StalkerYuno Posted January 29, 2012 Share Posted January 29, 2012 Is it still not working with the hitbox size scaling? wiping at 1% is very annoying Link to comment Share on other sites More sharing options...
Lashlarue Posted January 29, 2012 Share Posted January 29, 2012 Nope......... Link to comment Share on other sites More sharing options...
StalkerYuno Posted January 29, 2012 Author Share Posted January 29, 2012 (edited) word thanks Edited January 29, 2012 by StalkerYuno balls Link to comment Share on other sites More sharing options...
Kibaken Posted January 29, 2012 Share Posted January 29, 2012 It's a hit-box issue. Very annoying and they're aware of it. Just hug his leg. Link to comment Share on other sites More sharing options...
StalkerYuno Posted January 29, 2012 Author Share Posted January 29, 2012 It's a hit-box issue. Very annoying and they're aware of it. Just hug his leg. my mara's not 50 yet just a raid issue. but im assuming anni's bleeds would have covered the remaining 17k health that all those non-hits from ataru. Link to comment Share on other sites More sharing options...
Kibaken Posted January 29, 2012 Share Posted January 29, 2012 I didn't experience the hit-box bug while leveling at all. From what I remember there aren't enough mobs big enough to experience it while leveling, save maybe a rancor or something. Link to comment Share on other sites More sharing options...
BarcodeX Posted January 29, 2012 Share Posted January 29, 2012 I do know the hit box on Gharj, how it's extremely large, which is actually a very good thing; however, I don't experience it on my Annihilation marauder. A fellow guildie has been a Carnage marauder and never had an issue on Gharj. Link to comment Share on other sites More sharing options...
Kibaken Posted January 29, 2012 Share Posted January 29, 2012 I do know the hit box on Gharj, how it's extremely large, which is actually a very good thing; however, I don't experience it on my Annihilation marauder. A fellow guildie has been a Carnage marauder and never had an issue on Gharj. It's a known issue that the range of the Ataru proc is, in fact, shorter than normal melee range. If you have your Carnage friend stand at absolute max melee range his Ataru hits won't proc. Link to comment Share on other sites More sharing options...
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