Starlightmagus Posted January 24, 2012 Share Posted January 24, 2012 Excellent. This shows that Bioware 'is' working on things. I've always been an advocate of giving them time, as it takes time to fix any problem in an MMO, and now they've shown through their actions that they're carrying through with what they said. If there are still problems, I'm now reassured that they're doing everything they can to address them. Now, to get back to playing this awesomely fun game. Link to comment Share on other sites More sharing options...
Grunnd Posted January 24, 2012 Share Posted January 24, 2012 Had an incredible change in Warzones on my sentinel. Feels like a completely different class now. Ability delay is all but gone and the GCD bug was finally fixed which in turn pretty much fixed the entire class Link to comment Share on other sites More sharing options...
psysention Posted January 24, 2012 Share Posted January 24, 2012 (edited) No, seriously. Log in and check. I just tried all of these: - Mounting up and moving instantly as soon as the cast bar is finished: didn't get dismounted - Chaining abilities, especially in melee: no delays before or after abilities - Queueing abilities during the global cooldown: not a single ability fails They... they actually fixed the delays. My Sith Marauder actually looks like he's fighting in a smooth, relentless chain of attacks too. No more awkward pauses between abilities with my character just standing there waiting for the delays to pass. try force shroud right before going into nightmare soa's lightning balls and you will experience a delay fanboi Edited January 24, 2012 by Moitteva avoiding language filter Link to comment Share on other sites More sharing options...
csward Posted January 24, 2012 Share Posted January 24, 2012 this must be placebo effect. servers are light after update and they wrote "delay fix" in patch notes and everybody hype.. but obviously my friends lying to me saying was nothing changed with those nasty delays. gosh.. I must lie to myself too cuz I don't see any difference too. http://www.lo-ping.org/2012/01/20/the-swtor-story-as-told-by-episode-iii-and-v/ OMG that like is hilarious! So true too. Link to comment Share on other sites More sharing options...
izayoinotsuki Posted January 24, 2012 Share Posted January 24, 2012 I'm not sure what people are talking about as I can't feel any difference. The ridiculous ability delay is still very much present... Link to comment Share on other sites More sharing options...
Obi-Shinobi Posted January 24, 2012 Share Posted January 24, 2012 I didn't notice any difference, namely my speeder has to be out and running before I can move. Point of a cast bar on a speeder is a different topic tho. Link to comment Share on other sites More sharing options...
Layden Posted January 24, 2012 Share Posted January 24, 2012 (edited) try force shroud right before going into nightmare soa's lightning balls and you will experience a delay fanboi When did you even get a chance to do Nightmare Soa since the patch this morning? Edited January 24, 2012 by Moitteva quoting removed content Link to comment Share on other sites More sharing options...
Newsinz Posted January 24, 2012 Share Posted January 24, 2012 I'm not sure what people are talking about as I can't feel any difference. The ridiculous ability delay is still very much present... Think it worked for some classes and not others... I think... lol. My scoundrel heals seem to be firing a bit faster, allowing me to switch targets and heal but I haven't had much of a time to test this out. Like I said 2 pages back though. Anything with a channeling effect is still slow.. and delayed. Link to comment Share on other sites More sharing options...
gimpcarebear Posted January 24, 2012 Share Posted January 24, 2012 hadn't had a chance to play much, but the stutter seemed to be alot less and pvping seemed alot smoother. Link to comment Share on other sites More sharing options...
Balbosa Posted January 24, 2012 Share Posted January 24, 2012 I cant feel a difference and yes the speeder still dismounts when going forward at the end of cast bar. That right there should tell you the problem is still present. I do however feel a smoother wz experience. Not as smooth and sweet as WoW game play but its ok. Link to comment Share on other sites More sharing options...
Botho Posted January 24, 2012 Share Posted January 24, 2012 Skills are much much better now in terms of delay.. As for the speeder thing, it is a little annoying but well. Once you get the timing in your head it's not so bad, for me at least. One thing that stopped this happening in Lotro tho was for the last half a second or less of the induction to summon your mount you where effectivly rooted on the spot so you couldnt break the animation. For me this is the way to go but not everyone may agree. Just for examples sake. 2 second summoning time, you can cancel it by moving up untill the final 0.5seconds then your rooted till your speeder is out and away you go. Link to comment Share on other sites More sharing options...
Redemptoria Posted January 24, 2012 Share Posted January 24, 2012 Played a Huttball match and pressed force run 10 times and it still never went off. It may be fixed for some but not for me. Hasn't been right since the bigger patch. Red Link to comment Share on other sites More sharing options...
TheRealNosirrah Posted January 24, 2012 Share Posted January 24, 2012 Delay is better, but still not perfect. Cast times on some of my trooper channeled abilities are off. 1st tick half way through the cast bar, second tick at the end of the bar, and third tick some .5 seconds after the bar dissapears. This shouldn't happen and it is very annoying. Link to comment Share on other sites More sharing options...
Neveroutgunned Posted January 24, 2012 Share Posted January 24, 2012 Yeah there's still work to be done, made a little post patch video as well Link to comment Share on other sites More sharing options...
TheHeadCapper Posted January 24, 2012 Share Posted January 24, 2012 I cant feel a difference and yes the speeder still dismounts when going forward at the end of cast bar. That right there should tell you the problem is still present. I do however feel a smoother wz experience. Not as smooth and sweet as WoW game play but its ok. Umm different issue, actually the speeder is a non issue, it's about ignorance. Link to comment Share on other sites More sharing options...
DragnHntr Posted January 24, 2012 Share Posted January 24, 2012 (edited) Umm different issue, actually the speeder is a non issue, it's about ignorance. Mounting up, the cast bar finishing, starting to move, having the speeder appear and then dissapear again... It is an issue of delay in an ability causing a feeling of non responsiveness. It is absolutely under the same umbrella as other issues classified as ability delay, claiming otherwise is ignorance. Edited January 24, 2012 by DragnHntr Link to comment Share on other sites More sharing options...
Balbosa Posted January 24, 2012 Share Posted January 24, 2012 Mounting up, the cast bar finishing, starting to move, having the speeder appear and then dissapear again... It is an issue of delay in an ability causing a feeling of non responsiveness. It is absolutely under the same umbrella as other abilities classified as ability delay, claiming otherwise is ignorance. This^^. If they fixed ability delays, how come they couldnt fix mount delay. Would mount delay be much easier to fix than ability's? Link to comment Share on other sites More sharing options...
Slurmez Posted January 24, 2012 Share Posted January 24, 2012 [*]We've heard your mixed feedback regarding the new cooldown animation that was part of patch 1.1, and we have improvements to the readability of that UI coming down the pipe. Regards Georg Wheres the "mixed" feedback? It was all dire Link to comment Share on other sites More sharing options...
Aurinax Posted January 24, 2012 Share Posted January 24, 2012 Confirmed, had even more of a blast than usual in warzones this morning before work as a Marauder with the improved responsiveness. BioWare, keep hitting homeruns like this with major problems and SWTOR is g2g. Link to comment Share on other sites More sharing options...
Ituhata Posted January 24, 2012 Share Posted January 24, 2012 (edited) I'm glad people read the blog and noted that today's patch was only addressing one of multiple issues combining to cause the overall affect known as ability delay. The other two that were mentioned in the blog probably haven't even made it to ptr yet, but that is where they are destined before they hit live servers sometime in the future. EDIT to say the blog also mentions even those are not a full cure, they are still chasing down all the gremlins. Edited January 24, 2012 by Ituhata Link to comment Share on other sites More sharing options...
rastamanman Posted January 24, 2012 Share Posted January 24, 2012 another way to see the delay is to use 1 of them car TAXI not a speeder taxi u will need to wait about .5sec-1sec before u can move not really sure if it is same that cause ability delay i just know its not normal and should be able to walk soon as off taxi just like speeder taxi. Link to comment Share on other sites More sharing options...
Froth Posted January 24, 2012 Share Posted January 24, 2012 Wheres the "mixed" feedback? It was all dire any news is good news? .....i feel like my grandpa Link to comment Share on other sites More sharing options...
Sarfux Posted January 24, 2012 Share Posted January 24, 2012 Dude, i hate this game, I haven't played it for 1 week now (my 30 days end on 25th tomorrow). I'm not gonna sub and this fix doesn't fix the game nearly enough for me. Yet, I logged in and did a WZ to test this and I notice it, I could barelly do interrupts before, because it would wait for animation crap, not I don't even see the animation and it just interrupts. And overall feels a tad smoother to chain abilities. There is definitly improvement, that said the game still feels clunky to me. and you feel like you wanted to post and say that...why?.... Link to comment Share on other sites More sharing options...
Sleekit Posted January 24, 2012 Share Posted January 24, 2012 (edited) I'm glad people read the blog and noted that today's patch was only addressing one of multiple issues combining to cause the overall affect known as ability delay. The other two that were mentioned in the blog probably haven't even made it to ptr yet, but that is where they are destined before they hit live servers sometime in the future.you are aware that generally speaking sarcasm doesn't actually work in print right ? Edited January 24, 2012 by Sleekit Link to comment Share on other sites More sharing options...
British Posted January 24, 2012 Share Posted January 24, 2012 No, seriously. Log in and check. I just tried all of these: - Mounting up and moving instantly as soon as the cast bar is finished: didn't get dismounted - Chaining abilities, especially in melee: no delays before or after abilities - Queueing abilities during the global cooldown: not a single ability fails They... they actually fixed the delays. My Sith Marauder actually looks like he's fighting in a smooth, relentless chain of attacks too. No more awkward pauses between abilities with my character just standing there waiting for the delays to pass. Just got my firt ever Bluescreen in Win7. Started game, went to make a cup of tea (10 mins max) and windows had recovered from a serious error! Link to comment Share on other sites More sharing options...
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