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Kingopersia

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    http://www.youtube.com/user/Kingopersia?feature=mhee
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    Games, movies, music, Youtube
  1. Yeah, it would have been cool if you could talk to them whenever you wanted and if they had alot more conversations but, once again, that would have cost a lot more money because of the voice over. I really think Bioware is restricted with the fact that everything has to have VO.
  2. Hey guys, First off, sorry for the long post, that's just how I get my points across. So here's my third post on my thoughts of the game. A lot of it relates to the story and the characters because those have always been the top strengths of the game (among a few others). First off, Bioware has made some great games with great stories and great, interesting characters. I see how they're trying to do it in SWTOR but it's not as great as it can be compared to Dragon Age or Mass Effect. KOTOR and Dragon Age both had great settings and characters but SWTOR doesn't live up to previous Bioware games as much as it should have. I think the companions and any important characters can be a lot more interesting. The only interesting characters I've seen so far are Kira Carsen because of her wit and Lt. Rusk for how serious and no - nonsense he is (Jedi Knight companions). The characters lack the depth and emotion compared to characters from previous Bioware games. In my opinion, one reason for this is not providing, not only, the right amount of voice over but also the right type. When I say the right type, I mean voice tones with different emotions for different situations. The voices just sound really bland and boring. Deep and emotional characters are what make a good story. Another thing I think they should have done with the stories is make them more in depth and interesting. They should be engaging like other games with good stories. Metal Gear Solid is an example because that's my favorite video game story. It's so long and there are a lot of twists and turns and it's very close - knit. Keep in mind, I've only played 2 of the stories fully so if you guys have your own opinions on the stories that differ from mine please let me know. Some of the class stories are like this but there storytelling can be a lot better. The Jedi Knight storyline is very clichéd and predictable. I've also played through the Smuggler story which was a little better. That had a good twist at the end of chapter 1. Here's what happened... I mean that is awesome, I never would have expected that! A good way to keep the stories "close - knit" is to make the characters meet each other a little more often. In the Jedi Knight and Smuggler stories, you mostly talk to the big bad bosses on holocoms, not really in person. Here's an example from the Smuggler story.... Another example of good storytelling was in the KOTOR story... When I found all that out, I was mind blown! The idea that the characters were so closely related was cool. That was the first Bioware game I'd played and then I knew Bioware was another great video game company I should keep my eye on. I really don't get why Bioware didn't do their magic from previous games other than the fact that more voice over would have cost a lot more money. Anyway, that's my post for now. I hope Bioware reads and you guys agree. Let me know what ya'll think.
  3. Great idea. I (and many other players) have wanted Pazaak or Sabacc which was even in KOTOR, another Bioware game. =P What's weird is if you go into the Esseles flashpoint (I don't know about Black Talon), there's a Sabacc table to your left right before the first conversation. You can hover the cursor over it and it highlights with an actual tooltip. Clicking it does nothing though, I wonder what the significance of this table is.
  4. This is a great and obvious suggestion but there's a problem. This is really the first kind of MMO that focuses on the faces like it does. I've seen no other MMO that has cinematics like SWTOR does. That being said, they're the first and the first attempt of something isn't always perfect. The best facial animations I've seen in a game are in LA Noire which used a relatively new (I think) technology that improves the quality of said animations. Bioware probably didn't utilize it 'cause they spent so much money on the voice work and story development. That's why they had such a large budget on the game, because of the need for so much VO. Bioware said they were bringing their own "pillar" to the MMO genre and model animations wasn't part of it.
  5. This is a suggestion for Bioware regarding sets of gear we can wear. They seem to really want us to look the way we want in the game. They push out alot of different armor sets. I'm not too into that idea but I'll bite. I gotta admit, they are making some pretty cool looking gear like the Huttbase one or w/e it's called with the scarf. I rarely buy things from the CM but I'm going to buy a set of gear because of how it looks. The problem is I might want to switch to a different look every now and then without having to pay for transferring mods. I want to be able to switch gear sets for different looks while retaining the same stats between gear. I think you should have at least 2 sets of gear you can switch between seamlessly. Just have a button in the character window that will immediately switch the gear you have between 2 sets. My solution to the mods is to make copies of mods from set 1 to put into set 2. Once those copies are made, they can't be taken out of set 2 so you don't make unlimited copies and cheat. You'd be syncing the mods in set 1 to set 2. Whatever changes get made to set 1, gets put into set 2. Once again, though you can't take the mods out of set 2, just put them in. Once the sync is made, set 2 is bound to that character so they can't trade either. This is to fulfill the desire to wear one set of gear one day then another set of gear another day while not having to pay to transfer mods. That's it. I'm not a programmer or MMO developer but I have seen this in other MMO's like the new Neverwinter and it worked from what I saw. It makes sense since there's so much focus on having as many wardrobes as Lady Gaga and the First Lady (combined) that SWTOR would benefit from this and players would be happy. Bioware, if you're reading this, please let me know what you think. I'd love to have your input, even if you don't implement this feature. I have an older post of all my suggestions in the link below that I hope you read too. Keep up the good work, SWTOR is getting better. http://www.swtor.com/community/showthread.php?p=2304296#post2304296
  6. Customizing your character (post - rolling) is pretty cool but I don't think they should charge cartel coins for it. It seems they're really pushing everything with cartel coins which is ok but prices are expensive. I think they should push the cartel market just a little less with the current prices in the sense that they should lower prices or add more defining things rather than just cosmetics. Give us something that really gives us an edge, something really worth our money. I'm already paying $15 a month so I don't need to buy weekly passes or anything but I do like to buy stuff like XP boosts or the cartel rep stuff. Those are good, because they progress you through the game like better gear and more items. Cartel coins for legacy perks is good though, that's cool. Something cool would be paying cartel coins for the ability to do a long quest chain that leads to a really great item that will change gameplay like rocket boots that can be used in PVP; something that really changes the game...not just a speeder with camo on it or a pet that follows you around. Although, a speeder that's faster than any other speeder and only in the cartel market, that would be good. Once again, just make more useful things sold in the Cartel Market. Overall, I think Bioware is on the right track. Keep improving the game and I'll keep playing.
  7. Hey everybody, First off, I love SWTOR. One of the cool things that Bioware does is mix things together that not many (if any) developers have done. SWTOR mixes a focus on story, choices that affect the story, making it an MMORPG and setting it in the Star Wars universe. Nobody has done that particular mix before. That's all great "in theory and on paper" but SWTOR still has faults which I won't go into detail about. I'm just stating my overall appreciation and love of the game in this post. Here is a link to a Youtube video I did on my channel that goes over my thoughts on the class stories. I occasionally do SWTOR videos on it. Also, here's a link to a forum post I made a while ago that talks about what I thought SWTOR needed at the time. Some of it is still valid. - the video http://www.youtube.com/user/Kingopersia - my channel http://www.swtor.com/community/showthread.php?t=249788 - the post So far, the graphics are some of the best in any MMORPG. I love how it continues the story from KOTOR 1 & 2. I love mainly the story centering on the important characters (Revan, Scourge and Satele) and not entirely the class stories; although the jedi knight story has a little to do with Revan and the Emperor. I've only played the jedi knight story fully and up to chapter 2 for the sith inquisitor so if the other stories have more to do with Revan and whatnot, please let me know. I regret not reading the comics and prequel stories set by Bioware on the website and stuff that lead up to SWTOR but after playing it, I decided to preorder the new book coming out, Annihilation. I'm not an alt person at all but SWTOR really pushes you to make them. After hearing you had to have chapter 2 done on both sides to get HK - 51, I finally made an alt and it was well worth it; not only for the story but the different gameplay each class offers. My main is a 50 Watchmen Sentinel with mostly Campaign gear at the time of this posting and my alt is a 35 Corruption Sorcerer. I'm a healer on my sorcerer and healing is so much fun in this game. I healed in WOW until 2008 and I don't remember healing being this much fun. I stopped playing WOW like a week before I heard about SWTOR so it was perfect timing. I think it sucks that SWTOR lost so many players over time. I can see why people left but I'm defenitely hopefully gonna be playing SWTOR for a while. Now with the F2P option, there's alot of bad things and good things. I'm only gonna say 1 good thing about it right now and that the stories are the best part of the game for alot of people. F2P is gonna give you complete freedom with the stories and that's a great idea on Bioware's part. One of Bioware's problems with SWTOR is that they were the first to do alot of what they did with SWTOR. When it comes to entertainment like video games, movies and technology in general, being the first entity to utilize a feature or mechanic, you're taking a great risk. The results of risks are usually either amazing or terrible (or sometimes a little in between). In SWTOR's case, it was a little below average for most people. With me, it's really up there. Once again, SWTOR is great in theory and on paper but not the best in execution given the current state it's in. You do have to give Bioware credit and admiration for what they did. Overall though, I'm glad I'm playing SWTOR. I can safely say it's the best MMORPG I've played, ever. WOW is a great game but I like SWTOR better (one reason being because I'm better at it). This is all my opinion and I'm sure alot of you will disagree with me so let me know what ya'll think. Good night, and good luck.
  8. Hello Everybody, How are you all? I have a Youtube channel that mostly pertains to video games. I occasionally do SWTOR videos. My latest one as of the posting of this thread, I uploaded a video of us derping the shortcut to Kephess in HM and a failed attempt on him . I've done some other stuff like reviews and let's plays (gameplay videos). I've been busy really lately with school, work and meeting an amazing girl but I'm still uploading videos. I did a review of SWTOR and gave it a great review but I was only level 16 at the time so I didn't go over everything. My next review is going to be Aliens: Colonial Marines (to be released in Feburary). I'd appreciate it if you could check it out and even subscribe. The channel http://www.youtube.com/user/Kingopersia?feature=mhee Facebook! http://www.facebook.com/TheLostChannel My Steam Profile http://steamcommunity.com/id/kingopersia
  9. Hello, I have a 50 Sentinel workin on EC SM right now and I've recently been plagued by this one annoying glitch. I'll press a hotkey for an attack. The attack doesn't register (it doesn't happen) but the cooldown and the animation do. This PISSES ME OFF because I try to attack and I don't, then I have to wait for the cooldown to be done to do the same attack and move on. I basically take twice as long to do 1 attack. This is very bad for me because I'm melee DPS and I need to be attacking like lightning. My hands are moving a mile a minute in battles and I can't be stopping to redo an attack! It wastes so much time when it happens a couple times in 1 battle. Have any of you seen this glitch? Bioware...please fix it Thank you
  10. Hey everybody, So from what I've seen, most people want the merges and not transfers. I completely agree, my server is dead like most of yours and I've looked at the server list. Most of them are light with like 1 standard . I think transfers would be a bad idea. It would get people that are still playing together on the same server. This would then make the servers they left even more dead, probably. So, once again, I think merges would be a better idea. They have alot of servers and not alot of players...they need to decrease how many servers they have at the moment and open up new ones if more people join. I really like SWTOR, it's a fun and very ambitious game but the only problem I have with it is that not alot of people are playing. They said transfers, not merges in the trailer so I hope whatever they do soon is gonna help. Let me know what you guys think.
  11. I'm in a bad situation in relation to YOUR situation. I'm on republic side on Darth Malak and you're right, IT'S DEAD. I don't want to make a new character cause I just don't like having alts, I want 1 character. That being said, my problem is that I gotta wait for server transfers to happen in "early summer" I read. THAT being said, I have nothing to do until then. =\ bump
  12. Hey guys, got a simple question for yuh. I have a watchmen sentinel and I'm just starting to get my Rakata gear. I've noticed that they seem to focus on strength and power rather than crit and surge ratings. My crit rating has gone down about 3% - 4% since changing to Rakata. My question is...do crit rating and surge rating affect the crits on my burns? If so, I think I'm going to somehow find a way to get them back up. Do crit and surge mods drop in any ops or fps? The reason I'd do this is because watchmen focuses on burns and I have an ability that jacks up the crit rating for my burns so I thought I'd work on that. Please give me your input. Thanks
  13. I can't get to your better solution. It says something about privleges. Didn't you say something a while ago about doing something in DOS?
  14. No offense, you are a fellow gamer and play SWTOR so mass respect but I do have to disagree with you. Not all ppl work till 12 and plus 2 hours would be plenty for me right after work and before bed. Plus, it's 2AM! ppl are sleeping at that time except for the hardcore *** kickin gamers like us. So overall, I think you just drew the short straw and were put in a ****** postion, it's not really Bioware's fault. Once again, no offense but life just throws yuh a curveball.
  15. I'm sure alot of Bioware employees read these forums. They have people that just read the forums and report upon them so I think your thread will be read. What would be some ideas for the benefits from the ancestrial mentors?
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