one more difference wouldn't be a bad thing.

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