wargonglok Posted January 22, 2012 Share Posted January 22, 2012 biochem has reusable medpacs, so all crew skill should give a reusable item, like i said, biochem=medpac cybertech= grenades why not armstech = landmines reminiscent of kotors landmines, we have the non-reusable that we sell and a reusable one just for us, I like it, my sniper could place a mine behind me and not have to worry bout stealthers, just looking for feedback, if we get enough hype we may get devs to see it, Link to comment Share on other sites More sharing options...
wargonglok Posted January 22, 2012 Author Share Posted January 22, 2012 bump for the cause! bump for landmines! Link to comment Share on other sites More sharing options...
Ravenelle Posted January 22, 2012 Share Posted January 22, 2012 How about a reusable party bomb that blows confetti all over the place? Maybe out of a big marvin the martian ray gun to appeal to the profession. Link to comment Share on other sites More sharing options...
wallywaffles Posted January 22, 2012 Share Posted January 22, 2012 I support this idea. Armormech could have a reusable shield trinket, synthweaving a defense one, etc. Link to comment Share on other sites More sharing options...
wargonglok Posted January 22, 2012 Author Share Posted January 22, 2012 im trying to come up with a realistic solution here, if you played kotor, you should love landmines. I know I do Link to comment Share on other sites More sharing options...
wargonglok Posted January 22, 2012 Author Share Posted January 22, 2012 I support this idea. Armormech could have a reusable shield trinket, synthweaving a defense one, etc. YES i was just about to post armormech could make the sheild from kotor! Link to comment Share on other sites More sharing options...
wargonglok Posted January 22, 2012 Author Share Posted January 22, 2012 bump for tghe cause people we want landmines and a more equal crafting situation don't we? Link to comment Share on other sites More sharing options...
wargonglok Posted January 22, 2012 Author Share Posted January 22, 2012 bumpidy bump Link to comment Share on other sites More sharing options...
wargonglok Posted January 22, 2012 Author Share Posted January 22, 2012 does no one care? Link to comment Share on other sites More sharing options...
Battletalon Posted January 22, 2012 Share Posted January 22, 2012 biochem has reusable medpacs, so all crew skill should give a reusable item, why not armstech = landmines just looking for feedback, if we get enough hype we may get devs to see it, Armstech: Or a aug you could put in a crit weapon you made, like a grenade launcher!! Link to comment Share on other sites More sharing options...
Ravenelle Posted January 22, 2012 Share Posted January 22, 2012 (edited) well armormech shouldn't get a shield in addition to the bracers and belts with augment slots in the bop rakata category, that is their perc. Now armstech apparently has no perc while artifice has relics that can have augment slots, so I don't know what to tell you armstech people since you can't even reverse engineer your vibroknifes. Seems like they gave every profession a perc and forgot to give you one. Edited January 22, 2012 by Ravenelle Link to comment Share on other sites More sharing options...
terk-was-here Posted January 22, 2012 Share Posted January 22, 2012 I'd be all about being able to craft items (don't even care if they'd be BOP or not because they could be a good moneymaker) that improve your weapons. Jarvistech X-17 Featherlight Trigger - Attaching this to a blaster rifle, pistol, sniper rifle, or assault cannon increases your alacrity rating by ____. Terk Industries LR-35 Targetting Scope - Attaching this to a blaster rifle, pistol, sniper rifle, or assault cannon increases your accuracy rating by ___. So on, so forth, you get the idea. I'd love to help my server community have better, more B-A, and more effective guns! Link to comment Share on other sites More sharing options...
Lokai Posted January 22, 2012 Share Posted January 22, 2012 Over Charged Blast: armstech can over charge there blaster to fire more powerful blasts then normal, a short term power/crit/surge dps bonus it is a reuseable ability on a cooldown. was my first thought for arms tech and could use same for artifice and lightsabers. armortechs could add augments to any armor they have including orange gear! this would give them a clear cut stat advantage. were my few ideas at least. Link to comment Share on other sites More sharing options...
wargonglok Posted January 22, 2012 Author Share Posted January 22, 2012 Just keep posting and we may get bioware's attention Link to comment Share on other sites More sharing options...
Lokai Posted January 22, 2012 Share Posted January 22, 2012 Just keep posting and we may get bioware's attention oh sure quite aware of situation problem is how high on the priority list is it, i think are WAY bigger problems atm then crafting. Link to comment Share on other sites More sharing options...
Bulldog_ Posted January 23, 2012 Share Posted January 23, 2012 fair enough it might be low on a priority for it being a craft and the sheer amount of bugs in the game at the moment which is normal for a new game, but still the fact is I leveled Armstech and I really do not see the point appart from being able to craft epic weapons for my companions that I replace quite easily with the daily on Belsavis. It is truely sad that there is **** all for armstechs Link to comment Share on other sites More sharing options...
Leilei Posted January 23, 2012 Share Posted January 23, 2012 Idk.. I mean as a scoundrel, I buy shotguns from armstech peoples. I asked them what the best they could make me and they showed me a really good one. The problem was that it needed 3 biochemical alloys and he was going to sell me the shotgun for 1.5 mil. Seriously. I ended up buying the green one for 15k. o.O If they can come with an augment Id pay much higher even if it were just a green colored one... Link to comment Share on other sites More sharing options...
pSyToR Posted January 23, 2012 Share Posted January 23, 2012 (edited) fair enough it might be low on a priority for it being a craft and the sheer amount of bugs in the game at the moment which is normal for a new game, but still the fact is I leveled Armstech and I really do not see the point appart from being able to craft epic weapons for my companions that I replace quite easily with the daily on Belsavis. It is truely sad that there is **** all for armstechs There is not much for any of the Crafting right now... It's been proven and said over and over and over... There is some "nice to have" but nothing to really go crazy about 1 single thing... Right now crafting is nothing really worth it but I enjoy it for getting to 50 Kinda change the pain place and crafting some Artifact for my guildies !! Edited January 23, 2012 by pSyToR Link to comment Share on other sites More sharing options...
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