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how would YOU handle population imbalance?


UjellyTrollicus

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Three factions doesn't solve anything in and of itself any more than two does. You need to make all three or all two factions equally compelling to get people to roll there. Otherwise, there's no difference between [20 vs 1] and [19 vs 1 vs 1].

 

People aren't just going to leave the side that always wins and has the larger population unless you a) punish them for being the higher population or b) blantantly reward the lower population

 

This.

 

Making empire less desireable will make repulic more appealing. I'm speaking strictly pvp objectives here.

 

Come up with objectives that discourage one side zerging them. Make the overpopulated Empire itsown enemy - dont give kills-objective completions to everyone but only the guy that dealt say the first blow.

 

You won't see 100 imps spawncamping the republic base if each one of them has only about 1/100th of a shot to gain anything from it. You'll sooner see them reroll.

Edited by aeterno
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lets face it, the main issue with ilum is the fact that on most servers one faction outnumbers the other, which only compounds the issue by making the losing faction start to leave, and drawing in more of the winning faction for easy victory.

 

if you were given absolute power over trying to fix this issue how would you handle it?

 

you can not

-force faction changes on people.

-force server changes on people.

 

 

 

this is not a thread to criticise/praise bioware on how they are handling it, only about how YOU would do it.

 

There is really nothing you can do other than to make all PvP Warzone's where you que up and are auto balanced.

 

Open world PvP can never be balanced. Neither can faction's be balanced. What you can do is make it fair so the faction that is out numbered is not roflstomped into the ground via spawn camping.

Edited by Ceasaigh
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When one side outnumbers the other by a huge amount, give a buff to the other side.

 

Wow tried that with Wintergrasp. It was fun running around with 50K health but the tanks and toons still died.

 

Part of the whole Star Wars story is the "Fall from grace" and "Redemption" aspects. As such it seems perfectly reasonable that there be some way to change factions.

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1. Add a race that draws a crowd to that side. Blood Elves in WoW did help the low pop horde some. Women, Girlfriend, Daughters, and sisters. Thought the Horde were all ugly helped getting my wife to play when they added blood elves.

 

2. Bolster the stats to add up to the imbalance or no way to stun, cc, or root the under populated side in Ilum until its at most a 2 to 1 ratio.

 

3. Sandbox it 40 v 40 it.

 

4. Allow free character clones to a rebel counter part.

 

5. Melee on both sides need help for something like Ilum. Higher natural resist to AoE.

 

6. Remove the Preference/Control Menu ability to be able to auto target closes target. People are not even tabbing they are just pressing buttons to kill the melee.

 

7. Double if not tripple the Valor reward for the under populated side per kill.

 

8. Make a boss similar to A/V and Wintergrasp that rewards Centerion Tokens at the end.

 

9. Automatically put people in a OPerative with option to premake your guild into one. Only problem a 10/20/30 % valor reduction per kill.

 

10. Republic or Imperials need a reward such as darkside to recieve a texture, aura, or something for getting light 5 like the Sith.

 

11. Allow Wookies to be a playable race or yoda's or anything that would bring people to the republic side.

 

I mean anything would help.

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Faction changes probably wont do much, I doubt the imps will want to give up their uber valor grind, since you rarely hear them complain.

 

IMO, the only way to change it is to make a faction cap. You can see if the server is full, and how many imps/republics on each side.

 

Beyond that, no1 wants to be forced to a side, people want to do what they want to do, and if you take that away, your doomed.

 

The only compromise would be to roll onto a server with less imps.

Edited by WaffleStomp
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