Tregor Posted January 25, 2012 Share Posted January 25, 2012 (edited) In the Alderaan Warzone I encounter this every time. Seems to be a bias in favor of the Empire: At the start of the match, as a Republic player, I capture the west most turret on the map (mid and east still neutral). When captured, the points of the Empire do not immediately start decreasing. When, about 5 to 10 seconds later, the Empire captures the east most turret on the map (mid still neutral), the Republic's points start decreasing immediately, and after that the Empire points start decreasing. Consider the mid turret staying neutral the remaining part of the match (hypothetically), then The Empire wins the match because their points started to decrease later in time, although the Republic was 5 to 10 seconds earlier with capturing their turret. Are there more people encountering this? Edited January 25, 2012 by Tregor Link to comment Share on other sites More sharing options...
Newsinz Posted January 25, 2012 Share Posted January 25, 2012 Never noticed that... I know that my scoundrel played a lot of Alderaan and we basically ran that place everytime we queued up. Link to comment Share on other sites More sharing options...
Tregor Posted January 25, 2012 Author Share Posted January 25, 2012 This bug is also mentioned in this thread: http://www.swtor.com/community/showthread.php?t=101553 Video: Link to comment Share on other sites More sharing options...
sjmc Posted January 25, 2012 Share Posted January 25, 2012 I thought they had fixed that problem (turrets start out facing the republic ship and have to turn to fire on empire) a couple of patches ago. I haven't really noticed -- the Republic usually wins (around 2/3 I'd estimate) in any case on my server, at least in my experience in pre-50 WZs. Link to comment Share on other sites More sharing options...
Darth_Philar Posted January 25, 2012 Share Posted January 25, 2012 (edited) That bug is counteracted by the bug where Republic speeders are more direct than Imperial ones letting your respawning players reach the ground much more quickly. Edited January 25, 2012 by Darth_Philar Link to comment Share on other sites More sharing options...
Darth_Philar Posted January 25, 2012 Share Posted January 25, 2012 (edited) Double Post Edited January 25, 2012 by Darth_Philar Link to comment Share on other sites More sharing options...
sjmc Posted January 25, 2012 Share Posted January 25, 2012 That bug is counteracted by the bug where Republic speeders are more direct than Imperial ones letting your respawning players reach the ground much more quickly.All of them? or particular ones? Link to comment Share on other sites More sharing options...
Vesperr Posted January 25, 2012 Share Posted January 25, 2012 (edited) Turrets are just there for animation. The turret flashes 5-6 times on both sides before it changes sides (first cap). Ship has no health the "health bar" on top is just there to measure the score from 0 to 500. Edited January 25, 2012 by Vesperr Link to comment Share on other sites More sharing options...
Tregor Posted January 25, 2012 Author Share Posted January 25, 2012 Turrets are just there for animation. The turret flashes 5-6 times on both sides before it changes sides (first cap). Ship has no health the "health bar" on top is just there to measure the score from 0 to 500. After flashing has stopped (and the points should start decreasing, whether the animation is complete or not) then there is the delay I am talking about. So having capped a point means the flashing has stopped. Link to comment Share on other sites More sharing options...
thaals Posted February 18, 2012 Share Posted February 18, 2012 I noticed the same bug tonight. Score is 600 for both factions at the start. Republic turret flashes green then locks solid green. Score is still 600 each. Empire now flashes red and locks solid red. Republic score starts decreasing then Empire scores starts decreasing. Republic was 5 points behind until the 3rd turret was captured. Link to comment Share on other sites More sharing options...
Makar Posted February 18, 2012 Share Posted February 18, 2012 "Alderaan Civil War The Eastern Turret no longer fires twice under some circumstances when it is captured by the Imperials." Link to comment Share on other sites More sharing options...
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