Jump to content

Why is there no option to enable anti-aliasing?


Ickz

Recommended Posts

Video card driver settings are your friend. I did it all through beta. 8x AA and 16x AF. Just override application settings.

 

-boomStick

 

Doesn't work for Nvidia cards. This was the first thing I tried.

Link to comment
Share on other sites

Doesn't work for Nvidia cards. This was the first thing I tried.

 

Try googling. there is a work around.

Nvidia inspector.

 

AMD gets to just simply over ride in game settings :p

 

Seriously. It makes no difference to me, if it stayed grey in game till the end of time.

 

Why is it so hard to look through the forum, or Google about it, before making a post on the forum?

 

In my opinion, that is a much better question than the OP. :cool:

Agreed. there was a ton of this question in beta. Major face palm.

Edited by Buddydudeguy
Link to comment
Share on other sites

go to:

 

C:\Users\YOU\AppData\Local\SWTOR\betatest\settings\clientsettings.ini

 

edit these to your content (I use notepad++):

 

Height = 1080

Width = 1920

D3DFullScreen = true

PlantDensity = 150

Height = 1080

NativeHeight = 1080

NativeWidth = 1920

Width = 1920

WindowX = 0

WindowY = 0

DynamicLightsLimit = 2

MeshLODQuality = 1

TextureAnisotropy = 8

FarClipScale = 4

VerticalSyncState = true

doShadows = true

UseMinSpecShaders = false

EnableBloom = true

FullScreen = true

TextureQuality = 0

AllowDepthOfField = true

GammaRamp = 1.037854

SpeedTreeDistanceScale = 1.25

AntiAliasingLevel = 4

DebugAdvEnviroLighting = true

 

save when finished.

Edited by justamemory
Link to comment
Share on other sites

go to:

 

C:\Users\YOU\AppData\Local\SWTOR\betatest\settings\clientsettings.ini

 

edit these to your content (I use notepad++):

 

Height = 1080

Width = 1920

D3DFullScreen = true

PlantDensity = 150

Height = 1080

NativeHeight = 1080

NativeWidth = 1920

Width = 1920

WindowX = 0

WindowY = 0

DynamicLightsLimit = 2

MeshLODQuality = 1

TextureAnisotropy = 8

FarClipScale = 4

VerticalSyncState = true

doShadows = true

UseMinSpecShaders = false

EnableBloom = true

FullScreen = true

TextureQuality = 0

AllowDepthOfField = true

GammaRamp = 1.037854

SpeedTreeDistanceScale = 1.25

AntiAliasingLevel = 4

DebugAdvEnviroLighting = true

 

save when finished.

 

thx guy

Link to comment
Share on other sites

Because some parts of DX9 (yes, this game is built on DX9, bleeding edge 2002 technology) don't get along well with AA.

 

thats funny.... because like every DX9 game ever has had AA available.

 

FYI, the witcher 2 is a DX9 game, and is one of the best looking games of the year soooooo.....

Link to comment
Share on other sites

thats funny.... because like every DX9 game ever has had AA available.

 

FYI, the witcher 2 is a DX9 game, and is one of the best looking games of the year soooooo.....

 

Might be some kind of excuse like deferred rendering.

 

I remember playing Oblivion on a 1950xtx, and using HDR+ driver forced AA, while Nvidia users could only pick one or the other.

Later, Nvidia was able to do it as well with the 8xxx series.

 

W/E, as long as I can force it, it makes no difference to me.

Link to comment
Share on other sites

×
×
  • Create New...